Wednesday, 16 October 2019 14:54
ENDLESS SPACE 2 V1.5.10.44712 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
14:54:32:998DefaultSTACKStarting the application, version is V1.5.10.44712 S5 GOLD-Public (64-bit)...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACKRunning 64-bit mode...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACKGame directory is "D:\Toby's Saved Files\My Documents\Endless Space 2".
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACK[Steam] Steam user id is '0x0110000104d2c32b'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACK[Steam] Steam user name is 'Fuzzball'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACKLoading registry file 'C:/Steam SSD Library/steamapps/common/Endless Space 2\Registry.xml'...
 at LoadRegistryFile in :line 0
 at LoadRegistryFiles in :line 0
 at LoadRegistry in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACKRegistry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Registry.xml' does not exist.
 at LoadRegistryFile in :line 0
 at LoadRegistryFiles in :line 0
 at LoadRegistry in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:32:999DefaultSTACKLoading registry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Users\80921387\Registry.xml'...
 at LoadRegistryFile in :line 0
 at LoadRegistryFiles in :line 0
 at LoadRegistry in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147AudioSTACKInitializing the Wwise sound engine...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147AudioSTACKSound engine initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147AudioSTACK4 audio modules have been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147Audio, DataSTACK901 LipSync Data successfully loaded
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACKHello 'Fuzzball'!
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACKChanging display settings to 1920x1080, 60Hz...
 at ChangeDisplaySettings in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACK... skipped change because resolution remains the same.
 at ChangeDisplaySettings in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:33:147DefaultSTACKSetting the general quality level to '4'.
 at set_QualityLevel in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:446DefaultSTACKCurrent game language is 'english'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:446HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:596PrismSTACKGame Session-Open: {"crc":"15A5D815651ADBEF972EDF042390ADAE,V1.5.10.44712 S5 GOLD-Public (64-bit),206760","hwid":"7cce60234a9efffe9f91d7d1880efd074e450026","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz","system_memory":"17135828992","system_display":"NVIDIA GeForce GTX 980M","system_display_memory":"8539602944","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:54:33.256"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:625DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at LoadDatabase in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
 at OnSpeakerConfigurationChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951AudioSTACKThe audio manager is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951DefaultSTACKError message modal is disabled.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:34:951DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at LoadDatabase in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:688DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at LoadRuntime in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:688DefaultSTACKLoading runtime module 'Endless Space 2'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at LoadRuntime in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:688DefaultSTACKLoading plugin files for AI ...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at LoadRuntime in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:688AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at RegisterAIAssemblyPath in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at LoadRuntime in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:762DefaultSTACKLoading plugin files for AI ...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:762AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.32486 in Debug configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
 at RegisterAIAssemblyPath in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:769DefaultSTACKLoading runtime registry files...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:800DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:810DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:819DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:835DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:852DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:869PrismSTACKApplication Start: {"graphicsDeviceId":5655,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.10.44712 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:54:35.836"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:869DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:886DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:910DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:931DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:948DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:35:955DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:388DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:419DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:433DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:613DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:630DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:650DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:657DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:36:664DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:795DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:795DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
 at Evaluate in :line 0
 at set_Left in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at SetValue in :line 0
 at SetValue in :line 0
 at SetValue in :line 0
 at SetMemberValue in :line 0
 at ReadAttributeMembers in :line 0
 at ReadMembers in :line 0
 at ReadClassInstanceMembers in :line 0
 at ReadClassInstance in :line 0
 at ReadObject in :line 0
 at ReadObjectElement in :line 0
 at ReadMembers in :line 0
 at ReadClassInstanceMembers in :line 0
 at ReadClassInstance in :line 0
 at ReadObject in :line 0
 at ReadObjectElement in :line 0
 at ReadListElement in :line 0
 at ReadObject in :line 0
 at ReadRoot in :line 0
 at ReadRoot in :line 0
 at Deserialize in :line 0
 at Deserialize in :line 0
 at Deserialize in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:815DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:823DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:829DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:842DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:860DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:876DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:917DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:927DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:935DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:37:943DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:015DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:023DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:202DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:206DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:222DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:229DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:241DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:258DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:391DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:409DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:762DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:915DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:922DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:929DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:943DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:960DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:38:977DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:028DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:306DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:324DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:336DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:351DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:358DefaultSTACKLoading plugin files for database of type 'RecipeSlotDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:372DefaultSTACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:394DefaultSTACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:815DefaultSTACKLoading plugin files for database of type 'ScienceConstructibleElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:821DefaultSTACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:879DefaultSTACKLoading plugin files for database of type 'TechnologyStageDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:918DefaultSTACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:932DefaultSTACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:984DefaultSTACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:39:992DefaultSTACKLoading plugin files for database of type 'TimeBubbleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:004DefaultSTACKLoading plugin files for database of type 'CostReduction'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:113DefaultSTACKLoading plugin files for database of type 'ResourceConverterDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:121DefaultSTACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:134DefaultSTACKLoading plugin files for database of type 'BailiffDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:159DefaultSTACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:167DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:40:197DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:082DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:082DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:082DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:082DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:085DefaultSTACKLoading plugin files for database of type 'LoadingTipGuiElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:313DefaultSTACKLoading plugin files for database of type 'AllianceGuiElement'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:321DefaultSTACKLoading plugin files for database of type 'GuiSorter'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:336DefaultSTACKLoading plugin files for database of type 'GuiResourcePropertySet'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:348DefaultSTACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:364DefaultSTACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:382DefaultSTACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:397DefaultSTACKLoading plugin files for database of type 'GuiHighlightDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:415DefaultSTACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:432DefaultSTACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:449DefaultSTACKLoading plugin files for database of type 'GuiCursor'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:468DefaultSTACKLoading plugin files for database of type 'MouseCursorRule'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:468DefaultSTACKCursorManager.LoadMouseRules
 at LoadMouseRules in :line 0
 at Update in :line 0
14:54:42:468DefaultSTACKCursorManager.LoadMouseRules success with 26 rules
 at LoadMouseRules in :line 0
 at Update in :line 0
14:54:42:500DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:508DefaultSTACKLoading plugin files for database of type 'Palette'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:516DefaultSTACKLoading plugin files for database of type 'PaletteChroma'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:684DefaultSTACKLoading plugin files for database of type 'FactionTrait'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:708DefaultSTACKLoading plugin files for database of type 'FactionAffinity'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:730DefaultSTACKLoading plugin files for database of type 'FactionAffinityMapping'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:736DefaultSTACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:767DefaultSTACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:775DefaultSTACKLoading plugin files for database of type 'PersonalityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:865DefaultSTACKLoading plugin files for database of type 'Faction'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:880DefaultSTACKLoading plugin files for database of type 'MajorFaction'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:897DefaultSTACKLoading plugin files for database of type 'MinorFaction'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:942DefaultSTACKLoading plugin files for database of type 'AcademyFaction'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:949DefaultSTACKLoading plugin files for database of type 'AcademyRolePreference'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:960DefaultSTACKLoading plugin files for database of type 'NamedShipsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:976DefaultSTACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:42:994DefaultSTACKLoading plugin files for database of type 'EncounterArenaDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:011DefaultSTACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:027DefaultSTACKLoading plugin files for database of type 'EncounterEntityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:064DefaultSTACKLoading plugin files for database of type 'EncounterPlayDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:070DefaultSTACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:077DefaultSTACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:094DefaultSTACKLoading plugin files for database of type 'EncounterFormationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:111DefaultSTACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:128DefaultSTACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:150DefaultSTACKLoading plugin files for database of type 'SalvoDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:204DefaultSTACKLoading plugin files for database of type 'BattleActionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:219DefaultSTACKLoading plugin files for database of type 'SquadronMissionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:229DefaultSTACKLoading plugin files for database of type 'SquadronStanceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:237DefaultSTACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:254DefaultSTACKLoading plugin files for database of type 'SquadronFormationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:275DefaultSTACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:288DefaultSTACKLoading plugin files for database of type 'RealizationEventDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:43:356DefaultSTACKLoading plugin files for database of type 'BattleEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:095DefaultSTACKLoading plugin files for database of type 'CameraShotDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:105DefaultSTACKLoading plugin files for database of type 'PoliticsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:117DefaultSTACKLoading plugin files for database of type 'GovernmentDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:238DefaultSTACKLoading plugin files for database of type 'LawDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:247DefaultSTACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:257DefaultSTACKLoading plugin files for database of type 'ElectionProcessDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:273DefaultSTACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:290DefaultSTACKLoading plugin files for database of type 'ElectionActionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:307DefaultSTACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:324DefaultSTACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:362DefaultSTACKLoading plugin files for database of type 'HeroAffinityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:371DefaultSTACKLoading plugin files for database of type 'HeroClassDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:380DefaultSTACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:411DefaultSTACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:476DefaultSTACKLoading plugin files for database of type 'HeroSkillDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:485DefaultSTACKLoading plugin files for database of type 'HeroMasteryDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:494DefaultSTACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:508DefaultSTACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:44:560DefaultSTACKLoading plugin files for database of type 'HeroDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:46:956DefaultSTACKLoading plugin files for database of type 'QuestDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:46:990DefaultSTACKLoading plugin files for database of type 'QuestEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:47:002DefaultSTACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:47:009DefaultSTACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:47:121DefaultSTACKLoading plugin files for database of type 'Droplist'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:47:129DefaultSTACKLoading plugin files for database of type 'NodeEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:598DefaultSTACKLoading plugin files for database of type 'TutorialDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:629DefaultSTACKLoading plugin files for database of type 'VictoryConditionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:640DefaultSTACKLoading plugin files for database of type 'GameStatisticDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:647DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:670DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:700DefaultSTACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:755DefaultSTACKLoading plugin files for database of type 'CuriosityDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:783DefaultSTACKLoading plugin files for database of type 'CuriosityDroplist'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:801DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:824DefaultSTACKLoading plugin files for database of type 'GameSettingDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:833DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:843DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:861DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:878DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:905DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:914DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:48:933DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:114DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:140DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:160DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:172DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:172DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:172DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
 at AddElement in :line 0
 at LoadFromFile in :line 0
 at LoadFile in :line 0
 at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
 at LoadDatabase in :line 0
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:179DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:191DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:297DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:318DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:327DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:360DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:384DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:425DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:441DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:452DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:463DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:471DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:509DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:526DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:534DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:542DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:555DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:572DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:589DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:606DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:622DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:639DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:739DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:819DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:828DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:835DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:843DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:860DefaultSTACKLoading plugin files for database of type 'Droplist'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:876DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:948DefaultSTACKSpent 14.4918654 second(s) loading the module plugins.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:948DefaultSTACKRuntime hash key = '2FA03704C715E020DB6BA1D9AF7202DD'.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:49:984DataSTACK'Progressors' has < 0 RemainingPoints: -5.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadStatistics in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadAchievements in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
 at InstantiateWindows in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:814AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:814GUISTACKLoaded 177 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
14:54:54:814DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
14:54:54:814RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:54:54:814RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:54:54:821DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:54:821DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:56:018HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
14:54:56:018HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009972 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0029914 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0009984 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0059573 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010236 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
14:54:56:019DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
14:54:56:019DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:019HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:54:56:277DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:56:484AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:112AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:112GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:01:133AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:01:547AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
14:55:02:469DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:15:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:148HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:27:381DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:31:369DefaultSTACKLoading file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'
 at LoadGame in :line 0
 at OnClickMainMenuLoadLastSave in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnClickCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:55:31:369RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:369RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:369RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:369SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:369RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(12)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(12)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:55:31:410SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:410SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:410RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:431SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:431SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:431RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:431RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:455DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:455AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
14:55:31:506SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:506GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:506GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:31:603DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:31:603SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:31:603GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:376DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKLoading from archive 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKUsing path to archive: 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTerrans'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityMajorHisshos'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityUnfallen'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVenetians'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityUmbralChoir'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityCravers'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTimeLords'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTemplars'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVaulters'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:380GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104d2c32b, steamIDUser: 0x110000104d2c32b.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:380GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:380GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:455DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:456GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:456GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:456GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:456NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:456DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:496GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:496DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:496GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:496GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:39:512DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:529DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:544DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:561DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:576DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:590DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:605DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:621DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:635DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:650DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:666DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:683DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:699DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:716DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:734DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:750DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0.0009959 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:766DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:786DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:801DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:818DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:834DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:850DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:870DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:885DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:903DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:919DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:934DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:953DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0009983 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:969DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:39:987DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:003DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:019DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:039DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:054DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:071DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:087DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:103DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:123DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:138DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:40:155DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:41:056DefaultSTACKGalaxy Seed = 6561
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:41:056DefaultSTACKFog of war texture format: RGB24.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] Empire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] Empire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#12 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#13 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#14 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#15 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#16 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#17 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#18 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#19 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] AcademyEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at InitializeTutorial in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHappiness
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:187GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:187GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:187DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:187AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:187GameplaySTACK[PlayerRepository] Player 'Fuzzball' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:187GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #8.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #9.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #10.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #11.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:55:52:188HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
14:55:52:188AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
14:55:52:220PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplaySophons","customFaction":"False","playerCount":12,"galaxySize":"Colossal","galaxyShape":"TwinElliptical","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:55:40.755"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:253AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:52:254HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
14:55:54:223HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
14:55:54:224ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
14:55:54:240DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:241DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009979 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.00399 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:264DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:264DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:273DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:54:273DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:56:844DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:55:56:844DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.1453409 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0079782 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0049865 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009981 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName12'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName66'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName71'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 8 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0009974 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009972 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0010243 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009977 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0009991 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019927 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0029915 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0099461 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009974 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010246 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009971 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0039915 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0049874 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:01:990GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:027RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:027RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:027GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:20; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000C; EmpireIndex:23; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000D; EmpireIndex:24; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000E; EmpireIndex:25; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000F; EmpireIndex:26; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000010; EmpireIndex:27; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000011; EmpireIndex:28; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000012; EmpireIndex:29; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000013; EmpireIndex:30; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000014; EmpireIndex:31; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000015; EmpireIndex:32; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderFinishGroundBattle#00000016
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:078OrderSTACKOrderUpdateBestSystem#00000017; EmpireIndex:34; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:125GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:02:145GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:145GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:251GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:02:272AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:308AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:336AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:348AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:361AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:379AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:379AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:395AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:412AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:412AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:428AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:02:428AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:250AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:262AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:274AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:286AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:298AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:313AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:313AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:330AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:346AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:346AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:364AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:381AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:396AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:414AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:414AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:431AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:431AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:447AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:463AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:463AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:491AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:491AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:504AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:504AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:629AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:648AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:648AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:684AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:885AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:927AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:03:927AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:417AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:432AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:675AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:692AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:757AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:04:775GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:04:860GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:04:860GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:04:876AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:059AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:059AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:076AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:093AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:115AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:196AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:224AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:237AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:421AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:530AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:576AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:621AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:654AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:704AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:739AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:757AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:757AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:774AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:806AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:806AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:840AISTACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:939AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:05:988AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:06:006AISTACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:06:961AISTACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:06:976AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:06:976AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:586AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:601AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:619AISTACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:619AISTACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'BackdoorProtectionDefenseHackingProgram' map to AI snapshot 'BackdoorProtectionDefenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:653AISTACKGame object 'Request' map to AI snapshot 'RequestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:07:857AISTACK[AI] GatherGenerators for 35 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
14:56:12:875AISTACKOpen archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:12:960AISTACKGet ai serialization file from archive: 'ENFER.xml'.
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:12:960AISTACKClose archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:14:098AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
14:56:14:098AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:14:098AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:14:098AISTACK[AI] [Event]keep 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:14:098AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:21:411AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:21:427DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:554GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:698QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:698QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:719QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:779QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:597GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 1483.04 EmpireResearch from Empire#2 to Empire#0 for 2 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 157.65 EmpireMoney from Empire#2 to Empire#0 for 2 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 2603.25 EmpireResearch from Empire#8 to Empire#0 for 2 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 691.2 EmpireMoney from Empire#8 to Empire#0 for 2 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:598GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderAIClientStateChange#00000018; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderUpdateVisibility#00000019
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderUpdateVisibility#0000001A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:783GameplaySTACKServerGroundBattle#54764 Entering ServerGroundBattleState_Finished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:783GameplaySTACKServerGroundBattle#56055 Entering ServerGroundBattleState_WaitForNextTurn
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderUpdateVisibility#0000001B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderCompleteMoveToFleetAction#0000001C; EmpireIndex:5; EntityActionId: 9773
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderUpdateEffectZone#0000001D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:810OrderSTACKOrderUpdateVisibility#0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:23:810OrderSTACKOrderTerminateEntityAction#0000001F; EmpireIndex:5; EntityActionId: 9773
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 54242/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 42953/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 42953/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:26:978AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
14:56:30:420DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at ShowPortrait in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowSidePanels in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnControlBannerToggle in :line 0
 at OnToggleCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:56:30:420DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at ShowPortrait in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowSidePanels in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnControlBannerToggle in :line 0
 at OnToggleCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:56:30:461AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
14:56:33:929AISTACK[AI] Cancel task 66076 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66078 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66081 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66082 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66084 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66086 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66088 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66090 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50925 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50927 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50930 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50931 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50934 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50935 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50937 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:345AISTACK[AI] Cancel task 68866 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68868 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68870 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68872 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68874 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68876 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68878 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Cancel task 54348 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Cancel task 54349 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:460AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:460AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:479AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:479AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:494AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:494AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:512AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:512AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:528AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:528AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94644 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94647 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94648 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94651 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94652 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94654 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94657 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94658 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94661 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:628AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:628AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:795AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:795AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60681 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60683 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60685 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60687 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60689 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60691 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60693 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60695 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60698 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73434 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73436 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73438 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73440 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:448AISTACK[AI] Cancel task 87054 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87056 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87058 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87060 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87062 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87064 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87066 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87068 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87071 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:653AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678OrderSTACKOrderCancelEntityAction#00000020, Ticket: 00000001; EmpireIndex:1; EntityActionId:3478, Refund:False CanceledByPlayer:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:678OrderSTACKOrderEntityAction#00000021, Ticket: 00000002; EmpireIndex:1; GoToFleetAction#3487, InitiatorGUID:52604, Context:Path: 118->117->121, Path: Path: 118->117->121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:678OrderSTACKOrderCancelEntityAction#00000022, Ticket: 00000003; EmpireIndex:1; EntityActionId:3486, Refund:False CanceledByPlayer:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 50781. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 50779. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 54211. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] ATTACK PROBE 55081 [AI0]
 at AttackDetectionProbe in :line 0
 at Behave in :line 0
 at Behave in :line 0
 at Behave in :line 0
 at Behave in :line 0
 at Behave in :line 0
 at Behave in :line 0
 at FleetTick in :line 0
 at Tick in :line 0
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94306. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94307. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94305. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:678AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712OrderSTACKOrderCancelEntityAction#00000023, Ticket: 00000004; EmpireIndex:1; EntityActionId:3485, Refund:False CanceledByPlayer:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:712OrderSTACKOrderUpdateVisibility#00000024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:712OrderSTACKOrderEntityAction#00000025, Ticket: 00000005; EmpireIndex:1; MoveToFleetAction#3488, InitiatorGUID:52604, Context:EntityActionContext_Movement, 118->117 (Cost: 1.260877) from 0 to 0.1132513.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:712AISTACK[AI] Can't retrieve want make contract goal 60522. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Can't retrieve want make contract goal 86777. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74368 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74370 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74372 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74374 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74376 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74378 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74380 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74382 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:713AISTACKStart 150 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743OrderSTACKOrderSetSpaceportDestination#00000026, Ticket: 00000006; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:743OrderSTACKOrderContributeToAcademyRequest#00000027, Ticket: 00000007; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:743OrderSTACKOrderTransferSpaceportPopulation#00000028, Ticket: 00000008; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:743AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 00000009
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 0000000A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 0000000B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 0000000C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 0000000D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002E, Ticket: 0000000E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002F, Ticket: 0000000F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000030, Ticket: 00000010
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 00000011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 00000012
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 00000013
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderTransferShips#00000034, Ticket: 00000014; EmpireIndex:1; ShipGUIDs: [35001, 44150, 39803, 25536, 56625, 37608, 30863, 31239, 46735, 14388, 27704, 41340], HeroGUID:0, Position:NodeIndex:168, DestinationGarrisonGUID:57062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783GameplaySTACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.
