Wednesday, 16 October 2019 14:54
ENDLESS SPACE 2 V1.5.10.44712 S5 GOLD-Public (64-bit)
Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
14:54:32:998DefaultSTACKStarting the application, version is V1.5.10.44712 S5 GOLD-Public (64-bit)...
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14:54:32:999DefaultSTACKRunning 64-bit mode...
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14:54:32:999DefaultSTACKGame directory is "D:\Toby's Saved Files\My Documents\Endless Space 2".
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14:54:32:999DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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14:54:32:999DefaultSTACK[Steam] Steam user id is '0x0110000104d2c32b'.
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14:54:32:999DefaultSTACK[Steam] Steam user name is 'Fuzzball'.
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14:54:32:999DefaultSTACKLoading registry file 'C:/Steam SSD Library/steamapps/common/Endless Space 2\Registry.xml'...
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14:54:32:999DefaultSTACKRegistry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Registry.xml' does not exist.
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14:54:32:999DefaultSTACKLoading registry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Users\80921387\Registry.xml'...
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14:54:33:147AudioSTACKInitializing the Wwise sound engine...
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14:54:33:147AudioSTACKSound engine initialized.
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14:54:33:147AudioSTACK4 audio modules have been loaded.
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14:54:33:147Audio, DataSTACK901 LipSync Data successfully loaded
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14:54:33:147DefaultSTACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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14:54:33:147DefaultSTACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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14:54:33:147DefaultSTACKHello 'Fuzzball'!
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14:54:33:147DefaultSTACKChanging display settings to 1920x1080, 60Hz...
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14:54:33:147DefaultSTACK... skipped change because resolution remains the same.
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14:54:33:147DefaultSTACKSetting the general quality level to '4'.
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14:54:34:446DefaultSTACKCurrent game language is 'english'.
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14:54:34:446HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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14:54:34:596PrismSTACKGame Session-Open: {"crc":"15A5D815651ADBEF972EDF042390ADAE,V1.5.10.44712 S5 GOLD-Public (64-bit),206760","hwid":"7cce60234a9efffe9f91d7d1880efd074e450026","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz","system_memory":"17135828992","system_display":"NVIDIA GeForce GTX 980M","system_display_memory":"8539602944","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:54:33.256"}
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14:54:34:625DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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14:54:34:951AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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14:54:34:951AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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14:54:34:951AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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14:54:34:951AudioSTACKThe audio manager is ready.
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14:54:34:951DefaultSTACKError message modal is disabled.
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14:54:34:951DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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14:54:35:688DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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14:54:35:688DefaultSTACKLoading runtime module 'Endless Space 2'...
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14:54:35:688DefaultSTACKLoading plugin files for AI ...
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14:54:35:688AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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14:54:35:762DefaultSTACKLoading plugin files for AI ...
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14:54:35:762AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.32486 in Debug configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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14:54:35:769DefaultSTACKLoading runtime registry files...