 at DisbandShipsPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderContributeToAcademyRequest#00000035, Ticket: 00000016; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809OrderSTACKOrderRetrofitShips#00000036, Ticket: 00000017; EmpireIndex:2; Ships: [6184 -> 56913]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 00000018
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 00000019
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 0000001A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 0000001B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003B, Ticket: 0000001C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003C, Ticket: 0000001D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003D, Ticket: 0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003E, Ticket: 0000001F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003F, Ticket: 00000020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000040, Ticket: 00000021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000041, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderTransferShips#00000042, Ticket: 00000023; EmpireIndex:3; ShipGUIDs: [35773, 41264, 42054, 42400, 41261, 43438, 50269], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:54242
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderRetrofitShips#00000043, Ticket: 00000024; EmpireIndex:3; Ships: [46685 -> 56919]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000044, Ticket: 00000025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000045, Ticket: 00000026
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000046, Ticket: 00000027
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000047, Ticket: 00000028
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000048, Ticket: 00000029
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000049, Ticket: 0000002A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004A, Ticket: 0000002B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004B, Ticket: 0000002C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004C, Ticket: 0000002D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004D, Ticket: 0000002E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004E, Ticket: 0000002F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004F, Ticket: 00000031
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000050, Ticket: 00000032
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000051, Ticket: 00000033
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000052, Ticket: 00000034
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000053, Ticket: 00000035
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000054, Ticket: 00000036
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000055, Ticket: 00000037
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000056, Ticket: 00000038
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000057, Ticket: 00000039
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000058, Ticket: 0000003A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000059, Ticket: 0000003B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005A, Ticket: 0000003D; ContractGUID:56907
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005A, Ticket: 0000003D; ContractGUID:56907
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005B, Ticket: 0000003F; ContractGUID:56906
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005B, Ticket: 0000003F; ContractGUID:56906
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005C, Ticket: 00000041; ContractGUID:56924
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005C, Ticket: 00000041; ContractGUID:56924
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005D, Ticket: 00000043; ContractGUID:51874
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005D, Ticket: 00000043; ContractGUID:51874
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005E, Ticket: 00000045; ContractGUID:56925
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005E, Ticket: 00000045; ContractGUID:56925
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005F, Ticket: 00000047; ContractGUID:56926
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005F, Ticket: 00000047; ContractGUID:56926
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000060, Ticket: 00000049; ContractGUID:55276
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000060, Ticket: 00000049; ContractGUID:55276
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000061, Ticket: 0000004B; ContractGUID:56656
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000061, Ticket: 0000004B; ContractGUID:56656
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000062, Ticket: 0000004D; ContractGUID:55126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000062, Ticket: 0000004D; ContractGUID:55126
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000063, Ticket: 0000004E; EmpireIndex:5; GoToFleetAction#9774, InitiatorGUID:56536, Context:Path: 12->26->28, Path: Path: 12->26->28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000064, Ticket: 0000004F; EmpireIndex:5; GoToFleetAction#9775, InitiatorGUID:56809, Context:Path: 10->11, Path: Path: 10->11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderAttackDetectionProbes#00000065, Ticket: 00000050; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000066, Ticket: 00000051; EmpireIndex:5; GoToFleetAction#9776, InitiatorGUID:50992, Context:Path: 10, Path: Path: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879OrderSTACKOrderDisbandShips#00000067, Ticket: 00000052; EmpireIndex:5; ShipGUIDs: 8462
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:915OrderSTACKOrderRetrofitShips#00000068, Ticket: 00000053; EmpireIndex:5; Ships: [22456 -> 56940]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000069, Ticket: 00000054
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006A, Ticket: 00000055
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006B, Ticket: 00000056
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006C, Ticket: 00000057
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006D, Ticket: 00000058
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006E, Ticket: 00000059
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 0000005A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 0000005B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 0000005C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 0000005D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000073, Ticket: 0000005E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateCoordinationRequest#00000074, Ticket: 0000005F; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderTransferShips#00000075, Ticket: 00000060; EmpireIndex:5; ShipGUIDs: [6894], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57063
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderContributeToAcademyRequest#00000076, Ticket: 00000061; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
 at SpawnTraitorPopulationPreprocessor in :line 0
 at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:915AISTACK[AI] Can't retrieve want make contract goal 74240. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:915AISTACK[AI] Can't retrieve want make contract goal 74242. [AI0]
 at Execute in :line 0
 at CreateActuatorFromTask in :line 0
 at ExecuteDecisionsFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:35:950OrderSTACKOrderBuyoutTradable#00000077, Ticket: 00000063; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderBuyoutTradable#00000078, Ticket: 00000064; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000079, Ticket: 00000065
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007A, Ticket: 00000066
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007B, Ticket: 00000067
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007C, Ticket: 00000068
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007D, Ticket: 00000069
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007E, Ticket: 0000006A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007F, Ticket: 0000006B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000080, Ticket: 0000006C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000081, Ticket: 0000006D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000082, Ticket: 0000006E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000083, Ticket: 0000006F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderEntityAction#00000084, Ticket: 00000070; EmpireIndex:7; GoToFleetAction#1804, InitiatorGUID:55889, Context:Path: 76->75, Path: Path: 76->75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderRetrofitShips#00000085, Ticket: 00000071; EmpireIndex:7; Ships: [40098 -> 56949]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000086, Ticket: 00000072
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000087, Ticket: 00000073
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000088, Ticket: 00000074
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000089, Ticket: 00000075
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008A, Ticket: 00000076
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008B, Ticket: 00000077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008C, Ticket: 00000078
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008D, Ticket: 00000079
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008E, Ticket: 0000007A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008F, Ticket: 0000007B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000090, Ticket: 0000007C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderEntityAction#00000091, Ticket: 0000007D; EmpireIndex:8; GoToFleetAction#3386, InitiatorGUID:18504, Context:Path: 115->5, Path: Path: 115->5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000092, Ticket: 0000007E; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000093, Ticket: 0000007F; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000094, Ticket: 00000080; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000095, Ticket: 00000081; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000096, Ticket: 00000082; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000097, Ticket: 00000083; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000098, Ticket: 00000084; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderEntityAction#00000099, Ticket: 00000085; EmpireIndex:8; InvisibilityFleetAction#3387, InitiatorGUID:46242
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderTransferSpaceportPopulation#0000009A, Ticket: 00000086; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009B, Ticket: 00000087
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009C, Ticket: 00000088
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009D, Ticket: 00000089
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009E, Ticket: 0000008A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009F, Ticket: 0000008B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A0, Ticket: 0000008C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A1, Ticket: 0000008D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A2, Ticket: 0000008E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A3, Ticket: 0000008F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A4, Ticket: 00000090
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A5, Ticket: 00000091
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderStartHackingProgram#000000A6, Ticket: 00000092; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1532, TargetGUID:9055, HackingProgramGUID:57064
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderCancelEntityAction#000000A7, Ticket: 00000093; EmpireIndex:9; EntityActionId:4421, Refund:False CanceledByPlayer:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderCancelConstruction#000000A8, Ticket: 00000094; EmpireIndex:9; ContextGUID:3090, ConstructionGameEntityGUID:57044
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderQueueConstruction#000000A9, Ticket: 00000095; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AA, Ticket: 00000096; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AB, Ticket: 00000097; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AC, Ticket: 00000098; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderQueueConstruction#000000AD, Ticket: 00000099; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderBuyoutTradable#000000AE, Ticket: 0000009A; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderBuyoutTradable#000000AF, Ticket: 0000009B; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderSelloutTradableResource#000000B0, Ticket: 0000009C; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B1, Ticket: 0000009D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B2, Ticket: 0000009E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B3, Ticket: 0000009F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B4, Ticket: 000000A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B5, Ticket: 000000A1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B6, Ticket: 000000A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B7, Ticket: 000000A3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B8, Ticket: 000000A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B9, Ticket: 000000A5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000BA, Ticket: 000000A6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000BB, Ticket: 000000A7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderCancelConstruction#000000BC, Ticket: 000000A8; EmpireIndex:9; ContextGUID:3090, ConstructionGameEntityGUID:56563
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderEntityAction#000000BD, Ticket: 000000A9; EmpireIndex:5; MoveToFleetAction#9777, InitiatorGUID:50992, Context:EntityActionContext_Movement, 0->10 (Cost: 5) from 0.7371784 to 0.9713022.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderEntityAction#000000BE, Ticket: 000000AA; EmpireIndex:5; MoveToFleetAction#9778, InitiatorGUID:56809, Context:EntityActionContext_Movement, 10->11 (Cost: 5.594749) from 0 to 0.5090029.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:023AISTACKStart 15 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:36:023AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000BF, Ticket: 000000AB; EmpireIndex:5; MoveToFleetAction#9779, InitiatorGUID:56536, Context:EntityActionContext_Movement, 12->26 (Cost: 4.572277) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000C0, Ticket: 000000AC; EmpireIndex:7; MoveToFleetAction#1805, InitiatorGUID:55889, Context:EntityActionContext_Movement, 76->75 (Cost: 0.5515957) from 0 to 0.06306554.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000C1, Ticket: 000000AD; EmpireIndex:8; MoveToFleetAction#3388, InitiatorGUID:18504, Context:EntityActionContext_Movement, 115->5 (Cost: 2.688601) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C2, Ticket: 000000AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C3, Ticket: 000000AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C4, Ticket: 000000B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C5, Ticket: 000000B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C6, Ticket: 000000B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C7, Ticket: 000000B3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C8, Ticket: 000000B4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C9, Ticket: 000000B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CA, Ticket: 000000B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CB, Ticket: 000000B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CC, Ticket: 000000B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CD, Ticket: 000000BA; ContractGUID:51903
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CD, Ticket: 000000BA; ContractGUID:51903
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CE, Ticket: 000000BC; ContractGUID:56945
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CE, Ticket: 000000BC; ContractGUID:56945
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CF, Ticket: 000000BE; ContractGUID:51480
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CF, Ticket: 000000BE; ContractGUID:51480
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderTransferShips#000000D0, Ticket: 000000C0; EmpireIndex:11; ShipGUIDs: [49041], HeroGUID:0, Position:NodeIndex:41, DestinationGarrisonGUID:57076
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:059DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:204OrderSTACKOrderUpdateVisibility#000000D1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D2, Ticket: 000000C3; EmpireIndex:1; FleetGUID:57062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D3, Ticket: 000000C4; EmpireIndex:5; FleetGUID:57063
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D4, Ticket: 000000C5; EmpireIndex:11; FleetGUID:57076
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:36:698OrderSTACKOrderUpdateVisibility#000000D5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:37:290OrderSTACKOrderCompleteMoveToFleetAction#000000D6; EmpireIndex:5; EntityActionId: 9777
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:37:290OrderSTACKOrderTerminateEntityAction#000000D7; EmpireIndex:5; EntityActionId: 9777
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:37:919AISTACK[AI] [Event]Remove 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:37:919AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:37:919AISTACK[AI] [Event]keep 324 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:37:919AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGovernmentStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventFleetMoveStarted,EventDetectionProbeDestroyed,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventShipLayoutChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:37:939GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:023GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:142GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:207GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:296GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:375GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:425OrderSTACKOrderUpdateVisibility#000000D8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:529OrderSTACKOrderCompleteMoveToFleetAction#000000D9; EmpireIndex:1; EntityActionId: 3488
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:529OrderSTACKOrderUpdateVisibility#000000DA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:529OrderSTACKOrderTerminateEntityAction#000000DB; EmpireIndex:1; EntityActionId: 3488
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624OrderSTACKOrderCompleteMoveToFleetAction#000000DC; EmpireIndex:5; EntityActionId: 9779
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:624OrderSTACKOrderUpdateVisibility#000000DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:624OrderSTACKOrderTerminateEntityAction#000000DE; EmpireIndex:5; EntityActionId: 9779
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:648OrderSTACKOrderCompleteMoveToFleetAction#000000DF; EmpireIndex:7; EntityActionId: 1805
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:648OrderSTACKOrderTerminateEntityAction#000000E0; EmpireIndex:7; EntityActionId: 1805
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Cancel task 95988 : can find context 57011 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Cancel task 95664 : can find context 57011 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816OrderSTACKOrderUpdateVisibility#000000E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:885OrderSTACKOrderCompleteMoveToFleetAction#000000E2; EmpireIndex:8; EntityActionId: 3388
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:885OrderSTACKOrderUpdateVisibility#000000E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:885OrderSTACKOrderTerminateEntityAction#000000E4; EmpireIndex:8; EntityActionId: 3388
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:886AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:910OrderSTACKOrderTerminateEntityAction#000000E5; EmpireIndex:8; EntityActionId: 3386
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:457AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:493AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:530AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:565AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:603AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:640AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:677AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:967AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (4 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACKStart 49 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:092AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:40:120OrderSTACKOrderQueueConstruction#000000E6, Ticket: 000000C6; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderQueueConstruction#000000E7, Ticket: 000000C7; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderTransferSpaceportPopulation#000000E8, Ticket: 000000C8; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000E9, Ticket: 000000C9; EmpireIndex:1; InvisibilityFleetAction#3489, InitiatorGUID:55476
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000EA, Ticket: 000000CA; EmpireIndex:1; InvisibilityFleetAction#3490, InitiatorGUID:52581
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000EB, Ticket: 000000CB; EmpireIndex:1; InvisibilityFleetAction#3491, InitiatorGUID:51607
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderBuyoutTradingCompanyImprovement#000000EC, Ticket: 000000CC; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderContributeToAcademyRequest#000000ED, Ticket: 000000CD; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderStartContextualDiplomaticExchange#000000EE, Ticket: 000000CE; FirstEmpireIndex:2, SecondEmpireIndex:3, DefinitionName:ContextualFleetRemoval, GUID:57081, MoodMessageOverride:, DynamicContexts:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #56141.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149AISTACK[AI] The filling of the contract between empire 1 and empire 5 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000EF, Ticket: 000000D1; ContractGUID:56907
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000EF, Ticket: 000000D1; ContractGUID:56907
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F0, Ticket: 000000D2; ContractGUID:56906
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:149GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F0, Ticket: 000000D2; ContractGUID:56906
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderEntityAction#000000F1, Ticket: 000000D3; EmpireIndex:3; HonorActionFleetBonuses#1934, InitiatorGUID:1527, Context:GUID#42953
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F2, Ticket: 000000D4; ContractGUID:56924
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:175GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F2, Ticket: 000000D4; ContractGUID:56924
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderDisbandShips#000000F3, Ticket: 000000D5; EmpireIndex:5; ShipGUIDs: 6894
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderQueueConstruction#000000F4, Ticket: 000000D6; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204DefaultSTACKThe construction 57082 is already at the index 1.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderQueueConstruction#000000F5, Ticket: 000000D7; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204DefaultSTACKThe construction 57084 is already at the index 1.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderUpdateCoordinationRequest#000000F6, Ticket: 000000D8; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderTransferShips#000000F7, Ticket: 000000D9; EmpireIndex:5; ShipGUIDs: [30596], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57086
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F8, Ticket: 000000DA; ContractGUID:51874
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:204GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F8, Ticket: 000000DA; ContractGUID:51874
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F9, Ticket: 000000DB; ContractGUID:56925
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F9, Ticket: 000000DB; ContractGUID:56925
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FA, Ticket: 000000DC; ContractGUID:56926
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FA, Ticket: 000000DC; ContractGUID:56926
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #56637.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 5 and empire 1 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FB, Ticket: 000000DE; ContractGUID:55276
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FB, Ticket: 000000DE; ContractGUID:55276
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #43464.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 7 and empire 9 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FC, Ticket: 000000E0; ContractGUID:56656
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FC, Ticket: 000000E0; ContractGUID:56656
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #51896.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 9 and empire 7 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FD, Ticket: 000000E2; ContractGUID:55126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FD, Ticket: 000000E2; ContractGUID:55126
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FE, Ticket: 000000E3; ContractGUID:51903
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FE, Ticket: 000000E3; ContractGUID:51903
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FF, Ticket: 000000E4; ContractGUID:56945
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FF, Ticket: 000000E4; ContractGUID:56945
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000100, Ticket: 000000E5; ContractGUID:51480
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000100, Ticket: 000000E5; ContractGUID:51480
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:248Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
 at SpawnTraitorPopulationPreprocessor in :line 0
 at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:248AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderContributeToAcademyRequest#00000101, Ticket: 000000E7; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderTransferSpaceportPopulation#00000102, Ticket: 000000E8; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderTransferSpaceportPopulation#00000103, Ticket: 000000E9; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:277OrderSTACKOrderTransferSpaceportPopulation#00000104, Ticket: 000000EA; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302PrismSTACKHonor action started: {"turn":234,"actionDefinitionName":"HonorActionFleetBonuses","totalUsageCount":0,"turnsSinceLastUsage":234,"availableTurnsSinceLastUsage":16,"gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.23.01","eventName":"Honor action started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:56:40.155"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000105, Ticket: 000000EB; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSetSpaceportDestination#00000106, Ticket: 000000EC; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000107, Ticket: 000000ED; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000108, Ticket: 000000EE; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000109, Ticket: 000000EF; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010A, Ticket: 000000F0; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010B, Ticket: 000000F1; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010C, Ticket: 000000F2; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010D, Ticket: 000000F3; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010E, Ticket: 000000F4; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010F, Ticket: 000000F5; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000110, Ticket: 000000F6; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000111, Ticket: 000000F7; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000112, Ticket: 000000F8; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSelloutTradableResource#00000113, Ticket: 000000F9; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSelloutTradableResource#00000114, Ticket: 000000FA; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderBuyoutTradable#00000115, Ticket: 000000FB; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderBuyoutTradable#00000116, Ticket: 000000FC; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderQueueConstruction#00000117, Ticket: 000000FD; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderEntityAction#00000118, Ticket: 000000FE; EmpireIndex:9; InvisibilityFleetAction#4422, InitiatorGUID:39887
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332GameplaySTACK[Empire 11] OrderDisbandShips preprocessor failed because there is no ships to disband.
 at DisbandShipsPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderDisbandShips#00000119, Ticket: 00000101; EmpireIndex:11; ShipGUIDs: 49041
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderUpdateVisibility#0000011A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderFinishDockingFleet#0000011B, Ticket: 00000104; EmpireIndex:5; FleetGUID:57086
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderCompleteMoveToFleetAction#0000011C; EmpireIndex:5; EntityActionId: 9778
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderUpdateVisibility#0000011D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderTerminateEntityAction#0000011E; EmpireIndex:5; EntityActionId: 9778
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:40:869OrderSTACKOrderUpdateVisibility#0000011F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:094AISTACK[AI] [Event]Remove 324 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:42:094AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGovernmentStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventFleetMoveStarted,EventDetectionProbeDestroyed,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventShipLayoutChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:42:094AISTACK[AI] [Event]keep 76 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:42:094AISTACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:42:127GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:211GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:230AISTACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:435GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:490GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:574GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:657GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:42:739AISTACK[AI] Cancel task 66764 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:923AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:923AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:923AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:940AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:955AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:955AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:977AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:42:977AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:006AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:006AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:024AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:024AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:040AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:040AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Cancel task 96066 : can find context 57063 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Cancel task 95602 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Cancel task 61137 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:696AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:727AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:776AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:813AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:860AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:895AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:996AISTACK[AI] Cancel task 88009 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:996AISTACK[AI] Cancel task 88020 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Cancel task 75011 : can find context 57076 : for empire 11 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Cancel task 74818 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:244AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACKStart 67 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:314AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:44:342OrderSTACKOrderEntityAction#00000120, Ticket: 00000105; EmpireIndex:1; InvisibilityFleetAction#3492, InitiatorGUID:57062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:342OrderSTACKOrderQueueConstruction#00000121, Ticket: 00000106; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:342Gameplay, OrderSTACK[Empire 1] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:342AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:342OrderSTACKOrderTransferShips#00000122, Ticket: 00000108; EmpireIndex:1; ShipGUIDs: [6576, 37596, 8424, 18523, 15692, 16217, 37599, 17364], HeroGUID:0, Position:NodeIndex:138, DestinationGarrisonGUID:57119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderTransferSpaceportPopulation#00000123, Ticket: 00000109; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderQueueConstruction#00000124, Ticket: 0000010A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373DefaultSTACKThe construction 57120 is already at the index 1.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderRespondToContextualDiplomaticExchange#00000125, Ticket: 0000010C; GUID:57081, CurrentTermName:ContextualFleetRemoval, ChoiceName:ContextualFleetRemovalRefuse, Validate:True, MoodMessageOverride:
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373GameplaySTACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at ApplyEffect in :line 0
 at ApplyEffects in :line 0
 at IContextualDiplomacyService.RespondToExchange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:373GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at ApplyEffect in :line 0
 at ApplyEffects in :line 0
 at IContextualDiplomacyService.RespondToExchange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderDisbandShips#00000126, Ticket: 0000010D; EmpireIndex:5; ShipGUIDs: 30596
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderUpdateCoordinationRequest#00000127, Ticket: 0000010E; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderTransferShips#00000128, Ticket: 0000010F; EmpireIndex:5; ShipGUIDs: [15025], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderContributeToAcademyRequest#00000129, Ticket: 00000110; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:431Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
 at SpawnTraitorPopulationPreprocessor in :line 0
 at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:431AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderQueueConstruction#0000012A, Ticket: 00000112; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderTransferSpaceportPopulation#0000012B, Ticket: 00000113; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012C, Ticket: 00000114; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012D, Ticket: 00000115; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012E, Ticket: 00000116; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderTransferSpaceportPopulation#0000012F, Ticket: 00000117; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderTransferSpaceportPopulation#00000130, Ticket: 00000118; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderTransferSpaceportPopulation#00000131, Ticket: 00000119; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderSelloutTradableResource#00000132, Ticket: 0000011A; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderBuyoutTradable#00000133, Ticket: 0000011B; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderBuyoutTradable#00000134, Ticket: 0000011C; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000135, Ticket: 0000011D; EmpireIndex:9; ContextGUID:1587, ConstructionGameEntityGUID:57065
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000136, Ticket: 0000011E; EmpireIndex:9; ContextGUID:1587, ConstructionGameEntityGUID:57089
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000137, Ticket: 0000011F; EmpireIndex:9; ContextGUID:4947, ConstructionGameEntityGUID:57040
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000138, Ticket: 00000120; EmpireIndex:9; ContextGUID:4947, ConstructionGameEntityGUID:57091
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#00000139, Ticket: 00000121; EmpireIndex:9; ContextGUID:33469, ConstructionGameEntityGUID:57042
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013A, Ticket: 00000122; EmpireIndex:9; ContextGUID:33469, ConstructionGameEntityGUID:57093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013B, Ticket: 00000123; EmpireIndex:9; ContextGUID:3507, ConstructionGameEntityGUID:56805
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013C, Ticket: 00000124; EmpireIndex:9; ContextGUID:3507, ConstructionGameEntityGUID:57095
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013D, Ticket: 00000125; EmpireIndex:9; ContextGUID:4167, ConstructionGameEntityGUID:56796
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013E, Ticket: 00000126; EmpireIndex:9; ContextGUID:4167, ConstructionGameEntityGUID:57097
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#0000013F, Ticket: 00000127; EmpireIndex:9; ContextGUID:4490, ConstructionGameEntityGUID:56748
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000140, Ticket: 00000128; EmpireIndex:9; ContextGUID:4490, ConstructionGameEntityGUID:57099
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000141, Ticket: 00000129; EmpireIndex:9; ContextGUID:5855, ConstructionGameEntityGUID:56752
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000142, Ticket: 0000012A; EmpireIndex:9; ContextGUID:5855, ConstructionGameEntityGUID:57101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000143, Ticket: 0000012B; EmpireIndex:9; ContextGUID:6855, ConstructionGameEntityGUID:57046
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000144, Ticket: 0000012C; EmpireIndex:9; ContextGUID:6855, ConstructionGameEntityGUID:57103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000145, Ticket: 0000012D; EmpireIndex:9; ContextGUID:8350, ConstructionGameEntityGUID:57069
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000146, Ticket: 0000012E; EmpireIndex:9; ContextGUID:8350, ConstructionGameEntityGUID:57105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000147, Ticket: 0000012F; EmpireIndex:9; ContextGUID:9347, ConstructionGameEntityGUID:57071
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000148, Ticket: 00000130; EmpireIndex:9; ContextGUID:9347, ConstructionGameEntityGUID:57107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000149, Ticket: 00000131; EmpireIndex:9; ContextGUID:14492, ConstructionGameEntityGUID:57073
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#0000014A, Ticket: 00000132; EmpireIndex:9; ContextGUID:14492, ConstructionGameEntityGUID:57109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#0000014B, Ticket: 00000133; EmpireIndex:9; ContextGUID:20642, ConstructionGameEntityGUID:57048
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderCancelConstruction#0000014C, Ticket: 00000134; EmpireIndex:9; ContextGUID:20642, ConstructionGameEntityGUID:57111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderChangeDiplomaticContractState#0000014D, Ticket: 00000135; ContractGUID:56907, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707GameplaySTACKOrderChangeDiplomaticContractState#0000014D, Ticket: 00000135; ContractGUID:56907, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707GameplaySTACKContract 56907 pass from state Negotiation to state Proposed.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderChangeDiplomaticContractState#0000014E, Ticket: 00000136; ContractGUID:56906, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707GameplaySTACKOrderChangeDiplomaticContractState#0000014E, Ticket: 00000136; ContractGUID:56906, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:707GameplaySTACKContract 56906 pass from state Negotiation to state Proposed.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderTransferShips#0000014F, Ticket: 00000137; EmpireIndex:11; ShipGUIDs: [49041], HeroGUID:0, Position:NodeIndex:41, DestinationGarrisonGUID:57125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderChangeDiplomaticContractState#00000150, Ticket: 0000013B; ContractGUID:56924, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:405, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKOrderChangeDiplomaticContractState#00000150, Ticket: 0000013B; ContractGUID:56924, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:405, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKContract 56924 pass from state Negotiation to state Proposed.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 3 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 7 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 9 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 11 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
 at ChangeDiplomaticContractStatePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 11 and empire 7 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderUpdateVisibility#00000151
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:910OrderSTACKOrderFinishDockingFleet#00000152, Ticket: 00000143; EmpireIndex:1; FleetGUID:57119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:910OrderSTACKOrderFinishDockingFleet#00000153, Ticket: 00000144; EmpireIndex:5; FleetGUID:57122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:910DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
14:56:44:910DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
14:56:44:980OrderSTACKOrderUpdateVisibility#00000154
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:44:980OrderSTACKOrderFinishDockingFleet#00000155, Ticket: 00000145; EmpireIndex:11; FleetGUID:57125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:45:440OrderSTACKOrderUpdateVisibility#00000156
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:46:243AudioSTACKAudio bank G_Dialog_Unfallen has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at set_factionAffinity in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:47:853AISTACK[AI] [Event]Remove 76 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:47:853AISTACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:47:853AISTACK[AI] [Event]keep 78 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:47:853AISTACK[AI] [Event]keep EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventConstructionCancelled,EventConstructionQueued,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
14:56:47:888GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:47:981GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:48:149GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:48:182GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:48:271GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:48:333GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:513AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:663AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:663AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:680AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:680AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:697AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:697AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:713AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:713AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:730AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:730AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Cancel task 96078 : can find context 57086 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:48:966AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:032AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:032AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:116AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:199AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:199AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:267AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:319AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:341AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:384AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:417AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:452AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:485AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:517AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:551AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:585AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:802AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:803AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:821AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACKStart 42 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:49:989AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
14:56:50:012OrderSTACKOrderEntityAction#00000157, Ticket: 00000146; EmpireIndex:1; InvisibilityFleetAction#3493, InitiatorGUID:57119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderCancelConstruction#00000158, Ticket: 00000147; EmpireIndex:1; ContextGUID:14038, ConstructionGameEntityGUID:57077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderCancelEntityAction#00000159, Ticket: 00000148; EmpireIndex:1; EntityActionId:3492, Refund:False CanceledByPlayer:False
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderRespondToContextualDiplomaticExchange#0000015A, Ticket: 00000149; GUID:57081, CurrentTermName:ContextualFleetRemovalRefused, ChoiceName:ContextualFleetRemovalRefusedCoverup, Validate:True, MoodMessageOverride:
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/CloseBordersCostReductionWithOtherEmpire -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at ApplyEffect in :line 0
 at ApplyEffects in :line 0
 at IContextualDiplomacyService.RespondToExchange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderUpdateAttitude#0000015B, Ticket: 0000014A; EmpireIndex:2; AttitudeName:Hostile, TargetEmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderDisbandShips#0000015C, Ticket: 0000014C; EmpireIndex:5; ShipGUIDs: 15025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderChangeDiplomaticContractState#0000015D, Ticket: 0000014D; ContractGUID:56906, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012GameplaySTACKOrderChangeDiplomaticContractState#0000015D, Ticket: 0000014D; ContractGUID:56906, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012GameplaySTACKContract 56906 pass from state Proposed to state Refused.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderQueueConstruction#0000015E, Ticket: 0000014E; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:012DefaultSTACKThe construction 57127 is already at the index 1.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderUpdateCoordinationRequest#0000015F, Ticket: 0000014F; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderTransferShips#00000160, Ticket: 00000150; EmpireIndex:5; ShipGUIDs: [6032], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:035Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
 at SpawnTraitorPopulationPreprocessor in :line 0
 at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:035AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderBuyoutTradable#00000161, Ticket: 00000152; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderBuyoutTradable#00000162, Ticket: 00000153; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderCancelConstruction#00000163, Ticket: 00000154; EmpireIndex:8; ContextGUID:3831, ConstructionGameEntityGUID:56734
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderCancelConstruction#00000164, Ticket: 00000155; EmpireIndex:8; ContextGUID:3831, ConstructionGameEntityGUID:57123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderSetSpaceportDestination#00000165, Ticket: 00000156; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderTransferSpaceportPopulation#00000166, Ticket: 00000157; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderSetSpaceportDestination#00000167, Ticket: 00000158; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderChangeDiplomaticContractState#00000168, Ticket: 00000159; ContractGUID:56907, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115GameplaySTACKOrderChangeDiplomaticContractState#00000168, Ticket: 00000159; ContractGUID:56907, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115GameplaySTACKContract 56907 pass from state Proposed to state Refused.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderSelloutTradableResource#00000169, Ticket: 0000015A; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderBuyoutTradable#0000016A, Ticket: 0000015B; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderBuyoutTradable#0000016B, Ticket: 0000015C; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016C, Ticket: 0000015D; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016D, Ticket: 0000015E; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016E, Ticket: 0000015F; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016F, Ticket: 00000160; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000170, Ticket: 00000161; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000171, Ticket: 00000162; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000172, Ticket: 00000163; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000173, Ticket: 00000164; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000174, Ticket: 00000165; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000175, Ticket: 00000166; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000176, Ticket: 00000167; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000177, Ticket: 00000168; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderDisbandShips#00000178, Ticket: 00000169; EmpireIndex:11; ShipGUIDs: 49041
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderUpdateVisibility#00000179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:129OrderSTACKOrderFinishDockingFleet#0000017A, Ticket: 0000016D; EmpireIndex:5; FleetGUID:57129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:365GameClientSTACKGameClientState_DisconnectedFromServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:366GameClientSTACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:366GameClientSTACKGameClientState_Release
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:366AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:366PrismSTACKGame Quit: {"turn":234,"gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:56:50.344"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at SendEvent in :line 0
 at GameClient_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:50:366AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:50:366AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:322AudioSTACKAudio bank B_Base has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at PlayAudioFeedback in :line 0
 at ReleaseAndRedirect in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:56:54:322RuntimeSTACKRuntimeState_Lobby.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322SessionSTACKSessionState_OpenedAndLaunched.End()
 at End in :line 0
 at Abort in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GameServerSTACKSteamGameServer is null. Forcing shutdown anyway...
 at Disconnect in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.
 at UnregisterCanExecuteValidator in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GameplaySTACKReleasing game
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKUnloading game; destroying the world view technique...
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKIn technique Default, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary HackingOperationRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary SpaceRootsRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary FIDSIRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IFIDSIRendererService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary TradeRouteRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary QuadRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IQuadRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary AtlasManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary RenderStatisticsService
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyPositioning
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PathRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PrimitiveMaskComputer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyLayerController
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityCulling
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityMapping
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityFactory
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PastEncounterRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary DashRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary FOWRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary CurvedLineRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary LineRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [ICircleRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [IInstancingRendererService] with context [Default]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKReleasing Technique Default
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKTechnique Default released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [GalaxyLifeRendererManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadGalaxyViewTechniqueAncillary in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at UnloadFxSystem in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKUnloading game; destroying all...
 at UnloadGame in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324DefaultSTACKReleasing my game...
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/ZeroInfluenceConversion...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/CloseBordersCostReductionWithOtherEmpire...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/WarDeclarationForbidden...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/HackingSpeedReductionFromOtherEmpire...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Systems/BonusManpowerOnNeighbours...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/WarDeclarationForbidden...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/CloseBordersCostReductionWithOtherEmpire...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
 at UnregisterValidator in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 0
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 1
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 2
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 3
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 4
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 5
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 6
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 7
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 8
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 9
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 10
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 11
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 12
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 13
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 14
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 15
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 16
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 17
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 18
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 19
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 20
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 21
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 22
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 23
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 24
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 25
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 26
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 27
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 28
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 29
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 30
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 31
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 32
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 33
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393DefaultSTACKDispose Empire 34
 at OnRelease in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'
 at UnregisterValidator in :line 0
 at UnbindServices in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK928 ShipDesigns have not been disposed before ShipDesignRepository.Release().
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Drop #0 (55856) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Drop #0 (54622) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Drop #0 (53466) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Drop #0 (52053) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Ops #0 (50640) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Ops #0 (48895) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (44468) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (43153) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (41622) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (40005) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Commander #9 (38855) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (38800) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Needle #26 (38549) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Fireship #25 (37551) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (37520) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Limo #0 (35726) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Jaw #0 (35627) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Fireship #23 (33275) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Drop #0 (28961) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:393GameplaySTACK[Optim] Detector #4 (24720) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (22777) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (21403) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (19095) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (18019) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (17049) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Squire #11 (15308) has been disposed but it is used 2 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (15241) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (14297) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (13303) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] S.Invader #1 (12360) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (10743) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (10208) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (9213) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (6867) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (4503) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Limo #0 (4092) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Drop #0 (3672) has been disposed but it is used 1 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Cell #0 (2123) has been disposed but it is used 4 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Shuttle #0 (2111) has been disposed but it is used 4 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394GameplaySTACK[Optim] Cell #0 (2033) has been disposed but it is used 3 times.
 at Dispose in :line 0
 at Dispose in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#8757' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#7557' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#6955' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5985' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#39133' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#49002' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#42063' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#38195' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#38894' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#16002' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5246' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'RecipeImprovement#14784' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13468' was not disposed
 at DisposeGameRoots in :line 0
 at Release in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at ReleaseGame in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394SessionSTACKOnSessionChange: Releasing.
 at OnSessionChange in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394SessionSTACKOnSessionChange: Released.
 at OnSessionChange in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at ReleaseSession in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:56:54:394AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Communication' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Debug' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Diagnostics' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACKAI modules released
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACKAI modules disposed
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACKAI app domain unloaded
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACKAI0 has been correctly released
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:54:394AISTACKAI0 has been released in 1921.3902ms
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
14:56:55:043DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:55:043DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:57:486HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
14:56:57:486HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
14:56:57:486DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:486HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009958 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010006 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:57:487HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
14:56:58:477DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:56:58:768AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
14:57:15:312RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:312RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (on action 'Created').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (on action 'Opened').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:316SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: q:/name/0/Fuzzball (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeName in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
14:57:15:365SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
14:57:32:037RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:57:54:904GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
14:58:49:053RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:59:00:752RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:59:20:803RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
14:59:22:040RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:00:07:882GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:00:07:882GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseBinaryModifier in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:00:18:853GUISTACK[PropertyFiltering] EffectDescription +2 [dustColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:00:18:853GUISTACK[PropertyFiltering] EffectDescription +1 [industryColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:01:31:968GUISTACKCannot find the GuiElement ''
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at GetEffectOverride in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:01:34:910GUISTACK[PropertyFiltering] EffectDescription +10 #F168CE#[happiness]#REVERT# was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:01:47:387RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:01:50:732RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:01:54:598RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:01:57:239RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVenetians (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:04:561RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTimeLords (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:05:975AudioSTACKAudio bank G_Dialog_RiftBorn has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at set_factionAffinity in :line 0
 at SetFaction in :line 0
 at PlayFactionDialogue in :line 0
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:02:08:153RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionUnfallen (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:10:520RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:02:14:429RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVampirilis (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:16:826RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Pathfinders (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:25:820RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVampirilis (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:26:802RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:37:166RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVenetians (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:02:41:051RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:44:795RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionSophons (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:50:576RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:51:631RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:58:416RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:02:59:445RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:05:313RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at HandleInput in :line 0
 at OnCancelCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:06:046RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:12:507RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:14:702GameplaySTACKCan't find the element 'AffinityRandom' in database of simulation descriptors.
 at GetSimulationDescriptorsFromXmlReferences in :line 0
 at get_Descriptors in :line 0
 at GetPropertyFiltersFromAffinity in :line 0
 at RefreshPropertyFiltering in :line 0
 at RefreshFactionInfo in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnToggleGuiFaction in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnToggleFactionCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:14:702GameplaySTACKCan't find the element 'AffinityGameplayRandom' in database of simulation descriptors.