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14:54:35:800DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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14:54:35:810DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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14:54:35:819DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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14:54:35:835DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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14:54:35:852DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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14:54:35:869PrismSTACKApplication Start: {"graphicsDeviceId":5655,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.10.44712 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:54:35.836"}
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14:54:35:869DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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14:54:35:886DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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14:54:35:910DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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14:54:35:931DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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14:54:35:948DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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14:54:35:955DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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14:54:36:388DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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14:54:36:419DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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14:54:36:433DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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14:54:36:613DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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14:54:36:630DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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14:54:36:650DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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14:54:36:657DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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14:54:36:664DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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14:54:37:795DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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14:54:37:795DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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14:54:37:815DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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14:54:37:823DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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14:54:37:829DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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14:54:37:842DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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14:54:37:860DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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14:54:37:876DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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14:54:37:917DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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14:54:37:927DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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14:54:37:935DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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14:54:37:943DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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14:54:38:015DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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14:54:38:023DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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14:54:38:202DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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14:54:38:206DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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14:54:38:222DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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14:54:38:229DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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14:54:38:241DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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14:54:38:258DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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14:54:38:391DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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14:54:38:409DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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14:54:38:762DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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14:54:38:915DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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14:54:38:922DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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14:54:38:929DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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14:54:38:943DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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14:54:38:960DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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14:54:38:977DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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14:54:39:028DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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14:54:39:306DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:48:861DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:48:878DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:48:905DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:48:914DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:48:933DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:114DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:140DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:160DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:172DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:172DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:172DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:179DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:191DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:297DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:318DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:327DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:360DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:384DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:425DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:441DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:452DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:463DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:471DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:509DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:526DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:534DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:542DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:555DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:572DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:589DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:606DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:622DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:639DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:739DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:819DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:828DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:835DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:843DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:860DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:876DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:948DefaultSTACKSpent 14.4918654 second(s) loading the module plugins.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:948DefaultSTACKRuntime hash key = '2FA03704C715E020DB6BA1D9AF7202DD'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:49:984DataSTACK'Progressors' has < 0 RemainingPoints: -5.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
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at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadAchievements in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
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at StartCoroutine_Auto_Internal in :line 0
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at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
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at StartCoroutine in :line 0
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at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
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at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
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at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
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at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
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at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
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at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:813AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:814AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:814GUISTACKLoaded 177 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
14:54:54:814AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
14:54:54:814DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
14:54:54:814RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:54:54:814RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:54:54:821DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:54:821DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:56:018HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
14:54:56:018HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009972 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009973 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0029914 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0009984 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0059573 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010236 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
14:54:56:018DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
14:54:56:019DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
14:54:56:019DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:019HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:54:56:277DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:56:484AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:752HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:54:58:753HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:112AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:112GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
14:55:01:133AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:307HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:01:547AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
14:55:02:469DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:992HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:02:993HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:04:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:431HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:06:432HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:08:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:09:946HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:11:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:482HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:13:483HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:255HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:256HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:15:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:148HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:149HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:17:150HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:956HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:957HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:18:958HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:793HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:20:794HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:22:665HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:526HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:527HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:24:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:388HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:389HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:26:390HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:27:381DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:288HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:289HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:28:290HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:120HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:121HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:30:122HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:31:369DefaultSTACKLoading file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'
at LoadGame in :line 0
at OnClickMainMenuLoadLastSave in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnClickCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:55:31:369RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:369RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:369RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:369SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:369RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(12)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:370RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:371RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:372RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:373RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:374RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:375RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(12)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:376RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:55:31:410SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:410SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:410RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:411RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:412RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Colossal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:413RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/6561 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:414RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictoryEconomic,1,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:415SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:431SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:431SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:431RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:431RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:455DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:455AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
14:55:31:506SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:506GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:506GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:31:603DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:31:603SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:31:603GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:376DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKLoading from archive 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKUsing path to archive: 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTerrans'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityMajorHisshos'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityUnfallen'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVenetians'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityUmbralChoir'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityCravers'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTimeLords'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityTemplars'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GUISTACKCannot find the GuiElement 'SuperAffinityVaulters'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376RuntimeSTACK[ChatMessage] RECV: l:/_turn/234 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:376GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:377GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:378GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:380GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104d2c32b, steamIDUser: 0x110000104d2c32b.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:380GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:380GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:455DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:456GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:456GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:456GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:456NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:456DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:496GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:496DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:496GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:496GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:39:512DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:529DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:544DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:561DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:576DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:590DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:605DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:621DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:635DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:650DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:666DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:683DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:699DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:716DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:734DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:750DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0.0009959 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:766DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:786DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:801DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:818DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:834DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:850DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:870DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:885DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:903DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:919DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:934DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:953DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0009983 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:969DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:39:987DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:003DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:019DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:039DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:054DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:071DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:087DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:103DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:123DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:138DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:40:155DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:41:056DefaultSTACKGalaxy Seed = 6561
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:41:056DefaultSTACKFog of war texture format: RGB24.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:43:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:184DefaultSTACK[Game] Empire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] Empire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] Empire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#12 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#13 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#14 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#15 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#16 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#17 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#18 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] MinorEmpire#19 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] AcademyEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at InitializeTutorial in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185GameplaySTACKGame created.