 at GetSimulationDescriptorsFromXmlReferences in :line 0
 at get_Descriptors in :line 0
 at GetPropertyFiltersFromAffinity in :line 0
 at RefreshPropertyFiltering in :line 0
 at RefreshFactionInfo in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnToggleGuiFaction in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnToggleFactionCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:14:702GUISTACKNo ship design for affinity FactionRandom
 at RefreshShipHulls in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnToggleGuiFaction in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnToggleFactionCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:16:901GUISTACKNo ship design for affinity FactionRandom
 at RefreshShipHulls in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnToggleGuiFaction in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnToggleFactionCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:20:317RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:26:210RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeHeroShipsCustomSkin in :line 0
 at OnToggleHeroesCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:27:751RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeHeroShipsCustomSkin in :line 0
 at OnToggleHeroesCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:28:909RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:29:323RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at OnToggleCraversCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:29:899RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeHeroShipsCustomSkin in :line 0
 at OnToggleHeroesCustomSkinCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:264RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:456SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:456SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:456RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:456RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/ready/0/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:486DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:507SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:507GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:507GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:528GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:03:58:529DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:03:58:529SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:529GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:973DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:03:58:973GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104d2c32b, steamIDUser: 0x110000104d2c32b.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:973GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:973GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:987GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:987GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:987GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:987NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:58:987DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:59:004GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:03:59:004GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:03:457RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/26440 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACKGalaxy Seed = 26440
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#0 has faction 'FactionTerrans'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#1 has faction 'FactionSophons'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#2 has faction 'FactionVaulters'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#3 has faction 'FactionHoratio'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#4 has faction 'FactionCravers'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#5 has faction 'FactionTimeLords'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#6 has faction 'FactionVenetians'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#7 has faction 'FactionTemplars'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Pilgrims initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Basryxo initialized with traits PersonalityTraitPacifist and FactionTraitMinorKeepItCoolMan
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kalmat initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sisters of Mercy initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sowers initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldArchitects
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorBountifulFiltration
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kal'Tik'Ma initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStarTrekkers
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#10 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#11 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] AcademyEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] LesserEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] PirateEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:472DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:491GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:491DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:508DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:525DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:542DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:558DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:576DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:592DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:609DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:626DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:652DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:669DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:686DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:703DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:720DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:735DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:752DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:769DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:785DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:802DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:819DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:835DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:852DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0.000997 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:869DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:885DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:902DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:921DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:937DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:955DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:972DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0030194 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:03:989DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:006DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:023DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:040DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:057DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:074DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:091DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:108DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:124DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:141DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:157DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:04:175DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:043AISTACKAdd personality Militarist to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:043AISTACKAdd personality Mercantile to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:043GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Pacifist to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Greedy to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Militarist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Isolationist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Cruel to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Pacifist to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Isolationist to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Mercantile to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Militarist to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACKFog of war texture format: Default.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] AcademyEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at InitializeTutorial in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySophons: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityCravers: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVenetians: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVampirilis: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTerrans: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityMezari: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySheredyn: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHoratio: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTimeLords: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityUnfallen: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityRandom: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHaroshems: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHisshos: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBenthys: Luxury18
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBots: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityMavros: Luxury14
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityDeuyivans: Luxury21
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityAmoeba: Luxury15
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityPilgrims: Luxury19
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityZvali: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTikanans: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGnashasts: Luxury20
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityEyders: Luxury21
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityNiris: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBhagabas: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityRemnant: Luxury14
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityPulsos: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGreenman: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBasryxo: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGuardians: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySuperGuardians: Luxury10
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaulters: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaultersScience: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaultersMilitary: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySistersOfMercy: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMajorHisshos: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityIllo: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityUmbralChoir: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMinorHacking: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityTemplars: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMinorOraculars: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinitySowers: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityKalTikMas: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinitySefaloros: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityGalvrans: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityHarmony: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] 11d466da-c825-4f05-96c4-ac46c0f510bf: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTemplars: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityVenetians: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTimeLords: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityCravers: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityHoratio: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityVaulters: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinitySophons: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTerrans: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#0 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#0 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#1 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#1 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#2 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#2 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#3 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#3 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#4 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#4 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#5 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#5 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#6 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#6 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#7 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#7 + Empire#22 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1104
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1107
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics02
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics05
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1133
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1136
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
 at RecruitHero in :line 0
 at ExecuteCommand_RecruitHero in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#2 + Empire#12 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at ExecuteCommand_RevealNeighbours in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1172
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1190
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1193
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics04 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1213
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1219
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1234
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1260
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1263
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1281
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1284
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics05
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1309
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1312
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
 at RecruitHero in :line 0
 at ExecuteCommand_RecruitHero in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056DefaultSTACKFaction FactionAcademyEmpire has no major population null
 at FindMajorPopulation in :line 0
 at FillPopulationTraitsCommands in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1404
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1406
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1408
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1410
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1413
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateTradableMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1415
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateTradableMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1417
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateTradableMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1419
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at CreateMasterFleet in :line 0
 at ExecuteCommand_CreateTradableMasterFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKLoad AI1 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI1]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of Communication module. [AI1]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of Diagnostics module. [AI1]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:07:057GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:057GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:057DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'Fuzzball' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:08:181HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:04:08:181AISTACK[AI] [Event]Remove 0 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]Remove [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]keep 0 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]keep [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:04:08:299HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:299HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009974 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:04:08:300ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
15:04:08:302DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:303DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0009983 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:328DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:328DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:345DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:345DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:402DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:08:402DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0169545 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0049862 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0039899 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName33'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.5305814 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0009969 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.007979 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0030201 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:09:697GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $VaulterQuestSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000000, Ticket: 00000001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000001, Ticket: 00000002
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000002, Ticket: 00000003
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000003, Ticket: 00000004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000004, Ticket: 00000005
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000005, Ticket: 00000006
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000006, Ticket: 00000007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000007, Ticket: 00000008
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000008, Ticket: 00000009
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000009, Ticket: 0000000A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000A, Ticket: 0000000B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000B, Ticket: 0000000C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000C, Ticket: 0000000D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000D, Ticket: 0000000E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000E, Ticket: 0000000F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#0000000F, Ticket: 00000010
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000010, Ticket: 00000011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000011, Ticket: 00000012
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000012, Ticket: 00000013
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000013, Ticket: 00000014
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000014, Ticket: 00000015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000015, Ticket: 00000016
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000016, Ticket: 00000017
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000017, Ticket: 00000018
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000018, Ticket: 00000019
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000019, Ticket: 0000001A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001A, Ticket: 0000001B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001B, Ticket: 0000001C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001C, Ticket: 0000001D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001D, Ticket: 0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001E, Ticket: 0000001F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001F, Ticket: 00000020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000020, Ticket: 00000021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000021, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000022, Ticket: 00000023
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000023, Ticket: 00000024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000024, Ticket: 00000025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000025, Ticket: 00000026
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000026, Ticket: 00000027
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000027, Ticket: 00000028
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000028, Ticket: 00000029
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000029, Ticket: 0000002A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002A, Ticket: 0000002B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002B, Ticket: 0000002C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002C, Ticket: 0000002D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002D, Ticket: 0000002E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002E, Ticket: 0000002F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002F, Ticket: 00000030
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000030, Ticket: 00000031
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000031, Ticket: 00000032
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000032, Ticket: 00000033
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000033, Ticket: 00000034
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000034, Ticket: 00000035
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000035, Ticket: 00000036
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000036, Ticket: 00000037
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000037, Ticket: 00000038
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000038, Ticket: 00000039
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000039, Ticket: 0000003A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003A, Ticket: 0000003B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003B, Ticket: 0000003C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003C, Ticket: 0000003D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003D, Ticket: 0000003E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003E, Ticket: 0000003F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003F, Ticket: 00000040
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000040, Ticket: 00000041
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000041, Ticket: 00000042
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000042, Ticket: 00000043
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000043, Ticket: 00000044
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000044, Ticket: 00000045
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000045, Ticket: 00000046
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000046, Ticket: 00000047
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000047, Ticket: 00000048
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000048, Ticket: 00000049
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000049, Ticket: 0000004A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004A, Ticket: 0000004B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004B, Ticket: 0000004C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004C, Ticket: 0000004D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004D, Ticket: 0000004E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004E, Ticket: 0000004F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004F, Ticket: 00000050
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000050, Ticket: 00000051
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000051, Ticket: 00000052
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000052, Ticket: 00000053
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000053, Ticket: 00000054
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000054, Ticket: 00000055
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000055, Ticket: 00000056
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000056, Ticket: 00000057
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000057, Ticket: 00000058
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000058, Ticket: 00000059
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000059, Ticket: 0000005A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005A, Ticket: 0000005B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005B, Ticket: 0000005C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005C, Ticket: 0000005D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005D, Ticket: 0000005E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005E, Ticket: 0000005F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000005F, Ticket: 00000060
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000060, Ticket: 00000061
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000061, Ticket: 00000062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000062, Ticket: 00000063
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000063, Ticket: 00000064
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000064, Ticket: 00000065
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000065, Ticket: 00000066
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000066, Ticket: 00000067
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000067, Ticket: 00000068
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000068, Ticket: 00000069
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000069, Ticket: 0000006A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000006A, Ticket: 0000006B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000006B, Ticket: 0000006C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000006C, Ticket: 0000006D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderApplyStarSystemDefinition#0000006D; Name:QuestNodeHoratio, NodeGUIDs: 834
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderUpdateQuests#0000006E, Ticket: 0000006E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#0000006F Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1000
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000070 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000071 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1002
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000072 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1003
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000073 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000074 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1005
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000075 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1006
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyDescriptor#00000076 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyStarSystemDefinition#00000077; Name:QuestNodeVaulters, NodeGUIDs: 381
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderApplyStarSystemDefinition#00000078; Name:QuestNodeRebel, NodeGUIDs: 758
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:709OrderSTACKOrderUpdateQuests#00000079, Ticket: 0000006F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:730PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1453,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:10.044"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:10:730OrderSTACKOrderApplyStarSystemDefinition#0000007A; Name:QuestNodeCravers, NodeGUIDs: 844
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:730OrderSTACKOrderApplyStarSystemDefinition#0000007B; Name:QuestNodeENFER, NodeGUIDs: 433
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:730OrderSTACKOrderApplyStarSystemDefinition#0000007C; Name:QuestNodeMezan, NodeGUIDs: 387
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:744OrderSTACKOrderApplyDescriptor#0000007D Descriptor: SystemMezan Targets: 387
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:744OrderSTACKOrderApplyStarSystemDefinition#0000007E; Name:QuestNodeChiark, NodeGUIDs: 360
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:744OrderSTACKOrderApplyDescriptor#0000007F Descriptor: SystemChiark Targets: 360
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:744OrderSTACKOrderUpdateQuests#00000080, Ticket: 00000070
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:744OrderSTACKOrderApplyStarSystemDefinition#00000081; Name:QuestNodeMezan, NodeGUIDs: 365
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderApplyDescriptor#00000082 Descriptor: SystemMezan Targets: 365
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderApplyStarSystemDefinition#00000083; Name:QuestNodeChiark, NodeGUIDs: 390
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderApplyDescriptor#00000084 Descriptor: SystemChiark Targets: 390
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderUpdateQuests#00000085, Ticket: 00000071
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderApplyStarSystemDefinition#00000086; Name:QuestNodeMezan, NodeGUIDs: 351
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:758OrderSTACKOrderApplyDescriptor#00000087 Descriptor: SystemMezan Targets: 351
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:773OrderSTACKOrderApplyStarSystemDefinition#00000088; Name:QuestNodeChiark, NodeGUIDs: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:773OrderSTACKOrderApplyDescriptor#00000089 Descriptor: SystemChiark Targets: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:773OrderSTACKOrderUpdateQuests#0000008A, Ticket: 00000072
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:773OrderSTACKOrderApplyStarSystemDefinition#0000008B; Name:QuestNodeMezan, NodeGUIDs: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:773OrderSTACKOrderApplyDescriptor#0000008C Descriptor: SystemMezan Targets: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#0000008D; Name:QuestNodeChiark, NodeGUIDs: 806
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderApplyDescriptor#0000008E Descriptor: SystemChiark Targets: 806
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderUpdateQuests#0000008F, Ticket: 00000073
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#00000090; Name:QuestNodeMezan, NodeGUIDs: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderApplyDescriptor#00000091 Descriptor: SystemMezan Targets: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#00000092; Name:QuestNodeChiark, NodeGUIDs: 772
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:806OrderSTACKOrderApplyDescriptor#00000093 Descriptor: SystemChiark Targets: 772
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:806OrderSTACKOrderUpdateQuests#00000094, Ticket: 00000074
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:806OrderSTACKOrderApplyStarSystemDefinition#00000095; Name:QuestNodeMezan, NodeGUIDs: 837
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:806OrderSTACKOrderApplyDescriptor#00000096 Descriptor: SystemMezan Targets: 837
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:806OrderSTACKOrderApplyStarSystemDefinition#00000097; Name:QuestNodeChiark, NodeGUIDs: 395
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyDescriptor#00000098 Descriptor: SystemChiark Targets: 395
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderUpdateQuests#00000099, Ticket: 00000075
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyStarSystemDefinition#0000009A; Name:QuestNodeMezan, NodeGUIDs: 346
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyDescriptor#0000009B Descriptor: SystemMezan Targets: 346
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyStarSystemDefinition#0000009C; Name:QuestNodeChiark, NodeGUIDs: 850
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyDescriptor#0000009D Descriptor: SystemChiark Targets: 850
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderUpdateQuests#0000009E, Ticket: 00000076
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyStarSystemDefinition#0000009F; Name:QuestNodeMezan, NodeGUIDs: 748
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyDescriptor#000000A0 Descriptor: SystemMezan Targets: 748
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyStarSystemDefinition#000000A1; Name:QuestNodeChiark, NodeGUIDs: 803
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyDescriptor#000000A2 Descriptor: SystemChiark Targets: 803
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderUpdateQuests#000000A3, Ticket: 00000077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A4, Ticket: 00000078
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A5, Ticket: 00000079
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A6, Ticket: 0000007A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A7, Ticket: 0000007B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A8, Ticket: 0000007C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A9, Ticket: 0000007D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AA, Ticket: 0000007E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AB, Ticket: 0000007F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AC, Ticket: 00000080
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AD, Ticket: 00000081
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderUpgradeStartingShips#000000AE; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCreateShipDesign#000000AF; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B0; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpgradeStartingShips#000000B1; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B2; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B3; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpgradeStartingShips#000000B4; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpdateBestSystem#000000B5; EmpireIndex:2; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B7; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000B8; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000B9; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000BA; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000BB; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000BC; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000BD; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000BE; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderUpgradeStartingShips#000000BF; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C0; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C1; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C2; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:908GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderCreateShipDesign#000000C3; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:924GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderUpgradeStartingShips#000000C4; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderUpgradeStartingShips#000000C5; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C6; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C7; EmpireIndex:10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C8; EmpireIndex:11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C9; EmpireIndex:12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CA; EmpireIndex:13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CB; EmpireIndex:14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CC; EmpireIndex:15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CD; EmpireIndex:16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CE; EmpireIndex:17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CF; EmpireIndex:18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D0; EmpireIndex:19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D1; EmpireIndex:20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D2; EmpireIndex:20; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1082; ImprovementGUID:1763
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D3; EmpireIndex:21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpdateBestSystem#000000D4; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D5; EmpireIndex:22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpdateBestSystem#000000D6; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D7; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1046; ImprovementGUID:1764
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderTransferResource#000000D8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D9; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1049; ImprovementGUID:1765
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DA; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DB; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1052; ImprovementGUID:1766
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DC; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DD; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1055; ImprovementGUID:1767
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DE; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DF; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1058; ImprovementGUID:1768
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E0; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E1; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1061; ImprovementGUID:1769
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E2; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E3; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1064; ImprovementGUID:1770
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E5; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1067; ImprovementGUID:1771
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E6; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E7; EmpireIndex:16; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1070; ImprovementGUID:1772
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E8; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E9; EmpireIndex:17; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1073; ImprovementGUID:1773
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000EA; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000EB; EmpireIndex:18; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1076; ImprovementGUID:1774
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderTransferResource#000000EC; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderSpawnImprovement#000000ED; EmpireIndex:19; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1079; ImprovementGUID:1775
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderTransferResource#000000EE; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:10:973PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1461,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:10.891"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:11:024GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:11:024GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:11:125GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:11:125AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:125AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:125AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:142AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:142AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:209AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:209AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:243PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1462,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.158"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:11:243AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:243AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:243AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:260AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:260AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:292AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:292AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:393AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:459PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1470,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.376"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:11:459AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:459AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:459AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:493AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:510AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:750PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":1471,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.624"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:11:837AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:955AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:987AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:11:987AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:004PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1472,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.920"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:004AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:021AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:055AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:088AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:105AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:140AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:156AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:171AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:12:205AISTACK[AI] GatherGenerators for 23 empire [AI1]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