at GameService_CreateGameComplete in :line 0
at OnCreateGameComplete in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:185GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHappiness
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at GameService_GameChange in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at GameService_GameChange in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at GameService_GameChange in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at GameService_GameChange in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at GameService_GameChange in :line 0
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at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
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at OnGameChange in :line 0
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at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
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at InvokeMoveNext in :line 0
14:55:52:186GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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at OnGameChange in :line 0
at MoveNext in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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14:55:52:187GUISTACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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14:55:52:187AISTACKLoad AI0 in Release configuration.
at LoadAI in :line 0
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at MoveNext in :line 0
at Run in :line 0
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14:55:52:187AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at LoadAIAssemblies in :line 0
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14:55:52:187AISTACKAI app domain created
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14:55:52:187AISTACKAI module 'E.N.F.E.R' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
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14:55:52:187AISTACKAI module 'Communication' has been loaded.
at LoadAIAssemblies in :line 0
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14:55:52:187AISTACKAI module 'Debug' has been loaded.
at LoadAIAssemblies in :line 0
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14:55:52:187AISTACKAI module 'Diagnostics' has been loaded.
at LoadAIAssemblies in :line 0
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14:55:52:187AISTACKInitialize AI modules communication interfaces.
at Initialize in :line 0
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at OnGameChange in :line 0
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14:55:52:187AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
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at OnGameChange in :line 0
at MoveNext in :line 0
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14:55:52:187AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
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14:55:52:187AISTACK[AI] Initialization of Communication module. [AI0]
at Initialize in :line 0
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14:55:52:187AISTACK[AI] Initialization of Diagnostics module. [AI0]
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14:55:52:187DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
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14:55:52:187DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
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14:55:52:187GameServerSTACKGameServerState_GameLaunchedAndReady
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14:55:52:187GameClientSTACKGameClientState_GameLaunched
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14:55:52:187DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
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at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:187AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at BindTechnologyLinks in :line 0
at BindInspectedEmpire in :line 0
at OnPlayerEmpireChanged in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at SendMessageNullable in :line 0
at set_PlayerEmpire in :line 0
at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:187GameplaySTACK[PlayerRepository] Player 'Fuzzball' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:187GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #8.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #9.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #10.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #11.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:55:52:188HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Update in :line 0
14:55:52:188AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
14:55:52:188AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
14:55:52:220PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplaySophons","customFaction":"False","playerCount":12,"galaxySize":"Colossal","galaxyShape":"TwinElliptical","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:55:40.755"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:253AudioSTACKAudio receiver #0 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:52:254HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn technique Prod, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Prod, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing Technique Prod
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKTechnique Prod released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn technique Battle, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKIn Technique Battle, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKReleasing Technique Battle
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254DefaultSTACKTechnique Battle released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:52:254HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
14:55:54:223HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKInitializing the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:223HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
at AddService in :line 0
at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:223HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
14:55:54:224ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
at Load in :line 0
at Start in :line 0
14:55:54:240DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:241DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKLoading the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009979 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.00399 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:257DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:264DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:264DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:273DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:54:273DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:56:844DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:55:56:844DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.1453409 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009973 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0079782 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0049865 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009981 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName12'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName66'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName10'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName71'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:00:580DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 8 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0009974 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009972 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0010243 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009977 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0009991 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019927 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:989DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0029915 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0099461 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009974 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010246 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009971 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0039915 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0049874 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:01:990GameClientSTACKGameClientState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:027RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:027RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_GameInProgress in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:027GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:10; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:12; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:13; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:14; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:15; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:16; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:17; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:18; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:19; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:20; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000C; EmpireIndex:23; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000D; EmpireIndex:24; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000E; EmpireIndex:25; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#0000000F; EmpireIndex:26; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000010; EmpireIndex:27; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000011; EmpireIndex:28; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000012; EmpireIndex:29; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000013; EmpireIndex:30; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000014; EmpireIndex:31; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderUpdateBestSystem#00000015; EmpireIndex:32; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:067OrderSTACKOrderFinishGroundBattle#00000016
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:078OrderSTACKOrderUpdateBestSystem#00000017; EmpireIndex:34; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:125GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:02:145GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:145GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:251GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:02:272AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:308AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:336AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:348AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:361AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:379AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:379AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:395AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:412AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:412AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:428AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:02:428AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:230AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:250AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:262AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:274AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:286AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:298AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:313AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:313AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:330AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:346AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:346AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:364AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:381AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:396AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:414AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:414AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:431AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:431AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:447AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:463AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:463AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:491AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:491AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:504AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:504AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:516AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:531AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:548AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:564AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:581AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:596AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:615AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:629AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:648AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:648AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:665AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:684AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:698AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:715AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:732AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:815AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:848AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:866AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:885AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:927AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:03:927AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:417AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:432AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:675AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:692AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:757AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:04:775GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:04:860GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:04:860GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:04:876AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:059AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:059AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:076AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:093AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:115AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:196AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:211AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:224AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:237AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:421AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:530AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:576AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:621AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:654AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:704AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:739AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:757AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:757AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:774AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:806AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:806AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:840AISTACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:939AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:956AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:972AISTACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:05:988AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:06:006AISTACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:06:961AISTACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:06:976AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:06:976AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:586AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:601AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:619AISTACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:619AISTACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'BackdoorProtectionDefenseHackingProgram' map to AI snapshot 'BackdoorProtectionDefenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:636AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:653AISTACKGame object 'Request' map to AI snapshot 'RequestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:07:857AISTACK[AI] GatherGenerators for 35 empire [AI0]
at GatherGenerators in :line 0
at InitializeAsync in :line 0
14:56:12:875AISTACKOpen archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:12:960AISTACKGet ai serialization file from archive: 'ENFER.xml'.
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:12:960AISTACKClose archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Sophons 7 (Defeat).sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:14:098AISTACKCorrectly received InitializationComplete signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at InitializeAsync in :line 0
14:56:14:098AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:14:098AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:14:098AISTACK[AI] [Event]keep 34 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:14:098AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:21:411AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:21:427DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:554GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:619QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:620QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:652QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:676QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:698QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:698QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:719QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:760QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:761QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:779QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:844QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:874QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:21:908QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:597GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 1483.04 EmpireResearch from Empire#2 to Empire#0 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 157.65 EmpireMoney from Empire#2 to Empire#0 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 2603.25 EmpireResearch from Empire#8 to Empire#0 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:598GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 691.2 EmpireMoney from Empire#8 to Empire#0 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:598GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderAIClientStateChange#00000018; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750AISTACKChange AI client state from None to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderUpdateVisibility#00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:750OrderSTACKOrderUpdateVisibility#0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:783GameplaySTACKServerGroundBattle#54764 Entering ServerGroundBattleState_Finished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at UpdateGroundBattles in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:783GameplaySTACKServerGroundBattle#56055 Entering ServerGroundBattleState_WaitForNextTurn
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at UpdateGroundBattles in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderUpdateVisibility#0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderCompleteMoveToFleetAction#0000001C; EmpireIndex:5; EntityActionId: 9773
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:783OrderSTACKOrderUpdateEffectZone#0000001D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:810OrderSTACKOrderUpdateVisibility#0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:23:810OrderSTACKOrderTerminateEntityAction#0000001F; EmpireIndex:5; EntityActionId: 9773
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 54242/0 from TF [AI0]
at Unassign in :line 0
at ManageFront in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 42953/0 from TF [AI0]
at Unassign in :line 0
at ManageFront in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:25:017AISTACK[AI] Unassign fleet 42953/0 from TF [AI0]
at Unassign in :line 0
at ManageFront in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:26:978AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
14:56:30:420DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at ShowPortrait in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowSidePanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:56:30:420DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at ShowPortrait in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowSidePanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:56:30:461AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