15:04:12:280PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1473,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.140"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:502PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1474,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.419"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:635GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:719GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:719GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:736PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1485,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.652"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:12:969PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1486,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.887"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:13:206PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UE_Quest-Chapter0","category":"Test","subcategory":"","questid":1494,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.122"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:13:423PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Academy_Reparations_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1496,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.339"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:13:641PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1499,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.556"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:13:874PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1500,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.791"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:13:890AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
15:04:13:890AISTACK[AI] [Event]Remove 0 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:04:13:890AISTACK[AI] [Event]Remove [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:04:13:890AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:04:13:890AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:04:14:109PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1509,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.026"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:14:688PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage5_A","category":"Deeds","subcategory":"Regular","questid":1510,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.637"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:15:068PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_C","category":"Deeds","subcategory":"Regular","questid":1518,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.823"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:15:161AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:04:15:178DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:15:195GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:15:217PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_B","category":"Deeds","subcategory":"Regular","questid":1530,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.129"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:15:446PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1538,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.363"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:04:15:607GameClientSTACKGameClientState_Introduction
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:15:607DefaultSTACKGameClientState_IntroductionVideo.
 at PlayIntroductionVideo in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:15:607DefaultSTACKPlaying introduction video 'C:/Steam SSD Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Terrans_Intro.mp4'...
 at PlayIntroductionVideo in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:04:15:662PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_B","category":"Deeds","subcategory":"Regular","questid":1550,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.607"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:15:881PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":1559,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.798"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:16:116PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatBySystems","category":"VictoryCondition","subcategory":"Elimination","questid":1563,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.032"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:16:337PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1565,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.253"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:16:555PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_C","category":"Deeds","subcategory":"Regular","questid":1575,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.470"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:16:775PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_C","category":"Deeds","subcategory":"Regular","questid":1591,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.688"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:16:992PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_B","category":"Deeds","subcategory":"Regular","questid":1600,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.909"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:17:229PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_A","category":"Deeds","subcategory":"Regular","questid":1612,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.146"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:17:447PrismSTACKQuest Finished: {"turn":0,"questName":"UE_Quest-Chapter0","category":"Test","subcategory":"","state":"Completed","questid":1494,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.363"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:17:667PrismSTACKQuest Finished: {"turn":0,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":1559,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.583"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:04:17:885PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Disk4","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.801"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:05:34:228GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:260GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderAIClientStateChange#000000EF; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderUpdateVisibility#000000F0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderFinishDockingFleet#000000F1, Ticket: 00000082; EmpireIndex:0; FleetGUID:1102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:261AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:34:261AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:34:261AISTACK[AI] [Event]keep 108 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:34:261AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventRelicsSpawned,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:34:261AISTACKStart 113 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F2, Ticket: 00000083; EmpireIndex:1; FleetGUID:1131
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F3, Ticket: 00000084; EmpireIndex:2; FleetGUID:1170
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F4, Ticket: 00000085; EmpireIndex:3; FleetGUID:1188
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F5, Ticket: 00000086; EmpireIndex:4; FleetGUID:1211
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F6, Ticket: 00000087; EmpireIndex:4; FleetGUID:1232
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:281AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:297OrderSTACKOrderFinishDockingFleet#000000F7, Ticket: 00000088; EmpireIndex:5; FleetGUID:1258
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:297OrderSTACKOrderFinishDockingFleet#000000F8, Ticket: 00000089; EmpireIndex:6; FleetGUID:1279
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderFinishDockingFleet#000000F9, Ticket: 0000008A; EmpireIndex:7; FleetGUID:1307
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderFinishDockingFleet#000000FA, Ticket: 0000008B; EmpireIndex:20; FleetGUID:1402
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdateQuests#000000FB, Ticket: 0000008C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdateQuests#000000FC, Ticket: 0000008D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdatePlayDeck#000000FD, Ticket: 0000008E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298GameplaySTACKfleet action with feedback 1 started : ETA 501.268058776855
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderEntityAction#000000FE, Ticket: 0000008F; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID:1131, Context:Curiosity_PlanetAnomaly18 on Alcyone I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderActivateLaw#000000FF, Ticket: 00000090; EmpireIndex:1; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1776
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderActivateLaw#00000100, Ticket: 00000091; EmpireIndex:1; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1777
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000101, Ticket: 00000092
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000102, Ticket: 00000093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000103, Ticket: 00000094
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000104, Ticket: 00000095
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000105, Ticket: 00000096
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000106, Ticket: 00000097
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000107, Ticket: 00000098
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderAssignHero#00000108, Ticket: 00000099; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:315OrderSTACKOrderCreateShipDesign#00000109, Ticket: 0000009A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010A, Ticket: 0000009B; EmpireIndex:0; FleetGUID:1105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010B, Ticket: 0000009C; EmpireIndex:1; FleetGUID:1134
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010C, Ticket: 0000009D; EmpireIndex:3; FleetGUID:1191
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010D, Ticket: 0000009E; EmpireIndex:4; FleetGUID:1217
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010E, Ticket: 0000009F; EmpireIndex:5; FleetGUID:1261
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010F, Ticket: 000000A0; EmpireIndex:6; FleetGUID:1282
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#00000110, Ticket: 000000A1; EmpireIndex:7; FleetGUID:1310
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#00000111, Ticket: 000000A2; EmpireIndex:20; FleetGUID:1411
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderCreateShipDesign#00000112, Ticket: 000000A3; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderQueueConstruction#00000113, Ticket: 000000A4; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderSetSystemSupervisor#00000114, Ticket: 000000A5; EmpireIndex:1; StarSystemGUID:1027, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderQueueResearch#00000115, Ticket: 000000A6; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1782, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderUpdatePlayDeck#00000116, Ticket: 000000A7; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000117, Ticket: 000000A8; EmpireIndex:2; FirstContactEmpireAction#1, InitiatorGUID:1002, Context:Empire 12 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350GameplaySTACK[DIPLOMACY] Empire#12 + Empire#2 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderActivateLaw#00000118, Ticket: 000000A9; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1783
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000119, Ticket: 000000AA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011A, Ticket: 000000AB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011B, Ticket: 000000AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011C, Ticket: 000000AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011D, Ticket: 000000AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011E, Ticket: 000000AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011F, Ticket: 000000B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000120, Ticket: 000000B1; EmpireIndex:2; GoToFleetAction#2, InitiatorGUID:1170, Context:Path: 41->26, Path: Path: 41->26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000121, Ticket: 000000B2; EmpireIndex:3; GoToFleetAction#1, InitiatorGUID:1188, Context:Path: 78->89, Path: Path: 78->89
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdatePlayDeck#00000122, Ticket: 000000B3; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350GameplaySTACKfleet action with feedback 2 started : ETA 501.319923400879
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000123, Ticket: 000000B4; EmpireIndex:3; ExpeditionFleetAction#2, InitiatorGUID:1191, Context:Curiosity_PlanetResource_Strategic01 on Ykima II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderActivateLaw#00000124, Ticket: 000000B5; EmpireIndex:3; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1784
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000125, Ticket: 000000B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000126, Ticket: 000000B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000127, Ticket: 000000B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000128, Ticket: 000000B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000129, Ticket: 000000BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012A, Ticket: 000000BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012B, Ticket: 000000BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderAssignHero#0000012C, Ticket: 000000BD; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderCreateShipDesign#0000012D, Ticket: 000000BE; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderCreateShipDesign#0000012E, Ticket: 000000BF; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderQueueConstruction#0000012F, Ticket: 000000C0; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderSetSystemSupervisor#00000130, Ticket: 000000C1; EmpireIndex:3; StarSystemGUID:1030, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderQueueResearch#00000131, Ticket: 000000C2; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1789, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderEntityAction#00000132, Ticket: 000000C3; EmpireIndex:4; GoToFleetAction#1, InitiatorGUID:1232, Context:Path: 88->104, Path: Path: 88->104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdatePlayDeck#00000133, Ticket: 000000C4; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386GameplaySTACKfleet action with feedback 2 started : ETA 501.35083770752
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderEntityAction#00000134, Ticket: 000000C5; EmpireIndex:4; ExpeditionFleetAction#2, InitiatorGUID:1217, Context:Curiosity_PlanetResource_Luxury03 on Zozmanos II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderActivateLaw#00000135, Ticket: 000000C6; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1790
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000136, Ticket: 000000C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000137, Ticket: 000000C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000138, Ticket: 000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000139, Ticket: 000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013A, Ticket: 000000CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013B, Ticket: 000000CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013C, Ticket: 000000CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderAssignHero#0000013D, Ticket: 000000CE; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderCreateShipDesign#0000013E, Ticket: 000000CF; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderCreateShipDesign#0000013F, Ticket: 000000D0; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderQueueConstruction#00000140, Ticket: 000000D1; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderSetSystemSupervisor#00000141, Ticket: 000000D2; EmpireIndex:4; StarSystemGUID:1033, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderQueueResearch#00000142, Ticket: 000000D3; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID:1795, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderEntityAction#00000143, Ticket: 000000D4; EmpireIndex:5; GoToFleetAction#1, InitiatorGUID:1261, Context:Path: 15->21, Path: Path: 15->21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdatePlayDeck#00000144, Ticket: 000000D5; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399GameplaySTACKfleet action with feedback 2 started : ETA 501.365798950195
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderEntityAction#00000145, Ticket: 000000D6; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID:1258, Context:Curiosity_PlanetAnomaly33 on Hadar III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000146, Ticket: 000000D8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000147, Ticket: 000000D9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000148, Ticket: 000000DA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000149, Ticket: 000000DB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014A, Ticket: 000000DC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014B, Ticket: 000000DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014C, Ticket: 000000DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderAssignHero#0000014D, Ticket: 000000DF; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderCreateShipDesign#0000014E, Ticket: 000000E0; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderCreateShipDesign#0000014F, Ticket: 000000E1; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueConstruction#00000150, Ticket: 000000E2; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderSetSystemSupervisor#00000151, Ticket: 000000E3; EmpireIndex:5; StarSystemGUID:1036, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueResearch#00000152, Ticket: 000000E4; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1800, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdatePlayDeck#00000153, Ticket: 000000E5; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414GameplaySTACKfleet action with feedback 1 started : ETA 501.379768371582
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderEntityAction#00000154, Ticket: 000000E6; EmpireIndex:6; ExpeditionFleetAction#1, InitiatorGUID:1282, Context:Curiosity_Loot_Underground_Era1 on Nos I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000155, Ticket: 000000E8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000156, Ticket: 000000E9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000157, Ticket: 000000EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000158, Ticket: 000000EB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000159, Ticket: 000000EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015A, Ticket: 000000ED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015B, Ticket: 000000EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderAssignHero#0000015C, Ticket: 000000EF; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderCreateShipDesign#0000015D, Ticket: 000000F0; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueConstruction#0000015E, Ticket: 000000F1; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderSetSystemSupervisor#0000015F, Ticket: 000000F2; EmpireIndex:6; StarSystemGUID:1039, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueResearch#00000160, Ticket: 000000F3; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1804, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdatePlayDeck#00000161, Ticket: 000000F4; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430GameplaySTACKfleet action with feedback 1 started : ETA 501.392730712891
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderEntityAction#00000162, Ticket: 000000F5; EmpireIndex:7; ExpeditionFleetAction#1, InitiatorGUID:1310, Context:Curiosity_PlanetResource_Strategic01 on Ingris II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderActivateLaw#00000163, Ticket: 000000F6; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1805
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000164, Ticket: 000000F7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000165, Ticket: 000000F8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000166, Ticket: 000000F9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000167, Ticket: 000000FA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000168, Ticket: 000000FB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000169, Ticket: 000000FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016A, Ticket: 000000FD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016B, Ticket: 000000FE; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016C, Ticket: 000000FF; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016D, Ticket: 00000100; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016E, Ticket: 00000101; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:430GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderCreateShipDesign#0000016F, Ticket: 00000102; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderSetSystemSupervisor#00000170, Ticket: 00000103; EmpireIndex:7; StarSystemGUID:1042, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449Gameplay, OrderSTACK[Empire 7] OrderQueueConstruction preprocessor failed: 'ShipDesign#1760' could not be found in the Constructible repository.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderQueueResearch#00000171, Ticket: 00000106; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionMilitary33, ConstructionGameEntityGUID:1811, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderReorganizePopulationsOnSystem#00000172; EmpireIndex:1; StarSystemGUID:1027
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderEntityAction#00000173, Ticket: 00000107; EmpireIndex:2; MoveToFleetAction#3, InitiatorGUID:1170, Context:EntityActionContext_Movement, 41->26 (Cost: 10.58424) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000174, Ticket: 00000108; EmpireIndex:3; MoveToFleetAction#3, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 6) from 0 to 0.4620512.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000175; EmpireIndex:3; StarSystemGUID:1030
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000176, Ticket: 00000109; EmpireIndex:4; MoveToFleetAction#3, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 5) from 0 to 0.4248212.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000177; EmpireIndex:4; StarSystemGUID:1033
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000178, Ticket: 0000010A; EmpireIndex:5; MoveToFleetAction#3, InitiatorGUID:1261, Context:EntityActionContext_Movement, 15->21 (Cost: 5) from 0 to 0.539705.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000179; EmpireIndex:5; StarSystemGUID:1036
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#0000017A; EmpireIndex:6; StarSystemGUID:1039
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#0000017B; EmpireIndex:7; StarSystemGUID:1042
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:548GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:581AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:649GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:649AISTACK[AI] Empire 7 has no more design keep last TF composition [AI1]
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:698AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:698AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716OrderSTACKOrderActivateLaw#0000017C, Ticket: 00000111; EmpireIndex:4; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1812
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716OrderSTACKOrderActivateLaw#0000017D, Ticket: 00000113; EmpireIndex:6; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1813
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:716AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:716AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:34:732DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:732DefaultSTACKOrder preprocessing failed because the law 'LawP05L02Republic' is not activable (failureFlags=Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:733OrderSTACKOrderQueueConstruction#0000017E, Ticket: 00000116; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:733OrderSTACKOrderCreateShipDesign#0000017F, Ticket: 00000117; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:733GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:733AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:34:733DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:36:723AISTACK[AI] [Event]Remove 108 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:36:723AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventRelicsSpawned,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:36:723AISTACK[AI] [Event]keep 112 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:36:723AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventShipDesignCreated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:36:740GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:36:824GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:36:959GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:36:993AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:36:993AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.970932006836
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000180, Ticket: 0000011A; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1131, Context:Curiosity_Empty_Signal on Alcyone I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 4 started : ETA 503.97193145752
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000181, Ticket: 0000011D; EmpireIndex:4; ExpeditionFleetAction#4, InitiatorGUID:1217, Context:Curiosity_Loot_Underground_Era1 on Zozmanos II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 4 started : ETA 503.97193145752
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000182, Ticket: 0000011E; EmpireIndex:5; ExpeditionFleetAction#4, InitiatorGUID:1258, Context:Curiosity_Loot_Underground_Era1 on Hadar III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.97193145752
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000183, Ticket: 0000011F; EmpireIndex:6; ExpeditionFleetAction#2, InitiatorGUID:1282, Context:Curiosity_PlanetResource_Luxury01 on Nos IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderActivateLaw#00000184, Ticket: 00000120; EmpireIndex:7; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1817
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.973915100098
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000185, Ticket: 00000121; EmpireIndex:7; ExpeditionFleetAction#2, InitiatorGUID:1310, Context:Curiosity_Loot_Ruins_Era1 on Ingris IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:313GameplaySTACKfleet action with feedback 1 finished : ETA 501.268058776855, Game.Time 502.275253295898, true ETA 502.268058776855
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderTerminateEntityAction#00000186; EmpireIndex:1; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderUpdateQuests#00000187, Ticket: 00000122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderCompleteQuest#00000188, Ticket: 00000123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:364GameplaySTACKfleet action with feedback 2 finished : ETA 501.319923400879, Game.Time 502.32511138916, true ETA 502.319923400879
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderTerminateEntityAction#00000189; EmpireIndex:3; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:364QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderUpdateQuests#0000018A, Ticket: 00000124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderCompleteQuest#0000018B, Ticket: 00000125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:398GameplaySTACKfleet action with feedback 2 finished : ETA 501.35083770752, Game.Time 502.359031677246, true ETA 502.35083770752
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderTerminateEntityAction#0000018C; EmpireIndex:4; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:398QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderUpdateQuests#0000018D, Ticket: 00000126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderCompleteQuest#0000018E, Ticket: 00000127
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:414GameplaySTACKfleet action with feedback 2 finished : ETA 501.365798950195, Game.Time 502.3759765625, true ETA 502.365798950195
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderTerminateEntityAction#0000018F; EmpireIndex:5; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:414GameplaySTACKAdd 5 experience to ship Ship#1260
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderUpdateQuests#00000190, Ticket: 00000128
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderCompleteQuest#00000191, Ticket: 00000129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432GameplaySTACKfleet action with feedback 1 finished : ETA 501.379768371582, Game.Time 502.392936706543, true ETA 502.379768371582
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432GameplaySTACKfleet action with feedback 1 finished : ETA 501.392730712891, Game.Time 502.392936706543, true ETA 502.392730712891
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderTerminateEntityAction#00000192; EmpireIndex:6; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderTerminateEntityAction#00000193; EmpireIndex:7; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderUpdateQuests#00000194, Ticket: 0000012A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderCompleteQuest#00000195, Ticket: 0000012B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderUpdateQuests#00000196, Ticket: 0000012C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderCompleteQuest#00000197, Ticket: 0000012D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderCompleteMoveToFleetAction#00000198; EmpireIndex:5; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderUpdateVisibility#00000199
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderTerminateEntityAction#0000019A; EmpireIndex:5; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderCompleteMoveToFleetAction#0000019B; EmpireIndex:4; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderUpdateVisibility#0000019C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderTerminateEntityAction#0000019D; EmpireIndex:4; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderCompleteMoveToFleetAction#0000019E; EmpireIndex:3; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderUpdateVisibility#0000019F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderTerminateEntityAction#000001A0; EmpireIndex:3; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderUpdateQuests#000001A1, Ticket: 0000012E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:000AISTACK[AI] [Event]Remove 112 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:39:000AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventShipDesignCreated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:39:000AISTACK[AI] [Event]keep 37 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:39:000AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:39:033GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:118GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:218GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:268AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:39:268AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:39:285DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:285DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:285GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
 at AssignHeroPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:285AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:403OrderSTACKOrderUpdateVisibility#000001A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:403GameplaySTACK[DIPLOMACY] Empire#2 + Empire#19 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at UpdateEmpireSeen in :line 0
 at OwnVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at NodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:403OrderSTACKOrderUpdateQuests#000001A3, Ticket: 00000132
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:909OrderSTACKOrderUpdateVisibility#000001A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:39:909OrderSTACKOrderUpdateQuests#000001A5, Ticket: 00000133
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:010GameplaySTACKfleet action with feedback 2 finished : ETA 503.970932006836, Game.Time 504.971672058105, true ETA 504.970932006836
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:010OrderSTACKOrderTerminateEntityAction#000001A6; EmpireIndex:1; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 4 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 4 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 2 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 2 finished : ETA 503.973915100098, Game.Time 504.988777160645, true ETA 504.973915100098
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A7; EmpireIndex:4; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A8; EmpireIndex:5; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A9; EmpireIndex:6; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001AA; EmpireIndex:7; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:314OrderSTACKOrderCompleteMoveToFleetAction#000001AB; EmpireIndex:2; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:314OrderSTACKOrderTerminateEntityAction#000001AC; EmpireIndex:2; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:40:330OrderSTACKOrderTerminateEntityAction#000001AD; EmpireIndex:2; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:274AISTACK[AI] [Event]Remove 37 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:41:274AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:41:274AISTACK[AI] [Event]keep 32 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:41:274AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:41:291GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:375GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:458GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:509AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:41:509AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:41:525OrderSTACKOrderEntityAction#000001AE, Ticket: 00000134; EmpireIndex:2; FirstContactEmpireAction#4, InitiatorGUID:1002, Context:Empire 19 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:525GameplaySTACK[DIPLOMACY] Empire#19 + Empire#2 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:525GameplaySTACKfleet action with feedback 3 started : ETA 508.487754821777
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:525OrderSTACKOrderEntityAction#000001AF, Ticket: 00000135; EmpireIndex:6; ExpeditionFleetAction#3, InitiatorGUID:1282, Context:Curiosity_Loot_Atmospheric_Era1 on Nos IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:525DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:41:525OrderSTACKOrderAssignHero#000001B0, Ticket: 00000137; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:515AISTACK[AI] [Event]Remove 32 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:43:515AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:43:515AISTACK[AI] [Event]keep 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:43:515AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHeroAssigned, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:43:532GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:615GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:699GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:749AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:43:749AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:43:766OrderSTACKOrderAIClientStateChange#000001B1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:766AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:766AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:43:783GameplaySTACKfleet action with feedback 5 started : ETA 510.746215820313
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:783OrderSTACKOrderEntityAction#000001B2, Ticket: 00000138; EmpireIndex:2; SuperColonizeFleetAction#5, InitiatorGUID:1170, Context:Pleione III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:783GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:43:783AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:44:542GameplaySTACKfleet action with feedback 3 finished : ETA 508.487754821777, Game.Time 509.5029296875, true ETA 509.487754821777
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:44:542OrderSTACKOrderTerminateEntityAction#000001B3; EmpireIndex:6; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:810GameplaySTACKfleet action with feedback 5 finished : ETA 510.746215820313, Game.Time 511.747421264648, true ETA 511.746215820313
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:810OrderSTACKOrderTerminateEntityAction#000001B4; EmpireIndex:2; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:810GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:810GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:810GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderUpdateAutoImprovements#000001B5, ColonizedStarSystemGUID:1818, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderTransferPopulationOnSystem#000001B6; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderCreateFleetFromShipDesignName#000001B7; EmpireIndex:2; FleetGUID:1826, ShipDesignGUIDs: Vaulters_Explorer x 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835GameplaySTACKAdd 0 experience to ship Ship#1824
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:835AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:835AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:836AISTACK[AI] [Event]Remove 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:836AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHeroAssigned, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:836AISTACK[AI] [Event]keep 46 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:836AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:46:849GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderSpawnImprovement#000001B8; EmpireIndex:2; ImprovementDefinitionName:StarSystemImprovementHomeSystem; TargetGUID:1818; ImprovementGUID:1827
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderTransferResource#000001B9; EmpireIndex:2; ContextGUID:0, ResourceName:EmpireManpower, Amount:350
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderTransferLocalManpower#000001BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAddRepresentatives#000001BB; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAddRepresentatives#000001BC; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderBlockManpowerEmptyEvents#000001BD; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderForceEntityAction#000001BE; EmpireIndex:2; LockInGarrisonAfterColonizationShipAction#6, InitiatorGUID:1172, Context:Empire 2 hangar on Pleione (201) (Hangar)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderUpdateVisibility#000001BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAIClientStateChange#000001C0; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderFinishDockingFleet#000001C1, Ticket: 0000013A; EmpireIndex:2; FleetGUID:1826