14:56:33:929AISTACK[AI] Cancel task 66076 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66078 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66081 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66082 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66084 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66086 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66088 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:929AISTACK[AI] Cancel task 66090 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:33:962AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:125AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:126AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:160AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50925 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50927 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50930 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50931 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50934 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50935 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Cancel task 50937 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:209AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:243AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:262AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:276AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:293AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:312AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:327AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:345AISTACK[AI] Cancel task 68866 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68868 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68870 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68872 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68874 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68876 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Cancel task 68878 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:346AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:377AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:395AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:411AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Cancel task 54348 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Cancel task 54349 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:429AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:460AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:460AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:479AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:479AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:494AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:494AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:512AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:512AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:528AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:528AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94644 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94647 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94648 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94651 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94652 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94654 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94657 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94658 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Cancel task 94661 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:544AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:627AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:628AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:628AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:712AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:794AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:795AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:795AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:863AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60681 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60683 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60685 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60687 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60689 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60691 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60693 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60695 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Cancel task 60698 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:34:981AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:015AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:045AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73434 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73436 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73438 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Cancel task 73440 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:064AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:112AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:148AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:182AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:233AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:266AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:316AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:350AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:380AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:413AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:448AISTACK[AI] Cancel task 87054 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87056 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87058 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87060 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87062 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87064 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87066 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87068 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Cancel task 87071 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:449AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:517AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:567AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TradeAgreement from 9 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:582AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:653AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678OrderSTACKOrderCancelEntityAction#00000020, Ticket: 00000001; EmpireIndex:1; EntityActionId:3478, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:678OrderSTACKOrderEntityAction#00000021, Ticket: 00000002; EmpireIndex:1; GoToFleetAction#3487, InitiatorGUID:52604, Context:Path: 118->117->121, Path: Path: 118->117->121
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:678OrderSTACKOrderCancelEntityAction#00000022, Ticket: 00000003; EmpireIndex:1; EntityActionId:3486, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 50781. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 50779. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 54211. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] ATTACK PROBE 55081 [AI0]
at AttackDetectionProbe in :line 0
at Behave in :line 0
at Behave in :line 0
at Behave in :line 0
at Behave in :line 0
at Behave in :line 0
at Behave in :line 0
at FleetTick in :line 0
at Tick in :line 0
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94306. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94307. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACK[AI] Can't retrieve want make contract goal 94305. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:678AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712OrderSTACKOrderCancelEntityAction#00000023, Ticket: 00000004; EmpireIndex:1; EntityActionId:3485, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:712OrderSTACKOrderUpdateVisibility#00000024
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:712OrderSTACKOrderEntityAction#00000025, Ticket: 00000005; EmpireIndex:1; MoveToFleetAction#3488, InitiatorGUID:52604, Context:EntityActionContext_Movement, 118->117 (Cost: 1.260877) from 0 to 0.1132513.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:712AISTACK[AI] Can't retrieve want make contract goal 60522. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Can't retrieve want make contract goal 86777. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74368 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74370 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74372 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74374 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74376 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74378 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74380 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Cancel task 74382 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:712AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:713AISTACKStart 150 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743OrderSTACKOrderSetSpaceportDestination#00000026, Ticket: 00000006; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:743OrderSTACKOrderContributeToAcademyRequest#00000027, Ticket: 00000007; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:743OrderSTACKOrderTransferSpaceportPopulation#00000028, Ticket: 00000008; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:743AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 00000009
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 0000000A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 0000000B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 0000000C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 0000000D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002E, Ticket: 0000000E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002F, Ticket: 0000000F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000030, Ticket: 00000010
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 00000011
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 00000012
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 00000013
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderTransferShips#00000034, Ticket: 00000014; EmpireIndex:1; ShipGUIDs: [35001, 44150, 39803, 25536, 56625, 37608, 30863, 31239, 46735, 14388, 27704, 41340], HeroGUID:0, Position:NodeIndex:168, DestinationGarrisonGUID:57062
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783GameplaySTACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.
at DisbandShipsPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783OrderSTACKOrderContributeToAcademyRequest#00000035, Ticket: 00000016; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:783AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809OrderSTACKOrderRetrofitShips#00000036, Ticket: 00000017; EmpireIndex:2; Ships: [6184 -> 56913]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 00000018
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003B, Ticket: 0000001C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003C, Ticket: 0000001D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003D, Ticket: 0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003E, Ticket: 0000001F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003F, Ticket: 00000020
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000040, Ticket: 00000021
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000041, Ticket: 00000022
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderTransferShips#00000042, Ticket: 00000023; EmpireIndex:3; ShipGUIDs: [35773, 41264, 42054, 42400, 41261, 43438, 50269], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:54242
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderRetrofitShips#00000043, Ticket: 00000024; EmpireIndex:3; Ships: [46685 -> 56919]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000044, Ticket: 00000025
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:809AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000045, Ticket: 00000026
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000046, Ticket: 00000027
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000047, Ticket: 00000028
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:827OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000048, Ticket: 00000029
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000049, Ticket: 0000002A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004A, Ticket: 0000002B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004B, Ticket: 0000002C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004C, Ticket: 0000002D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004D, Ticket: 0000002E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004E, Ticket: 0000002F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004F, Ticket: 00000031
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000050, Ticket: 00000032
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000051, Ticket: 00000033
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000052, Ticket: 00000034
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000053, Ticket: 00000035
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000054, Ticket: 00000036
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000055, Ticket: 00000037
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000056, Ticket: 00000038
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000057, Ticket: 00000039
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000058, Ticket: 0000003A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000059, Ticket: 0000003B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005A, Ticket: 0000003D; ContractGUID:56907
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005A, Ticket: 0000003D; ContractGUID:56907
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005B, Ticket: 0000003F; ContractGUID:56906
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005B, Ticket: 0000003F; ContractGUID:56906
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005C, Ticket: 00000041; ContractGUID:56924
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005C, Ticket: 00000041; ContractGUID:56924
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005D, Ticket: 00000043; ContractGUID:51874
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005D, Ticket: 00000043; ContractGUID:51874
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005E, Ticket: 00000045; ContractGUID:56925
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005E, Ticket: 00000045; ContractGUID:56925
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:828AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#0000005F, Ticket: 00000047; ContractGUID:56926
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#0000005F, Ticket: 00000047; ContractGUID:56926
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000060, Ticket: 00000049; ContractGUID:55276
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000060, Ticket: 00000049; ContractGUID:55276
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000061, Ticket: 0000004B; ContractGUID:56656
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000061, Ticket: 0000004B; ContractGUID:56656
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000062, Ticket: 0000004D; ContractGUID:55126
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000062, Ticket: 0000004D; ContractGUID:55126
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000063, Ticket: 0000004E; EmpireIndex:5; GoToFleetAction#9774, InitiatorGUID:56536, Context:Path: 12->26->28, Path: Path: 12->26->28
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000064, Ticket: 0000004F; EmpireIndex:5; GoToFleetAction#9775, InitiatorGUID:56809, Context:Path: 10->11, Path: Path: 10->11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderAttackDetectionProbes#00000065, Ticket: 00000050; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850OrderSTACKOrderEntityAction#00000066, Ticket: 00000051; EmpireIndex:5; GoToFleetAction#9776, InitiatorGUID:50992, Context:Path: 10, Path: Path: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:850AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879OrderSTACKOrderDisbandShips#00000067, Ticket: 00000052; EmpireIndex:5; ShipGUIDs: 8462
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:879AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:915OrderSTACKOrderRetrofitShips#00000068, Ticket: 00000053; EmpireIndex:5; Ships: [22456 -> 56940]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000069, Ticket: 00000054
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006A, Ticket: 00000055
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006B, Ticket: 00000056
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006C, Ticket: 00000057
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006D, Ticket: 00000058
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006E, Ticket: 00000059
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 0000005A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 0000005B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 0000005C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 0000005D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000073, Ticket: 0000005E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderUpdateCoordinationRequest#00000074, Ticket: 0000005F; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderTransferShips#00000075, Ticket: 00000060; EmpireIndex:5; ShipGUIDs: [6894], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57063
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915OrderSTACKOrderContributeToAcademyRequest#00000076, Ticket: 00000061; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