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:46:920GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:019GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:036AISTACK[AI] Cancel task 67 : can find context 1170 : for empire 2 [AI1]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:47:069AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:47:087DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderQueueResearch#000001C2, Ticket: 0000013C; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1828, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderEntityAction#000001C3, Ticket: 0000013D; EmpireIndex:2; GoToFleetAction#7, InitiatorGUID:1826, Context:Path: 26->41, Path: Path: 26->41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderAssignHero#000001C4, Ticket: 0000013E; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderSetSystemSupervisor#000001C5, Ticket: 0000013F; EmpireIndex:2; StarSystemGUID:1818, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderReorganizePopulationsOnSystem#000001C6; EmpireIndex:2; StarSystemGUID:1818
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:47:087AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:47:104OrderSTACKOrderEntityAction#000001C7, Ticket: 00000141; EmpireIndex:2; MoveToFleetAction#8, InitiatorGUID:1826, Context:EntityActionContext_Movement, 26->41 (Cost: 6) from 0 to 0.5668806.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:092AISTACK[AI] [Event]Remove 46 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:49:092AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:49:092AISTACK[AI] [Event]keep 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:49:092AISTACK[AI] [Event]keep EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:49:109GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:192GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:292GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:358AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:49:376DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=NoAvailableSlot,Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:376OrderSTACKOrderQueueConstruction#000001C8, Ticket: 00000143; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:376GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:376AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:49:376AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:51:382AISTACK[AI] [Event]Remove 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:51:382AISTACK[AI] [Event]Remove EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:51:382AISTACK[AI] [Event]keep 1 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:51:382AISTACK[AI] [Event]keep EventConstructionQueued, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:51:400GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:483GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:584GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:600OrderSTACKOrderCompleteMoveToFleetAction#000001C9; EmpireIndex:2; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:600OrderSTACKOrderTerminateEntityAction#000001CA; EmpireIndex:2; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:650AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:05:51:650AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:05:51:667OrderSTACKOrderAIClientStateChange#000001CB; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:667AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:667DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:667GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:667AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:05:51:667AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:06:10:797AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
15:06:10:797AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
15:06:33:815RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at SaveGame in :line 0
 at OnSaveCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:33:815AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:06:33:815AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:06:33:815AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:06:33:852GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:06:33:852AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:06:44:333GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:44:333GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:44:333AGESTACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at RefreshSkillTrees in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:44:333ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:06:44:354GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:45:296GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at OnEditSkillTreeCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:47:966GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
15:06:47:966GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
15:06:47:988ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:06:48:005GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:50:322GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:06:50:322ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:06:50:347GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:51:326GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=3
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
15:06:51:326GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
15:06:51:326GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
15:06:51:340ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:06:51:359GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:52:266GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:52:266AudioSTACKAudio bank B_Heroes has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:06:58:580OrderSTACKOrderAssignHero#000001CC; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:06:541GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:06:541GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseBinaryModifier in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshCollectionEffects in :line 0
 at RefreshAffinityDetails in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshCollectionEffects in :line 0
 at RefreshAffinityDetails in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshCollectionEffects in :line 0
 at RefreshAffinityDetails in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshPopulationThreshold in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshPopulationThreshold in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Bind in :line 0
 at RefreshPopulationThresholdItem in :line 0
 at RefreshChildrenArray in :line 0
 at RefreshPopulationThreshold in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnPopulationDetailsCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:12:922GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:12:922GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseBinaryModifier in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:23:921OrderSTACKOrderQueueConstruction#000001CD; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:35:911GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1106
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:35:911GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:36:116ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:07:36:131GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:36:745GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:36:745ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:07:36:765GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:38:977GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:39:602GUISTACKDrag-drop: finishing drag-drop on no target.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:39:602GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:39:602GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:39:602GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:40:331GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:41:021GUISTACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:41:021GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:41:021GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:41:021GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:44:558GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:45:147GUISTACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:45:147GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:45:147GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:45:147GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnConfirmLoseChanges in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnConfirmLoseChanges in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnConfirmLoseChanges in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:48:323GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnConfirmLoseChanges in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:07:48:323GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1106
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:48:323GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:48:336ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
15:07:48:349GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:49:601GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:07:54:435OrderSTACKOrderEntityAction#000001CE, Ticket: 00000148; EmpireIndex:0; GoToFleetAction#1, InitiatorGUID:1102, Context:Path: 99->98, Path: Path: 99->98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:435OrderSTACKOrderAIClientStateChange#000001CF; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:435AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:435AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:435AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:435AISTACK[AI] [Event]Remove 1 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:435AISTACK[AI] [Event]Remove EventConstructionQueued, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:435AISTACK[AI] [Event]keep 9 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:435AISTACK[AI] [Event]keep EventHeroAssigned,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:54:450GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:532GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:633GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:653OrderSTACKOrderEntityAction#000001D0, Ticket: 00000149; EmpireIndex:0; MoveToFleetAction#2, InitiatorGUID:1102, Context:EntityActionContext_Movement, 99->98 (Cost: 5) from 0 to 0.5457681.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:684AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:07:54:684AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:07:54:700GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:54:700AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:691AISTACK[AI] [Event]Remove 9 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:56:691AISTACK[AI] [Event]Remove EventHeroAssigned,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:56:691AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:56:691AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:56:708GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:792GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:875GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:926AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:07:56:926AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:07:56:926AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:07:56:943OrderSTACKOrderAIClientStateChange#000001D1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:943AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:943GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:56:943AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:58:731OrderSTACKOrderCompleteMoveToFleetAction#000001D2; EmpireIndex:0; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:07:58:731OrderSTACKOrderTerminateEntityAction#000001D3; EmpireIndex:0; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:00:335GameplaySTACKfleet action with feedback 3 started : ETA 647.29280090332
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:00:335OrderSTACKOrderEntityAction#000001D4, Ticket: 0000014C; EmpireIndex:0; ExpeditionFleetAction#3, InitiatorGUID:1105, Context:Curiosity_PlanetResource_Luxury01 on Ibany IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:01:481GameplaySTACKfleet action with feedback 4 started : ETA 648.439056396484
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:01:481OrderSTACKOrderEntityAction#000001D5, Ticket: 0000014D; EmpireIndex:0; ExpeditionFleetAction#4, InitiatorGUID:1105, Context:Curiosity_PlanetResource_Strategic01 on Ibany IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338GameplaySTACKfleet action with feedback 3 finished : ETA 647.29280090332, Game.Time 648.293350219727, true ETA 648.29280090332
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderTerminateEntityAction#000001D6; EmpireIndex:0; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderUpdateQuests#000001D7, Ticket: 0000014E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderCompleteQuest#000001D8, Ticket: 0000014F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:338AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:338AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:338AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:338AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:338AISTACK[AI] [Event]keep 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:338AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:03:363GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:363OrderSTACKOrderAIClientStateChange#000001D9; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:364AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:399PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:03.318"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:03:433GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:516GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:566AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:03:566AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:03:582GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:583AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:03:633PrismSTACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1473,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:03.550"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:04:495GameplaySTACKfleet action with feedback 4 finished : ETA 648.439056396484, Game.Time 649.455078125, true ETA 649.439056396484
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:04:495OrderSTACKOrderTerminateEntityAction#000001DA; EmpireIndex:0; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:04:495QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:04:561PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:04.479"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:05:571AISTACK[AI] [Event]Remove 5 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:05:571AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:05:571AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:05:571AISTACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:05:588GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:672GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:755GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:823AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:05:823AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:05:823AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:05:840OrderSTACKOrderAIClientStateChange#000001DB; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:840AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:840GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:05:840AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:135OrderSTACKOrderEntityAction#000001DC, Ticket: 00000152; EmpireIndex:0; GoToFleetAction#5, InitiatorGUID:1105, Context:Path: 99->98, Path: Path: 99->98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:135OrderSTACKOrderAIClientStateChange#000001DD; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:135AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:135AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:135AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:135AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:135AISTACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:135AISTACK[AI] [Event]keep 1 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:135AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:10:148GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:233GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:316GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:383AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:10:399GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:399AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:10:399AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:12:387AISTACK[AI] [Event]Remove 1 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:12:387AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:12:387AISTACK[AI] [Event]keep 0 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:12:387AISTACK[AI] [Event]keep [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:12:404GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:486GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:571GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:637AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:12:637AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:12:655OrderSTACKOrderAIClientStateChange#000001DE; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:655AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:655GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:655AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:12:655AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:15:702GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:15:702GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseBinaryModifier in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:19:062GUISTACK[PropertyFiltering] EffectDescription +20 #F168CE#[happiness]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:20:341GUISTACK[PropertyFiltering] EffectDescription -2 #F168CE#[happiness]#REVERT# per #FFFFFF#[population]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:20:341GUISTACK[PropertyFiltering] EffectDescription +3 [scienceColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:21:485GUISTACK[PropertyFiltering] EffectDescription -20 #F168CE#[happiness]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:21:486GUISTACK[PropertyFiltering] EffectDescription +3 [dustColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:26:323GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:26:323GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseBinaryModifier in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
15:08:30:729GUISTACK[PropertyFiltering] EffectDescription +1 [prestigeColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:33:532GUISTACK[PropertyFiltering] EffectDescription +5 #F168CE#[happiness]#REVERT# per Luxury Deposit was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:36:176GUISTACK[PropertyFiltering] EffectDescription +3 [industryColored] per [population] per Planets with Strategic deposits on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:36:176GUISTACK[PropertyFiltering] EffectDescription +1 [industryColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
15:08:40:571OrderSTACKOrderQueueResearch#000001DF; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1843, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:44:810GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:44:843GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:44:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:44:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:012GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:012AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:012GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:046GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:147GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:182GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:315GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:349GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderCreateFleetMission#000001E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderCreateFleetMission#000001E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:433GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:451GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:451GameplaySTACKAdd 1 experience to ship Ship#1104
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:451GameplaySTACKAdd 1 experience to ship Ship#1107
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:467GameplaySTACKAdd 1 experience to ship Ship#1133
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:467GameplaySTACKAdd 1 experience to ship Ship#1136
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:484GameplaySTACKAdd 1 experience to ship Ship#1824
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:484GameplaySTACKAdd 1 experience to ship Ship#1172
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:501GameplaySTACKAdd 1 experience to ship Ship#1190
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:501GameplaySTACKAdd 1 experience to ship Ship#1193
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1213
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1219
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1234
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:534GameplaySTACKAdd 1 experience to ship Ship#1260
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:534GameplaySTACKAdd 1 experience to ship Ship#1263
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:551GameplaySTACKAdd 1 experience to ship Ship#1281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:551GameplaySTACKAdd 1 experience to ship Ship#1284
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:568GameplaySTACKAdd 1 experience to ship Ship#1309
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:568GameplaySTACKAdd 1 experience to ship Ship#1312
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1404
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1406
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1408
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1415
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1417
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1419
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:787GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:889GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:978GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:978DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:978GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:978RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:997QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:45:997QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:023PrismSTACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:45.970"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:46:058OrderSTACKOrderUpdateDustInflation#000001E7; DustGlobalProduction:366.74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:125OrderSTACKOrderUpdateBestSystem#000001E8; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:125OrderSTACKOrderUpdateBestSystem#000001E9; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:191GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:275GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:309GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:343GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:611RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at AutoSaveGame in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:611GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:871GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EA, Ticket: 00000155
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EB, Ticket: 00000156
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EC, Ticket: 00000157
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001ED, Ticket: 00000158
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EE, Ticket: 00000159
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EF, Ticket: 0000015A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F0, Ticket: 0000015B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F1, Ticket: 0000015C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F2, Ticket: 0000015D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F3, Ticket: 0000015E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F4, Ticket: 0000015F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F5, Ticket: 00000160
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F6, Ticket: 00000161
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F7, Ticket: 00000162
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F8, Ticket: 00000163
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F9, Ticket: 00000164
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001FA, Ticket: 00000165
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001FB, Ticket: 00000166
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FC, Ticket: 00000167
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FD, Ticket: 00000168
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FE, Ticket: 00000169
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FF, Ticket: 0000016A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000200, Ticket: 0000016B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000201, Ticket: 0000016C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000202, Ticket: 0000016D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000203, Ticket: 0000016E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000204, Ticket: 0000016F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000205, Ticket: 00000170
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000206, Ticket: 00000171
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000207, Ticket: 00000172
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000208, Ticket: 00000173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000209, Ticket: 00000174
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#0000020A, Ticket: 00000175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderUpdateBestSystem#0000020B; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderUpdateBestSystem#0000020C; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:961GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:961GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderApplyDescriptor#0000020D Descriptor: StarSystemImprovementUnlockedWonder2 Targets: 1007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#0000020E, Ticket: 00000176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#0000020F, Ticket: 00000177
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000210, Ticket: 00000178
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000211, Ticket: 00000179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000212, Ticket: 0000017A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000213, Ticket: 0000017B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000214, Ticket: 0000017C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000215, Ticket: 0000017D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000216, Ticket: 0000017E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000217, Ticket: 0000017F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:47:061GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:47:061AISTACK[AI] [Event]Remove 0 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:47:061AISTACK[AI] [Event]Remove [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:47:061AISTACK[AI] [Event]keep 82 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:47:061AISTACK[AI] [Event]keep EventTutorial_TechnologySelected,EventResearchQueued,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:47:077AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:47:146AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:47:665PrismSTACKevent batch: [{"turn":1,"turnDuration":270,"dustperturn":25.7758121,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.294"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.611"},{"turn":1,"screenName":"TechnologyScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.911"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.977"},{"turn":1,"screenName":"EmpireScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.044"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.111"},{"turn":1,"screenName":"LawsManagementModalWindow","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.179"},{"turn":1,"screenName":"ShipDesignEditionPanel","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.246"},{"turn":1,"screenName":"MilitaryScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.313"},{"turn":1,"screenName":"EconomyScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.379"},{"turn":1,"screenName":"EconomyScreenTabEconomy","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.446"},{"turn":1,"screenName":"PopulationModalWindow","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.513"},{"turn":1,"screenName":"ShipDesignEditionPanel","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.581"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:47:779AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:47:796DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:47:813GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:47:847PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1846,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.764"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:48:082PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1854,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.998"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:48:214GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:223GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:223GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:223OrderSTACKOrderAIClientStateChange#00000218; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:223AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:223AISTACKStart 72 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:48:239OrderSTACKOrderEntityAction#00000219, Ticket: 00000180; EmpireIndex:20; InitiateGuardFleetAction#1, InitiatorGUID:1402, Context:Perseus (89) (StarSystemNode), Path: Perseus (89) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021A, Ticket: 00000181
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021B, Ticket: 00000182
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021C, Ticket: 00000183
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021D, Ticket: 00000184
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021E, Ticket: 00000185
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021F, Ticket: 00000186
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000220, Ticket: 00000187
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCancelLaw#00000221, Ticket: 00000188; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCancelLaw#00000222, Ticket: 00000189; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderEntityAction#00000223, Ticket: 0000018A; EmpireIndex:1; GoToFleetAction#3, InitiatorGUID:1134, Context:Path: 37->38, Path: Path: 37->38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderEntityAction#00000224, Ticket: 0000018B; EmpireIndex:1; GoToFleetAction#4, InitiatorGUID:1131, Context:Path: 37->34, Path: Path: 37->34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000225, Ticket: 0000018C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000226, Ticket: 0000018D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000227, Ticket: 0000018E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000228, Ticket: 0000018F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000229, Ticket: 00000190
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000022A, Ticket: 00000191
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000022B, Ticket: 00000192
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCreateShipDesign#0000022C, Ticket: 00000193; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:240AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:48:256OrderSTACKOrderStartHackingOperation#0000022D, Ticket: 00000194; StartGUID:1818, TargetGUID:1057, NodePositions:26,NodeIndex:41,NodeIndex:43, HackingOperationGUID:1887, TracedOperationGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderCancelLaw#0000022E, Ticket: 00000195; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000022F, Ticket: 00000196; EmpireIndex:2; GoToFleetAction#9, InitiatorGUID:1826, Context:Path: 41, Path: Path: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000230, Ticket: 00000197
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000231, Ticket: 00000198
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000232, Ticket: 00000199
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000233, Ticket: 0000019A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000234, Ticket: 0000019B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000235, Ticket: 0000019C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000236, Ticket: 0000019D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000237, Ticket: 0000019E; EmpireIndex:3; GoToFleetAction#4, InitiatorGUID:1191, Context:Path: 78->79, Path: Path: 78->79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000238, Ticket: 0000019F; EmpireIndex:3; GoToFleetAction#5, InitiatorGUID:1188, Context:Path: 89, Path: Path: 89
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256GameplaySTACKfleet action with feedback 5 started : ETA 695.224067687988
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000239, Ticket: 000001A0; EmpireIndex:4; ExpeditionFleetAction#5, InitiatorGUID:1211, Context:Curiosity_PlanetAnomaly18 on Zozmanos III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023A, Ticket: 000001A1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023B, Ticket: 000001A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023C, Ticket: 000001A3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023D, Ticket: 000001A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023E, Ticket: 000001A5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023F, Ticket: 000001A6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000240, Ticket: 000001A7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderCancelLaw#00000241, Ticket: 000001A8; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000242, Ticket: 000001A9; EmpireIndex:4; GoToFleetAction#6, InitiatorGUID:1217, Context:Path: 88->87, Path: Path: 88->87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000243, Ticket: 000001AA; EmpireIndex:4; GoToFleetAction#7, InitiatorGUID:1232, Context:Path: 104, Path: Path: 104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderActivateLaw#00000244, Ticket: 000001AB; EmpireIndex:5; LawDefinitionName:LawP01L01TimeLordsRepublic, IsForced:False, LawGUID:1888
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000245, Ticket: 000001AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000246, Ticket: 000001AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000247, Ticket: 000001AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000248, Ticket: 000001AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000249, Ticket: 000001B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024A, Ticket: 000001B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024B, Ticket: 000001B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000024C, Ticket: 000001B3; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1258, Context:Path: 15->12, Path: Path: 15->12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000024D, Ticket: 000001B4; EmpireIndex:5; GoToFleetAction#6, InitiatorGUID:1261, Context:Path: 21, Path: Path: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024E, Ticket: 000001B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024F, Ticket: 000001B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000250, Ticket: 000001B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000251, Ticket: 000001B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000252, Ticket: 000001B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000253, Ticket: 000001BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000254, Ticket: 000001BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderEntityAction#00000255, Ticket: 000001BC; EmpireIndex:6; GoToFleetAction#4, InitiatorGUID:1282, Context:Path: 30->28, Path: Path: 30->28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderBuyoutTradable#00000256, Ticket: 000001BD; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000257, Ticket: 000001BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000258, Ticket: 000001BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000259, Ticket: 000001C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025A, Ticket: 000001C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025B, Ticket: 000001C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025C, Ticket: 000001C3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025D, Ticket: 000001C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderCreateShipDesign#0000025E, Ticket: 000001C6; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderCancelLaw#0000025F, Ticket: 000001C7; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000260; EmpireIndex:20; GuardEmpireLocalAction#2, InitiatorGUID:1020, Context:Perseus (89) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275GameplaySTACKCancelling actions on Perseus (89) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 20
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000261, Ticket: 000001C8; EmpireIndex:1; MoveToFleetAction#5, InitiatorGUID:1131, Context:EntityActionContext_Movement, 37->34 (Cost: 9) from 0 to 0.6223672.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000262, Ticket: 000001C9; EmpireIndex:1; MoveToFleetAction#6, InitiatorGUID:1134, Context:EntityActionContext_Movement, 37->38 (Cost: 8) from 0 to 0.5688436.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000263, Ticket: 000001CA; EmpireIndex:2; MoveToFleetAction#10, InitiatorGUID:1826, Context:EntityActionContext_Movement, 26->41 (Cost: 4.584239) from 0.5668806 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000264, Ticket: 000001CB; EmpireIndex:3; MoveToFleetAction#6, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 6) from 0.4620512 to 0.9241024.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000265, Ticket: 000001CC; EmpireIndex:3; MoveToFleetAction#7, InitiatorGUID:1191, Context:EntityActionContext_Movement, 78->79 (Cost: 7) from 0 to 0.8366765.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000266, Ticket: 000001CD; EmpireIndex:4; MoveToFleetAction#8, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 5) from 0.4248212 to 0.8496423.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000267, Ticket: 000001CE; EmpireIndex:4; MoveToFleetAction#9, InitiatorGUID:1217, Context:EntityActionContext_Movement, 88->87 (Cost: 6) from 0 to 0.5466387.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000268, Ticket: 000001CF; EmpireIndex:5; MoveToFleetAction#7, InitiatorGUID:1261, Context:EntityActionContext_Movement, 15->21 (Cost: 4.26432) from 0.539705 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000269, Ticket: 000001D0; EmpireIndex:5; MoveToFleetAction#8, InitiatorGUID:1258, Context:EntityActionContext_Movement, 15->12 (Cost: 6) from 0 to 0.8200074.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#0000026A, Ticket: 000001D1; EmpireIndex:6; MoveToFleetAction#5, InitiatorGUID:1282, Context:EntityActionContext_Movement, 30->28 (Cost: 7) from 0 to 0.8208832.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:300PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1856,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.223"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:48:519PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1860,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.434"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:48:738PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1864,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.654"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:48:838OrderSTACKOrderUpdateVisibility#0000026B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:48:990PrismSTACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":176,"maxDecisionCount":16,"maxSyncronizationTime":722,"maxAnaysisTime":367,"maxStrategicTime":125,"maxDecisionTime":83,"maxActuatorTime":137,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.906"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:08:49:479OrderSTACKOrderUpdateVisibility#0000026C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:479OrderSTACKOrderUpdateQuests#0000026D, Ticket: 000001D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:614OrderSTACKOrderCompleteMoveToFleetAction#0000026E; EmpireIndex:5; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:614OrderSTACKOrderTerminateEntityAction#0000026F; EmpireIndex:5; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:631OrderSTACKOrderTerminateEntityAction#00000270; EmpireIndex:5; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:714OrderSTACKOrderUpdateVisibility#00000271
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:765OrderSTACKOrderCompleteMoveToFleetAction#00000272; EmpireIndex:2; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:765OrderSTACKOrderTerminateEntityAction#00000273; EmpireIndex:2; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:783OrderSTACKOrderUpdateVisibility#00000274
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:783OrderSTACKOrderTerminateEntityAction#00000275; EmpireIndex:2; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:884OrderSTACKOrderMoveIdleFleets#00000276; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:902OrderSTACKOrderEntityAction#00000277, Ticket: 000001D3; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1105, Context:EntityActionContext_Movement, 99->98 (Cost: 6) from 0 to 0.6549218.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:902OrderSTACKOrderEntityAction#00000278, Ticket: 000001D4; EmpireIndex:0; MoveToFleetAction#7, InitiatorGUID:1102, Context:EntityActionContext_Movement, 99->98 (Cost: 4.1614) from 0.5457681 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:935OrderSTACKOrderCompleteMoveToFleetAction#00000279; EmpireIndex:4; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:49:935OrderSTACKOrderTerminateEntityAction#0000027A; EmpireIndex:4; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:037AISTACK[AI] [Event]Remove 82 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:50:037AISTACK[AI] [Event]Remove EventTutorial_TechnologySelected,EventResearchQueued,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:50:037AISTACK[AI] [Event]keep 48 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:50:037AISTACK[AI] [Event]keep EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:50:053GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:136GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:203AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:50:271GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:287AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:50:287AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:50:304OrderSTACKOrderEntityAction#0000027B, Ticket: 000001D5; EmpireIndex:20; GoToFleetAction#3, InitiatorGUID:1411, Context:Path: 13->14, Path: Path: 13->14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:304OrderSTACKOrderCompleteMoveToFleetAction#0000027C; EmpireIndex:3; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:304OrderSTACKOrderTerminateEntityAction#0000027D; EmpireIndex:3; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:322OrderSTACKOrderEntityAction#0000027E, Ticket: 000001D6; EmpireIndex:20; MoveToFleetAction#4, InitiatorGUID:1411, Context:EntityActionContext_Movement, 13->14 (Cost: 9.027873) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:322AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:50:322AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:50:337OrderSTACKOrderActivateLaw#0000027F, Ticket: 000001D7; EmpireIndex:1; LawDefinitionName:LawP05L02, IsForced:False, LawGUID:1891
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:337OrderSTACKOrderActivateLaw#00000280, Ticket: 000001D8; EmpireIndex:1; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1892
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderActivateLaw#00000281, Ticket: 000001D9; EmpireIndex:2; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1893
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderActivateLaw#00000282, Ticket: 000001DA; EmpireIndex:4; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1894
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderCancelLaw#00000283, Ticket: 000001DB; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:353OrderSTACKOrderActivateLaw#00000284, Ticket: 000001DC; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1895
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:353GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:353AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:50:353OrderSTACKOrderCancelLaw#00000285, Ticket: 000001DE; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:081OrderSTACKOrderUpdateVisibility#00000286
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:096OrderSTACKOrderUpdateQuests#00000287, Ticket: 000001DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:215OrderSTACKOrderCompleteMoveToFleetAction#00000288; EmpireIndex:0; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:215OrderSTACKOrderTerminateEntityAction#00000289; EmpireIndex:0; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:233OrderSTACKOrderTerminateEntityAction#0000028A; EmpireIndex:0; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:265GameplaySTACKfleet action with feedback 5 finished : ETA 695.224067687988, Game.Time 696.227409362793, true ETA 696.224067687988
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:51:265OrderSTACKOrderTerminateEntityAction#0000028B; EmpireIndex:4; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:328AISTACK[AI] [Event]Remove 48 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:52:328AISTACK[AI] [Event]Remove EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:52:328AISTACK[AI] [Event]keep 30 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:52:328AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventCuriosityDiscoveredWithFleet, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:52:345GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:379OrderSTACKOrderUpdateVisibility#0000028C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:379OrderSTACKOrderUpdateQuests#0000028D, Ticket: 000001E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:429GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:563GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderCompleteMoveToFleetAction#0000028E; EmpireIndex:5; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderUpdateVisibility#0000028F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderTerminateEntityAction#00000290; EmpireIndex:5; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderUpdateQuests#00000291, Ticket: 000001E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:613AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:52:613AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:52:630OrderSTACKOrderActivateLaw#00000292, Ticket: 000001E2; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1897
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630GameplaySTACKfleet action with feedback 10 started : ETA 699.593681335449
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderEntityAction#00000293, Ticket: 000001E3; EmpireIndex:4; ExpeditionFleetAction#10, InitiatorGUID:1211, Context:Curiosity_Loot_Signal_Era1 on Zozmanos III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630GameplaySTACKfleet action with feedback 9 started : ETA 699.594673156738
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderEntityAction#00000294, Ticket: 000001E5; EmpireIndex:5; ColonizeFleetAction#9, InitiatorGUID:1261, Context:Nair III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderActivateLaw#00000295, Ticket: 000001E6; EmpireIndex:7; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1902
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:631GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:631AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:631DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:631DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:748OrderSTACKOrderCompleteMoveToFleetAction#00000296; EmpireIndex:4; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:748OrderSTACKOrderTerminateEntityAction#00000297; EmpireIndex:4; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:867OrderSTACKOrderUpdateVisibility#00000298
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:867OrderSTACKOrderUpdateQuests#00000299, Ticket: 000001EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderCompleteMoveToFleetAction#0000029A; EmpireIndex:3; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderCompleteMoveToFleetAction#0000029B; EmpireIndex:6; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderTerminateEntityAction#0000029C; EmpireIndex:3; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderTerminateEntityAction#0000029D; EmpireIndex:6; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:53:507OrderSTACKOrderCompleteMoveToFleetAction#0000029E; EmpireIndex:1; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:53:507OrderSTACKOrderTerminateEntityAction#0000029F; EmpireIndex:1; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:53:862OrderSTACKOrderCompleteMoveToFleetAction#000002A0; EmpireIndex:1; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:53:862OrderSTACKOrderTerminateEntityAction#000002A1; EmpireIndex:1; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:283OrderSTACKOrderCompleteMoveToFleetAction#000002A2; EmpireIndex:0; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:284OrderSTACKOrderTerminateEntityAction#000002A3; EmpireIndex:0; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:621AISTACK[AI] [Event]Remove 30 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:54:621AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventCuriosityDiscoveredWithFleet, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:54:621AISTACK[AI] [Event]keep 38 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:54:621AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:54:637GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:722GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:838GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:906AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:54:906AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:54:922AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:360OrderSTACKOrderUpdateVisibility#000002A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665GameplaySTACKfleet action with feedback 10 finished : ETA 699.593681335449, Game.Time 700.608024597168, true ETA 700.593681335449
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665GameplaySTACKfleet action with feedback 9 finished : ETA 699.594673156738, Game.Time 700.608024597168, true ETA 700.594673156738
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A5; EmpireIndex:4; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A6; EmpireIndex:5; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderCompleteMoveToFleetAction#000002A7; EmpireIndex:20; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderColonize#000002A8; EmpireIndex:5, PlanetGUID:157, FleetGUID:1261, ColonyShipGUID:1263, HangarGUID:1899, ColonizedStarsystemGUID:1898, ColonizedPlanetGUID:1900, PropagandaGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A9; EmpireIndex:20; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:672OrderSTACKOrderUpdateAutoImprovements#000002AA, ColonizedStarSystemGUID:1898, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:55:672OrderSTACKOrderTerminateEntityAction#000002AB; EmpireIndex:20; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:56:910AISTACK[AI] [Event]Remove 38 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:56:910AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:56:910AISTACK[AI] [Event]keep 34 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:56:910AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventFleetDocked,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:56:927GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:010GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:610GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:642AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:57:642AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:57:659DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:659DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:659AISTACK[AI] Cancel task 124 : can find context 1261 : for empire 5 [AI1]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:57:675AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:57:691DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:691DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:691GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:691AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:57:691AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:58:587OrderSTACKOrderEntityAction#000002AC, Ticket: 000001F7; EmpireIndex:0; GoToFleetAction#8, InitiatorGUID:1102, Context:Path: 98->97, Path: Path: 98->97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:58:603OrderSTACKOrderEntityAction#000002AD, Ticket: 000001F8; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID:1102, Context:EntityActionContext_Movement, 98->97 (Cost: 0.8386002) from 0 to 0.09688657.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:698AISTACK[AI] [Event]Remove 34 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:59:698AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventFleetDocked,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:59:698AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:59:698AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:08:59:715GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:801GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:901GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:951AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:59:951AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:59:968DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:968AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:59:968AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:08:59:984GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:08:59:985AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:300OrderSTACKOrderUpdateVisibility#000002AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:369GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:369OrderSTACKOrderCompleteMoveToFleetAction#000002AF; EmpireIndex:0; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:369OrderSTACKOrderTerminateEntityAction#000002B0; EmpireIndex:0; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:383AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:01:400GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:400OrderSTACKOrderAIClientStateChange#000002B1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:400AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:570GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:570AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:570GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:603GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:703GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:737GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:871GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:905GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:922GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:01:989GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:008GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:008GameplaySTACKAdd 1 experience to ship Ship#1104
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:008GameplaySTACKAdd 1 experience to ship Ship#1107
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:023GameplaySTACKAdd 1 experience to ship Ship#1133
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:023GameplaySTACKAdd 1 experience to ship Ship#1136
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:040GameplaySTACKAdd 1 experience to ship Ship#1824
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:040GameplaySTACKAdd 1 experience to ship Ship#1172
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:057GameplaySTACKAdd 1 experience to ship Ship#1190
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:057GameplaySTACKAdd 1 experience to ship Ship#1193
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1213
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1219
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1234
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:090GameplaySTACKAdd 1 experience to ship Ship#1260
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:107GameplaySTACKAdd 1 experience to ship Ship#1281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:107GameplaySTACKAdd 1 experience to ship Ship#1284
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:125GameplaySTACKAdd 1 experience to ship Ship#1309
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:125GameplaySTACKAdd 1 experience to ship Ship#1312
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1404
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1406
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1408
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1415
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1417
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1419
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:343GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:444GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:510GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:510DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:510GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:510RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:538QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:538QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:571PrismSTACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:02.502"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:02:605OrderSTACKOrderUpdateDustInflation#000002B2; DustGlobalProduction:370.4916
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:672OrderSTACKOrderUpdateBestSystem#000002B3; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:672OrderSTACKOrderUpdateBestSystem#000002B4; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:672OrderSTACKOrderUpdateVisibility#000002B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:740GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:824GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:858GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:891NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:891RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:02:891GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:190RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at AutoSaveGame in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:190GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210PrismSTACKTurn end: {"turn":2,"turnDuration":14,"dustperturn":25.77357,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:02.842"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:03:210GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderUpdateBestSystem#000002B6; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderUpdateBestSystem#000002B7; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002B8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002B9; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BA; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BB; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BC; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BD; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BE; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BF; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C0; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C1; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C2; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C3; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:302GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:302GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:402GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:03:402AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:03:402AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:03:402AISTACK[AI] [Event]keep 16 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:03:402AISTACK[AI] [Event]keep EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:04:327AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:04:344DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:361GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:411PrismSTACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":186,"maxDecisionCount":6,"maxSyncronizationTime":935,"maxAnaysisTime":171,"maxStrategicTime":137,"maxDecisionTime":47,"maxActuatorTime":53,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:04.327"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:761GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:769GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:769GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:769OrderSTACKOrderAIClientStateChange#000002C4; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:769AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:769AISTACKStart 64 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002C5, Ticket: 000001FB; EmpireIndex:20; GoToFleetAction#5, InitiatorGUID:1411, Context:Path: 14->11, Path: Path: 14->11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C6, Ticket: 000001FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C7, Ticket: 000001FD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C8, Ticket: 000001FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C9, Ticket: 000001FF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CA, Ticket: 00000200
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CB, Ticket: 00000201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CC, Ticket: 00000202
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CD, Ticket: 00000203; EmpireIndex:1; GoToFleetAction#7, InitiatorGUID:1134, Context:Path: 38, Path: Path: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CE, Ticket: 00000204; EmpireIndex:1; GoToFleetAction#8, InitiatorGUID:1131, Context:Path: 34, Path: Path: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CF, Ticket: 00000205; EmpireIndex:2; GoToFleetAction#11, InitiatorGUID:1826, Context:Path: 41->42->45, Path: Path: 41->42->45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002D0, Ticket: 00000206; EmpireIndex:2; ComplimentEmpireAction#12, InitiatorGUID:1002, Context:Empire 12 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D1, Ticket: 00000207
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D2, Ticket: 00000208
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D3, Ticket: 00000209
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D4, Ticket: 0000020A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D5, Ticket: 0000020B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D6, Ticket: 0000020C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D7, Ticket: 0000020D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D8, Ticket: 0000020E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D9, Ticket: 0000020F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DA, Ticket: 00000210
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DB, Ticket: 00000211
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DC, Ticket: 00000212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DD, Ticket: 00000213
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DE, Ticket: 00000214
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002DF, Ticket: 00000215; EmpireIndex:3; GoToFleetAction#8, InitiatorGUID:1191, Context:Path: 79, Path: Path: 79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002E0, Ticket: 00000216; EmpireIndex:3; GoToFleetAction#9, InitiatorGUID:1188, Context:Path: 89, Path: Path: 89
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E1, Ticket: 00000217
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E2, Ticket: 00000218
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E3, Ticket: 00000219
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E4, Ticket: 0000021A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E5, Ticket: 0000021B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E6, Ticket: 0000021C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E7, Ticket: 0000021D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCancelLaw#000002E8, Ticket: 0000021E; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002E9, Ticket: 0000021F; EmpireIndex:4; GoToFleetAction#11, InitiatorGUID:1217, Context:Path: 87, Path: Path: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002EA, Ticket: 00000220; EmpireIndex:4; GoToFleetAction#12, InitiatorGUID:1232, Context:Path: 104, Path: Path: 104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EB, Ticket: 00000221
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EC, Ticket: 00000222
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002ED, Ticket: 00000223
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EE, Ticket: 00000224
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EF, Ticket: 00000225
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F0, Ticket: 00000226
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F1, Ticket: 00000227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002F2, Ticket: 00000228; EmpireIndex:5; GoToFleetAction#10, InitiatorGUID:1258, Context:Path: 12, Path: Path: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F3, Ticket: 00000229
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F4, Ticket: 0000022A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F5, Ticket: 0000022B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F6, Ticket: 0000022C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F7, Ticket: 0000022D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F8, Ticket: 0000022E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F9, Ticket: 0000022F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002FA, Ticket: 00000230; EmpireIndex:6; GoToFleetAction#6, InitiatorGUID:1282, Context:Path: 28, Path: Path: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FB, Ticket: 00000231
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FC, Ticket: 00000232
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FD, Ticket: 00000233
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FE, Ticket: 00000234
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FF, Ticket: 00000235
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000300, Ticket: 00000236
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000301, Ticket: 00000237
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCreateShipDesign#00000302, Ticket: 00000239; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCancelLaw#00000303, Ticket: 0000023A; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:787AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000304, Ticket: 0000023B; EmpireIndex:1; MoveToFleetAction#9, InitiatorGUID:1131, Context:EntityActionContext_Movement, 37->34 (Cost: 5.460916) from 0.6223672 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000305, Ticket: 0000023C; EmpireIndex:1; MoveToFleetAction#10, InitiatorGUID:1134, Context:EntityActionContext_Movement, 37->38 (Cost: 6.06362) from 0.5688436 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000306, Ticket: 0000023D; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID:1826, Context:EntityActionContext_Movement, 41->42 (Cost: 6) from 0 to 0.7844485.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000307, Ticket: 0000023E; EmpireIndex:3; MoveToFleetAction#10, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 0.9855744) from 0.9241024 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000308, Ticket: 0000023F; EmpireIndex:3; MoveToFleetAction#11, InitiatorGUID:1191, Context:EntityActionContext_Movement, 78->79 (Cost: 1.366436) from 0.8366765 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000309, Ticket: 00000240; EmpireIndex:4; MoveToFleetAction#13, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 1.769658) from 0.8496423 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030A, Ticket: 00000241; EmpireIndex:4; MoveToFleetAction#14, InitiatorGUID:1217, Context:EntityActionContext_Movement, 88->87 (Cost: 4.976171) from 0.5466387 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030B, Ticket: 00000242; EmpireIndex:5; MoveToFleetAction#11, InitiatorGUID:1258, Context:EntityActionContext_Movement, 15->12 (Cost: 1.317007) from 0.8200074 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030C, Ticket: 00000243; EmpireIndex:6; MoveToFleetAction#7, InitiatorGUID:1282, Context:EntityActionContext_Movement, 30->28 (Cost: 1.527401) from 0.8208832 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030D, Ticket: 00000244; EmpireIndex:20; MoveToFleetAction#6, InitiatorGUID:1411, Context:EntityActionContext_Movement, 14->11 (Cost: 6.592216) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:017OrderSTACKOrderUpdateVisibility#0000030E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:017OrderSTACKOrderUpdateQuests#0000030F, Ticket: 00000245
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:152OrderSTACKOrderCompleteMoveToFleetAction#00000310; EmpireIndex:3; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:152OrderSTACKOrderTerminateEntityAction#00000311; EmpireIndex:3; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:169OrderSTACKOrderTerminateEntityAction#00000312; EmpireIndex:3; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:203OrderSTACKOrderCompleteMoveToFleetAction#00000313; EmpireIndex:5; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:203OrderSTACKOrderTerminateEntityAction#00000314; EmpireIndex:5; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:220OrderSTACKOrderTerminateEntityAction#00000315; EmpireIndex:5; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:236OrderSTACKOrderCompleteMoveToFleetAction#00000316; EmpireIndex:3; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:236OrderSTACKOrderTerminateEntityAction#00000317; EmpireIndex:3; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:253OrderSTACKOrderTerminateEntityAction#00000318; EmpireIndex:3; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:270OrderSTACKOrderUpdateVisibility#00000319
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:270OrderSTACKOrderUpdateQuests#0000031A, Ticket: 00000246
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:287OrderSTACKOrderCompleteMoveToFleetAction#0000031B; EmpireIndex:6; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:287OrderSTACKOrderTerminateEntityAction#0000031C; EmpireIndex:6; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:304OrderSTACKOrderTerminateEntityAction#0000031D; EmpireIndex:6; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:405OrderSTACKOrderCompleteMoveToFleetAction#0000031E; EmpireIndex:4; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:405OrderSTACKOrderTerminateEntityAction#0000031F; EmpireIndex:4; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:422OrderSTACKOrderTerminateEntityAction#00000320; EmpireIndex:4; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:911OrderSTACKOrderUpdateVisibility#00000321
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:05:911OrderSTACKOrderUpdateQuests#00000322, Ticket: 00000247
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:182OrderSTACKOrderMoveIdleFleets#00000323; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:199OrderSTACKOrderEntityAction#00000324, Ticket: 00000248; EmpireIndex:0; MoveToFleetAction#10, InitiatorGUID:1102, Context:EntityActionContext_Movement, 98->97 (Cost: 5) from 0.09688657 to 0.674555.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:199OrderSTACKOrderEntityAction#00000325, Ticket: 00000249; EmpireIndex:0; MoveToFleetAction#11, InitiatorGUID:1105, Context:EntityActionContext_Movement, 99->98 (Cost: 3.1614) from 0.6549218 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:418OrderSTACKOrderUpdateVisibility#00000326
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:418OrderSTACKOrderUpdateQuests#00000327, Ticket: 0000024A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:434OrderSTACKOrderCompleteMoveToFleetAction#00000328; EmpireIndex:4; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:434OrderSTACKOrderTerminateEntityAction#00000329; EmpireIndex:4; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:452OrderSTACKOrderTerminateEntityAction#0000032A; EmpireIndex:4; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:586AISTACK[AI] [Event]Remove 16 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:06:586AISTACK[AI] [Event]Remove EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:06:586AISTACK[AI] [Event]keep 82 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:06:586AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:06:602GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:670OrderSTACKOrderUpdateVisibility#0000032B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:686GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:803GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderCompleteMoveToFleetAction#0000032C; EmpireIndex:1; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderUpdateVisibility#0000032D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderTerminateEntityAction#0000032E; EmpireIndex:1; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderUpdateQuests#0000032F, Ticket: 0000024B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:837OrderSTACKOrderTerminateEntityAction#00000330; EmpireIndex:1; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:872AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:06:872AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:06:887OrderSTACKOrderQueueResearch#00000331, Ticket: 0000024C; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1909, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderQueueResearch#00000332, Ticket: 0000024D; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1910, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderEntityAction#00000333, Ticket: 0000024E; EmpireIndex:2; ComplimentEmpireAction#14, InitiatorGUID:1002, Context:Empire 19 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderActivateLaw#00000334, Ticket: 0000024F; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1911
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderActivateLaw#00000335, Ticket: 00000250; EmpireIndex:7; LawDefinitionName:LawP05L02Republic, IsForced:False, LawGUID:1912
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:888AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderCancelLaw#00000336, Ticket: 00000252; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderCompleteMoveToFleetAction#00000337; EmpireIndex:1; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderTerminateEntityAction#00000338; EmpireIndex:1; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:06:921OrderSTACKOrderTerminateEntityAction#00000339; EmpireIndex:1; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:190OrderSTACKOrderCompleteMoveToFleetAction#0000033A; EmpireIndex:0; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:190OrderSTACKOrderTerminateEntityAction#0000033B; EmpireIndex:0; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:208OrderSTACKOrderTerminateEntityAction#0000033C; EmpireIndex:0; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:646OrderSTACKOrderUpdateVisibility#0000033D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:746OrderSTACKOrderCompleteMoveToFleetAction#0000033E; EmpireIndex:0; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:07:746OrderSTACKOrderTerminateEntityAction#0000033F; EmpireIndex:0; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:08:304OrderSTACKOrderUpdateVisibility#00000340
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:08:809OrderSTACKOrderUpdateVisibility#00000341
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:08:878AISTACK[AI] [Event]Remove 82 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:08:878AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:08:878AISTACK[AI] [Event]keep 25 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:08:878AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventFleetDocked,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:08:893GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:08:977GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:094GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderCompleteMoveToFleetAction#00000342; EmpireIndex:2; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderUpdateVisibility#00000343
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderTerminateEntityAction#00000344; EmpireIndex:2; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:144OrderSTACKOrderCompleteMoveToFleetAction#00000345; EmpireIndex:20; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:144OrderSTACKOrderTerminateEntityAction#00000346; EmpireIndex:20; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:161OrderSTACKOrderTerminateEntityAction#00000347; EmpireIndex:20; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:161AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:09:161AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 12 started : ETA 716.13916015625
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#00000348, Ticket: 00000253; EmpireIndex:3; ExpeditionFleetAction#12, InitiatorGUID:1191, Context:Curiosity_Loot_Atmospheric_Era1 on Vega V(Planet 4) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 13 started : ETA 716.140159606934
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#00000349, Ticket: 00000254; EmpireIndex:3; ColonizeFleetAction#13, InitiatorGUID:1188, Context:Mizar I(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034A, Ticket: 00000257; EmpireIndex:4; GoToFleetAction#15, InitiatorGUID:1217, Context:Path: 87->88->103, Path: Path: 87->88->103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 16 started : ETA 716.141159057617
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034B, Ticket: 00000258; EmpireIndex:4; ColonizeFleetAction#16, InitiatorGUID:1232, Context:Primus I(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 12 started : ETA 716.141159057617
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034C, Ticket: 00000259; EmpireIndex:5; ExpeditionFleetAction#12, InitiatorGUID:1258, Context:Curiosity_Loot_Atmospheric_Era1 on Syrma I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 8 started : ETA 716.142158508301
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034D, Ticket: 0000025A; EmpireIndex:6; ExpeditionFleetAction#8, InitiatorGUID:1282, Context:Curiosity_PlanetAnomaly30 on Andromeda I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderActivateLaw#0000034E, Ticket: 0000025C; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1923
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:09:195OrderSTACKOrderEntityAction#0000034F, Ticket: 0000025D; EmpireIndex:4; MoveToFleetAction#17, InitiatorGUID:1217, Context:EntityActionContext_Movement, 87->88 (Cost: 1.023829) from 0 to 0.09327748.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:166AISTACK[AI] [Event]Remove 25 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:11:166AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventFleetDocked,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:11:166AISTACK[AI] [Event]keep 10 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:11:166AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:11:183GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:267GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:384GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:435AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:11:435AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:11:451OrderSTACKOrderEntityAction#00000350, Ticket: 0000025E; EmpireIndex:1; GoToFleetAction#11, InitiatorGUID:1134, Context:Path: 38->39, Path: Path: 38->39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:451AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:11:451AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP05L02Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:11:469OrderSTACKOrderEntityAction#00000351, Ticket: 00000264; EmpireIndex:1; MoveToFleetAction#12, InitiatorGUID:1134, Context:EntityActionContext_Movement, 38->39 (Cost: 1.93638) from 0 to 0.2186449.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:041OrderSTACKOrderCompleteMoveToFleetAction#00000352; EmpireIndex:4; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:041OrderSTACKOrderTerminateEntityAction#00000353; EmpireIndex:4; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 13 finished : ETA 716.140159606934, Game.Time 717.155380249023, true ETA 717.140159606934
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 12 finished : ETA 716.13916015625, Game.Time 717.155380249023, true ETA 717.13916015625
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 16 finished : ETA 716.141159057617, Game.Time 717.155380249023, true ETA 717.141159057617
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 12 finished : ETA 716.141159057617, Game.Time 717.155380249023, true ETA 717.141159057617
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACKfleet action with feedback 8 finished : ETA 716.142158508301, Game.Time 717.155380249023, true ETA 717.142158508301
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000354; EmpireIndex:3; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000355; EmpireIndex:3; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000356; EmpireIndex:4; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000357; EmpireIndex:5; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000358; EmpireIndex:6; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACKAdd 5 experience to ship Ship#1284
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderColonize#00000359; EmpireIndex:3, PlanetGUID:610, FleetGUID:1188, ColonyShipGUID:1190, HangarGUID:1915, ColonizedStarsystemGUID:1914, ColonizedPlanetGUID:1916, PropagandaGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderColonize#0000035A; EmpireIndex:4, PlanetGUID:736, FleetGUID:1232, ColonyShipGUID:1234, HangarGUID:1919, ColonizedStarsystemGUID:1918, ColonizedPlanetGUID:1920, PropagandaGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderUpdateAutoImprovements#0000035B, ColonizedStarSystemGUID:1914, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:12:242OrderSTACKOrderUpdateAutoImprovements#0000035C, ColonizedStarSystemGUID:1918, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:098OrderSTACKOrderEntityAction#0000035D, Ticket: 00000265; EmpireIndex:0; GoToFleetAction#12, InitiatorGUID:1105, Context:Path: 98->96, Path: Path: 98->96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:115OrderSTACKOrderEntityAction#0000035E, Ticket: 00000266; EmpireIndex:0; MoveToFleetAction#13, InitiatorGUID:1105, Context:EntityActionContext_Movement, 98->96 (Cost: 2.8386) from 0 to 0.431839.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:450AISTACK[AI] [Event]Remove 10 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:13:450AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:13:450AISTACK[AI] [Event]keep 62 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:13:450AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:13:467GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:551GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:669GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:685AISTACK[AI] Cancel task 105 : can find context 1188 : for empire 3 [AI1]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:13:702AISTACK[AI] Cancel task 108 : can find context 1232 : for empire 4 [AI1]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:13:719AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:13:719AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:13:735OrderSTACKOrderEntityAction#0000035F, Ticket: 00000267; EmpireIndex:3; GoToFleetAction#14, InitiatorGUID:1191, Context:Path: 79->80, Path: Path: 79->80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:735OrderSTACKOrderEntityAction#00000360, Ticket: 00000268; EmpireIndex:5; GoToFleetAction#13, InitiatorGUID:1258, Context:Path: 12->10, Path: Path: 12->10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:735OrderSTACKOrderEntityAction#00000361, Ticket: 00000269; EmpireIndex:6; GoToFleetAction#9, InitiatorGUID:1282, Context:Path: 28->29, Path: Path: 28->29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:735DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:735GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:735AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:752OrderSTACKOrderEntityAction#00000362, Ticket: 0000026C; EmpireIndex:3; MoveToFleetAction#15, InitiatorGUID:1191, Context:EntityActionContext_Movement, 79->80 (Cost: 3.883564) from 0 to 0.489714.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:753OrderSTACKOrderEntityAction#00000363, Ticket: 0000026D; EmpireIndex:5; MoveToFleetAction#14, InitiatorGUID:1258, Context:EntityActionContext_Movement, 12->10 (Cost: 1.682993) from 0 to 0.2453296.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:13:753OrderSTACKOrderEntityAction#00000364, Ticket: 0000026E; EmpireIndex:6; MoveToFleetAction#10, InitiatorGUID:1282, Context:EntityActionContext_Movement, 28->29 (Cost: 3.139265) from 0 to 0.3464089.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:14:156OrderSTACKOrderUpdateVisibility#00000365
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:14:578OrderSTACKOrderCompleteMoveToFleetAction#00000366; EmpireIndex:1; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:14:578OrderSTACKOrderTerminateEntityAction#00000367; EmpireIndex:1; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:15:372GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:15:402AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:15:419GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:15:419OrderSTACKOrderAIClientStateChange#00000368; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:15:419AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:212OrderSTACKOrderUpdateVisibility#00000369
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:415OrderSTACKOrderCompleteMoveToFleetAction#0000036A; EmpireIndex:0; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:415OrderSTACKOrderTerminateEntityAction#0000036B; EmpireIndex:0; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:735OrderSTACKOrderCompleteMoveToFleetAction#0000036C; EmpireIndex:5; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:735OrderSTACKOrderTerminateEntityAction#0000036D; EmpireIndex:5; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:16:851OrderSTACKOrderUpdateVisibility#0000036E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderCompleteMoveToFleetAction#0000036F; EmpireIndex:6; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderUpdateVisibility#00000370
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderTerminateEntityAction#00000371; EmpireIndex:6; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:424OrderSTACKOrderCompleteMoveToFleetAction#00000372; EmpireIndex:3; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:424OrderSTACKOrderTerminateEntityAction#00000373; EmpireIndex:3; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:559GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:559AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:559GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:592GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:694GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:728GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:862GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:896GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:914GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:980GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:998GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:998GameplaySTACKAdd 1 experience to ship Ship#1104
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:17:998GameplaySTACKAdd 1 experience to ship Ship#1107
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:015GameplaySTACKAdd 1 experience to ship Ship#1133
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:015GameplaySTACKAdd 1 experience to ship Ship#1136
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:031GameplaySTACKAdd 1 experience to ship Ship#1824
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:031GameplaySTACKAdd 1 experience to ship Ship#1172
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:047GameplaySTACKAdd 1 experience to ship Ship#1193
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:065GameplaySTACKAdd 1 experience to ship Ship#1213
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:065GameplaySTACKAdd 1 experience to ship Ship#1219
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:082GameplaySTACKAdd 1 experience to ship Ship#1260
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:099GameplaySTACKAdd 1 experience to ship Ship#1281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:099GameplaySTACKAdd 1 experience to ship Ship#1284
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:114GameplaySTACKAdd 1 experience to ship Ship#1309
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:114GameplaySTACKAdd 1 experience to ship Ship#1312
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1404
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1406
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1408
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1415
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1417
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1419
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:335GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:434GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:516GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:516DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:516GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:516RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:537QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:571PrismSTACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:18.507"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:18:605OrderSTACKOrderUpdateDustInflation#00000374; DustGlobalProduction:426.2559
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateBestSystem#00000375; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateBestSystem#00000376; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateVisibility#00000377
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:739GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:823GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:858GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:890NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:890RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:18:890GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:215RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at AutoSaveGame in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:215GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239PrismSTACKTurn end: {"turn":3,"turnDuration":14,"dustperturn":25.7403336,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:18.840"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:19:239GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:247OrderSTACKOrderUpdateBestSystem#00000378; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:247OrderSTACKOrderUpdateBestSystem#00000379; EmpireIndex:22; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:326GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:326GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:426GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:19:426AISTACK[AI] [Event]Remove 62 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:19:426AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:19:426AISTACK[AI] [Event]keep 20 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:19:426AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:20:371AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:20:388DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:405GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:472PrismSTACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":186,"maxDecisionCount":5,"maxSyncronizationTime":955,"maxAnaysisTime":164,"maxStrategicTime":127,"maxDecisionTime":54,"maxActuatorTime":66,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:20.388"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:803GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:812GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:812GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:812OrderSTACKOrderAIClientStateChange#0000037A; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:812AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:812AISTACKStart 58 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:812AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000037B, Ticket: 0000026F; EmpireIndex:20; GoToFleetAction#7, InitiatorGUID:1411, Context:Path: 11->14, Path: Path: 11->14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037C, Ticket: 00000270
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037D, Ticket: 00000271
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037E, Ticket: 00000272
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037F, Ticket: 00000273
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000380, Ticket: 00000274
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000381, Ticket: 00000275
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000382, Ticket: 00000276
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#00000383, Ticket: 00000277; EmpireIndex:1; GoToFleetAction#13, InitiatorGUID:1131, Context:Path: 34->43, Path: Path: 34->43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000384, Ticket: 00000278
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000385, Ticket: 00000279
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000386, Ticket: 0000027A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000387, Ticket: 0000027B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000388, Ticket: 0000027C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000389, Ticket: 0000027D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038A, Ticket: 0000027E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000038B, Ticket: 0000027F; EmpireIndex:2; GoToFleetAction#15, InitiatorGUID:1826, Context:Path: 42->45, Path: Path: 42->45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038C, Ticket: 00000280
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038D, Ticket: 00000281
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038E, Ticket: 00000282
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038F, Ticket: 00000283
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000390, Ticket: 00000284
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000391, Ticket: 00000285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000392, Ticket: 00000286
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#00000393, Ticket: 00000287; EmpireIndex:3; OutpostActionBoostGrowthWithDust#16, InitiatorGUID:1914
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000394, Ticket: 00000288
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000395, Ticket: 00000289
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000396, Ticket: 0000028A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000397, Ticket: 0000028B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000398, Ticket: 0000028C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000399, Ticket: 0000028D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039A, Ticket: 0000028E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000039B, Ticket: 0000028F; EmpireIndex:4; OutpostActionBoostGrowthWithDust#18, InitiatorGUID:1918
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderCancelLaw#0000039C, Ticket: 00000290; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000039D, Ticket: 00000291; EmpireIndex:4; GoToFleetAction#19, InitiatorGUID:1217, Context:Path: 88->103, Path: Path: 88->103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039E, Ticket: 00000292
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039F, Ticket: 00000293
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A0, Ticket: 00000294
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A1, Ticket: 00000295
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A2, Ticket: 00000296
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A3, Ticket: 00000297
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A4, Ticket: 00000298
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A5, Ticket: 00000299
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A6, Ticket: 0000029A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A7, Ticket: 0000029B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A8, Ticket: 0000029C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A9, Ticket: 0000029D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AA, Ticket: 0000029E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AB, Ticket: 0000029F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AC, Ticket: 000002A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AD, Ticket: 000002A1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AE, Ticket: 000002A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AF, Ticket: 000002A3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B0, Ticket: 000002A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B1, Ticket: 000002A5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B2, Ticket: 000002A6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderCancelLaw#000003B3, Ticket: 000002A8; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B4, Ticket: 000002A9; EmpireIndex:1; MoveToFleetAction#14, InitiatorGUID:1131, Context:EntityActionContext_Movement, 34->43 (Cost: 7.902417) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B5, Ticket: 000002AA; EmpireIndex:2; MoveToFleetAction#16, InitiatorGUID:1826, Context:EntityActionContext_Movement, 41->42 (Cost: 1.648686) from 0.7844485 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B6, Ticket: 000002AB; EmpireIndex:4; MoveToFleetAction#20, InitiatorGUID:1217, Context:EntityActionContext_Movement, 87->88 (Cost: 6) from 0.09327748 to 0.6399162.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B7, Ticket: 000002AC; EmpireIndex:20; MoveToFleetAction#8, InitiatorGUID:1411, Context:EntityActionContext_Movement, 11->14 (Cost: 6.592216) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:21:093OrderSTACKOrderUpdateVisibility#000003B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:21:347OrderSTACKOrderCompleteMoveToFleetAction#000003B9; EmpireIndex:2; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:21:347OrderSTACKOrderTerminateEntityAction#000003BA; EmpireIndex:2; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:21:364OrderSTACKOrderEntityAction#000003BB, Ticket: 000002AD; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID:1826, Context:EntityActionContext_Movement, 42->45 (Cost: 4.351315) from 0 to 0.5055485.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:629AISTACK[AI] [Event]Remove 20 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:22:629AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:22:629AISTACK[AI] [Event]keep 18 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:22:629AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:22:647GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:731GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:830GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:847OrderSTACKOrderCompleteMoveToFleetAction#000003BC; EmpireIndex:4; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:847OrderSTACKOrderTerminateEntityAction#000003BD; EmpireIndex:4; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:897AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:22:897AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003BE, Ticket: 000002AE; EmpireIndex:1; GoToFleetAction#15, InitiatorGUID:1134, Context:Path: 39, Path: Path: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003BF, Ticket: 000002AF; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C0, Ticket: 000002B0; EmpireIndex:3; GoToFleetAction#17, InitiatorGUID:1191, Context:Path: 80, Path: Path: 80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderActivateLaw#000003C1, Ticket: 000002B1; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1929
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003C2, Ticket: 000002B2; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueResearch#000003C3, Ticket: 000002B3; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25TimeLords, ConstructionGameEntityGUID:1933, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C4, Ticket: 000002B4; EmpireIndex:5; GoToFleetAction#15, InitiatorGUID:1258, Context:Path: 10, Path: Path: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C5, Ticket: 000002B5; EmpireIndex:6; GoToFleetAction#11, InitiatorGUID:1282, Context:Path: 29, Path: Path: 29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003C6, Ticket: 000002B6; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderActivateLaw#000003C7, Ticket: 000002B8; EmpireIndex:7; LawDefinitionName:LawP04L01Republic, IsForced:False, LawGUID:1938
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003C8, Ticket: 000002B9; EmpireIndex:1; MoveToFleetAction#16, InitiatorGUID:1134, Context:EntityActionContext_Movement, 38->39 (Cost: 6.9199) from 0.2186449 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003C9, Ticket: 000002BA; EmpireIndex:3; MoveToFleetAction#18, InitiatorGUID:1191, Context:EntityActionContext_Movement, 79->80 (Cost: 4.046706) from 0.489714 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003CA, Ticket: 000002BB; EmpireIndex:5; MoveToFleetAction#16, InitiatorGUID:1258, Context:EntityActionContext_Movement, 12->10 (Cost: 5.177136) from 0.2453296 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003CB, Ticket: 000002BC; EmpireIndex:6; MoveToFleetAction#12, InitiatorGUID:1282, Context:EntityActionContext_Movement, 28->29 (Cost: 5.923045) from 0.3464089 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:23:049OrderSTACKOrderUpdateVisibility#000003CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:23:555OrderSTACKOrderUpdateVisibility#000003CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:23:555GameplaySTACK[DIPLOMACY] Empire#3 + Empire#15 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at UpdateEmpireSeen in :line 0
 at OwnVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at NodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:23:555OrderSTACKOrderUpdateQuests#000003CE, Ticket: 000002BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:061OrderSTACKOrderUpdateVisibility#000003CF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:062OrderSTACKOrderUpdateQuests#000003D0, Ticket: 000002BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderCompleteMoveToFleetAction#000003D1; EmpireIndex:3; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderUpdateVisibility#000003D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:146GameplaySTACK[DIPLOMACY] Empire#15 + Empire#3 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderTerminateEntityAction#000003D3; EmpireIndex:3; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:163OrderSTACKOrderTerminateEntityAction#000003D4; EmpireIndex:3; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderCompleteMoveToFleetAction#000003D5; EmpireIndex:5; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderUpdateVisibility#000003D6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderTerminateEntityAction#000003D7; EmpireIndex:5; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderUpdateQuests#000003D8, Ticket: 000002BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:416OrderSTACKOrderTerminateEntityAction#000003D9; EmpireIndex:5; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:786OrderSTACKOrderCompleteMoveToFleetAction#000003DA; EmpireIndex:6; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:786OrderSTACKOrderTerminateEntityAction#000003DB; EmpireIndex:6; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:804OrderSTACKOrderTerminateEntityAction#000003DC; EmpireIndex:6; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:854OrderSTACKOrderUpdateVisibility#000003DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:24:905AISTACK[AI] [Event]Remove 18 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:24:905AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:24:905AISTACK[AI] [Event]keep 62 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:24:905AISTACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:24:922GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:005GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:122GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderCompleteMoveToFleetAction#000003DE; EmpireIndex:1; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderUpdateVisibility#000003DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderTerminateEntityAction#000003E0; EmpireIndex:1; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderUpdateQuests#000003E1, Ticket: 000002C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:156OrderSTACKOrderTerminateEntityAction#000003E2; EmpireIndex:1; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:174AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:25:174AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:25:189OrderSTACKOrderEntityAction#000003E3, Ticket: 000002C1; EmpireIndex:3; ComplimentEmpireAction#19, InitiatorGUID:1003, Context:Empire 15 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderCompleteMoveToFleetAction#000003E4; EmpireIndex:20; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderUpdateVisibility#000003E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189GameplaySTACK[DIPLOMACY] Empire#1 + Empire#12 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at UpdateEmpireSeen in :line 0
 at OwnVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at NodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderTerminateEntityAction#000003E6; EmpireIndex:20; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderUpdateQuests#000003E7, Ticket: 000002C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderCompleteMoveToFleetAction#000003E8; EmpireIndex:2; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderTerminateEntityAction#000003E9; EmpireIndex:20; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderTerminateEntityAction#000003EA; EmpireIndex:2; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderCompleteMoveToFleetAction#000003EB; EmpireIndex:1; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderUpdateVisibility#000003EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:712GameplaySTACK[DIPLOMACY] Empire#12 + Empire#1 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderTerminateEntityAction#000003ED; EmpireIndex:1; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:25:729OrderSTACKOrderTerminateEntityAction#000003EE; EmpireIndex:1; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:197AISTACK[AI] [Event]Remove 62 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:27:197AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:27:197AISTACK[AI] [Event]keep 36 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:27:197AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:27:214GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:297GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:397GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:448AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003EF, Ticket: 000002C6; EmpireIndex:1; ComplimentEmpireAction#17, InitiatorGUID:1001, Context:Empire 12 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465GameplaySTACKfleet action with feedback 20 started : ETA 734.426788330078
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F0, Ticket: 000002C7; EmpireIndex:3; ExpeditionFleetAction#20, InitiatorGUID:1191, Context:Curiosity_Loot_Ruins_Era1 on Deneb I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F1, Ticket: 000002C9; EmpireIndex:5; GoToFleetAction#17, InitiatorGUID:1258, Context:Path: 10->12->18, Path: Path: 10->12->18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F2, Ticket: 000002CA; EmpireIndex:6; GoToFleetAction#13, InitiatorGUID:1282, Context:Path: 29->28->36, Path: Path: 29->28->36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:465AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:27:482OrderSTACKOrderEntityAction#000003F3, Ticket: 000002CD; EmpireIndex:5; MoveToFleetAction#18, InitiatorGUID:1258, Context:EntityActionContext_Movement, 10->12 (Cost: 0.8228641) from 0 to 0.1199488.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:27:482OrderSTACKOrderEntityAction#000003F4, Ticket: 000002CE; EmpireIndex:6; MoveToFleetAction#14, InitiatorGUID:1282, Context:EntityActionContext_Movement, 29->28 (Cost: 1.076955) from 0 to 0.1188389.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:463AISTACK[AI] [Event]Remove 36 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:29:463AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:29:463AISTACK[AI] [Event]keep 7 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:29:463AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:29:479GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:564GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:665GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:713AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:29:713AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:29:730GameplaySTACKfleet action with feedback 18 started : ETA 736.692329406738
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:730OrderSTACKOrderEntityAction#000003F5, Ticket: 000002CF; EmpireIndex:1; ColonizeFleetAction#18, InitiatorGUID:1134, Context:Teonha(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:730GameplaySTACKfleet action with feedback 19 started : ETA 736.693328857422
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:731OrderSTACKOrderEntityAction#000003F6, Ticket: 000002D0; EmpireIndex:1; ExpeditionFleetAction#19, InitiatorGUID:1131, Context:Curiosity_PlanetResource_Luxury04 on Imex I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:731GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:29:731AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:216OrderSTACKOrderCompleteMoveToFleetAction#000003F7; EmpireIndex:5; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:216OrderSTACKOrderTerminateEntityAction#000003F8; EmpireIndex:5; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:333OrderSTACKOrderCompleteMoveToFleetAction#000003F9; EmpireIndex:6; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:333OrderSTACKOrderTerminateEntityAction#000003FA; EmpireIndex:6; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:468GameplaySTACKfleet action with feedback 20 finished : ETA 734.426788330078, Game.Time 735.429481506348, true ETA 735.426788330078
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:468OrderSTACKOrderTerminateEntityAction#000003FB; EmpireIndex:3; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:30:468GameplaySTACKAdd 5 experience to ship Ship#1193
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:723AISTACK[AI] [Event]Remove 7 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:31:723AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:31:723AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:31:723AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:31:740GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:825GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:924GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:924AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:31:924AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:31:941OrderSTACKOrderEntityAction#000003FC, Ticket: 000002D2; EmpireIndex:20; GoToFleetAction#9, InitiatorGUID:1411, Context:Path: 14->11->24, Path: Path: 14->11->24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:958OrderSTACKOrderEntityAction#000003FD, Ticket: 000002D3; EmpireIndex:20; MoveToFleetAction#10, InitiatorGUID:1411, Context:EntityActionContext_Movement, 14->11 (Cost: 6.592216) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:975AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:31:992OrderSTACKOrderEntityAction#000003FE, Ticket: 000002D4; EmpireIndex:3; GoToFleetAction#21, InitiatorGUID:1191, Context:Path: 80->76, Path: Path: 80->76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:992GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:31:992AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:32:009OrderSTACKOrderEntityAction#000003FF, Ticket: 000002D6; EmpireIndex:3; MoveToFleetAction#22, InitiatorGUID:1191, Context:EntityActionContext_Movement, 80->76 (Cost: 1.203294) from 0 to 0.2252411.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:026OrderSTACKOrderUpdateVisibility#00000400
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:749GameplaySTACKfleet action with feedback 19 finished : ETA 736.693328857422, Game.Time 737.694938659668, true ETA 737.693328857422
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750GameplaySTACKfleet action with feedback 18 finished : ETA 736.692329406738, Game.Time 737.694938659668, true ETA 737.692329406738
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderTerminateEntityAction#00000401; EmpireIndex:1; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderTerminateEntityAction#00000402; EmpireIndex:1; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderColonize#00000403; EmpireIndex:1, PlanetGUID:287, FleetGUID:1134, ColonyShipGUID:1136, HangarGUID:1942, ColonizedStarsystemGUID:1941, ColonizedPlanetGUID:1943, PropagandaGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:750GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:32:756OrderSTACKOrderUpdateAutoImprovements#00000404, ColonizedStarSystemGUID:1941, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:33:984AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:33:984AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:33:984AISTACK[AI] [Event]keep 34 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:33:984AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:34:006GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:131GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:306GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:306AISTACK[AI] Cancel task 121 : can find context 1134 : for empire 1 [AI1]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:34:357AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:34:357AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:34:381GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:381AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:812OrderSTACKOrderUpdateVisibility#00000405
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:834OrderSTACKOrderCompleteMoveToFleetAction#00000406; EmpireIndex:3; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:34:834OrderSTACKOrderTerminateEntityAction#00000407; EmpireIndex:3; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:023OrderSTACKOrderUpdateVisibility#00000408
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:308OrderSTACKOrderCompleteMoveToFleetAction#00000409; EmpireIndex:20; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:308OrderSTACKOrderTerminateEntityAction#0000040A; EmpireIndex:20; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:331OrderSTACKOrderEntityAction#0000040B, Ticket: 000002D8; EmpireIndex:20; MoveToFleetAction#11, InitiatorGUID:1411, Context:EntityActionContext_Movement, 11->24 (Cost: 1.815567) from 0 to 0.189234.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:378AISTACK[AI] [Event]Remove 34 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:36:378AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:36:378AISTACK[AI] [Event]keep 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:36:378AISTACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:36:401GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:527GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:681GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:725AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:36:725AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:36:750OrderSTACKOrderEntityAction#0000040C, Ticket: 000002D9; EmpireIndex:1; OutpostActionBoostGrowthWithDust#20, InitiatorGUID:1941
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:750GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:36:750AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:38:729AISTACK[AI] [Event]Remove 2 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:38:729AISTACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:38:729AISTACK[AI] [Event]keep 1 events [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:38:729AISTACK[AI] [Event]keep EventOutpostActionStarted, [AI1]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:38:752GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:38:888GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:026GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:072AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:39:072AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:39:072AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:39:095OrderSTACKOrderAIClientStateChange#0000040D; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:095AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:096GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:096AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:182OrderSTACKOrderUpdateVisibility#0000040E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:421OrderSTACKOrderCompleteMoveToFleetAction#0000040F; EmpireIndex:20; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:421OrderSTACKOrderTerminateEntityAction#00000410; EmpireIndex:20; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:805RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at SaveGame in :line 0
 at OnSaveCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:09:39:805AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:09:39:805AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:39:805AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:09:39:846GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:39:846AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:09:46:263DefaultSTACKExitToDesktop
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:09:46:264DefaultSTACKApplication is shutting down...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Quit in :line 0
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:09:47:678DefaultSTACKApplication shudown complete.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:09:47:678AudioSTACKThe Wwise sound engine has been released.
 at ReleaseWwise in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AISTACKStart AI1 releasing
 at UnloadCurrentAI in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKReleasing all audio modules...
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank Default_SoundBank (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_GUI (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_Music (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_Ambiances (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_GroundBattle (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank Event (552206120)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKThe audio manager has been released.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKSteam achievement manager has been released.
 at Releasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKMemoryStreamPool: 9 pooled streams.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:09:47:678AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'E.N.F.E.R' released. [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Communication' released. [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Debug' released. [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Diagnostics' released. [AI1]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACKAI modules released
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACKAI modules disposed
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACKAI app domain unloaded
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACKAI1 has been correctly released
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:09:47:678AISTACKAI1 has been released in 1075.8026ms
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0