at SpawnTraitorPopulationPreprocessor in :line 0
at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:915AISTACK[AI] Can't retrieve want make contract goal 74240. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:915AISTACK[AI] Can't retrieve want make contract goal 74242. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:35:950OrderSTACKOrderBuyoutTradable#00000077, Ticket: 00000063; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderBuyoutTradable#00000078, Ticket: 00000064; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000079, Ticket: 00000065
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007A, Ticket: 00000066
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007B, Ticket: 00000067
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007C, Ticket: 00000068
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007D, Ticket: 00000069
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007E, Ticket: 0000006A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000007F, Ticket: 0000006B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000080, Ticket: 0000006C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000081, Ticket: 0000006D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000082, Ticket: 0000006E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000083, Ticket: 0000006F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderEntityAction#00000084, Ticket: 00000070; EmpireIndex:7; GoToFleetAction#1804, InitiatorGUID:55889, Context:Path: 76->75, Path: Path: 76->75
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderRetrofitShips#00000085, Ticket: 00000071; EmpireIndex:7; Ships: [40098 -> 56949]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:950OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000086, Ticket: 00000072
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000087, Ticket: 00000073
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000088, Ticket: 00000074
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000089, Ticket: 00000075
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008A, Ticket: 00000076
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008B, Ticket: 00000077
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008C, Ticket: 00000078
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008D, Ticket: 00000079
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008E, Ticket: 0000007A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000008F, Ticket: 0000007B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000090, Ticket: 0000007C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderEntityAction#00000091, Ticket: 0000007D; EmpireIndex:8; GoToFleetAction#3386, InitiatorGUID:18504, Context:Path: 115->5, Path: Path: 115->5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000092, Ticket: 0000007E; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000093, Ticket: 0000007F; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000094, Ticket: 00000080; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000095, Ticket: 00000081; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000096, Ticket: 00000082; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000097, Ticket: 00000083; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderSetSpaceportDestination#00000098, Ticket: 00000084; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderEntityAction#00000099, Ticket: 00000085; EmpireIndex:8; InvisibilityFleetAction#3387, InitiatorGUID:46242
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:951OrderSTACKOrderTransferSpaceportPopulation#0000009A, Ticket: 00000086; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009B, Ticket: 00000087
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009C, Ticket: 00000088
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009D, Ticket: 00000089
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009E, Ticket: 0000008A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000009F, Ticket: 0000008B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A0, Ticket: 0000008C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A1, Ticket: 0000008D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A2, Ticket: 0000008E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A3, Ticket: 0000008F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A4, Ticket: 00000090
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000A5, Ticket: 00000091
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:980OrderSTACKOrderStartHackingProgram#000000A6, Ticket: 00000092; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1532, TargetGUID:9055, HackingProgramGUID:57064
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderCancelEntityAction#000000A7, Ticket: 00000093; EmpireIndex:9; EntityActionId:4421, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderCancelConstruction#000000A8, Ticket: 00000094; EmpireIndex:9; ContextGUID:3090, ConstructionGameEntityGUID:57044
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:981OrderSTACKOrderQueueConstruction#000000A9, Ticket: 00000095; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AA, Ticket: 00000096; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AB, Ticket: 00000097; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:997OrderSTACKOrderQueueConstruction#000000AC, Ticket: 00000098; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderQueueConstruction#000000AD, Ticket: 00000099; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderBuyoutTradable#000000AE, Ticket: 0000009A; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderBuyoutTradable#000000AF, Ticket: 0000009B; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderSelloutTradableResource#000000B0, Ticket: 0000009C; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:35:998OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B1, Ticket: 0000009D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B2, Ticket: 0000009E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B3, Ticket: 0000009F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B4, Ticket: 000000A0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B5, Ticket: 000000A1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B6, Ticket: 000000A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B7, Ticket: 000000A3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B8, Ticket: 000000A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000B9, Ticket: 000000A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000BA, Ticket: 000000A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000BB, Ticket: 000000A7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderCancelConstruction#000000BC, Ticket: 000000A8; EmpireIndex:9; ContextGUID:3090, ConstructionGameEntityGUID:56563
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderEntityAction#000000BD, Ticket: 000000A9; EmpireIndex:5; MoveToFleetAction#9777, InitiatorGUID:50992, Context:EntityActionContext_Movement, 0->10 (Cost: 5) from 0.7371784 to 0.9713022.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023OrderSTACKOrderEntityAction#000000BE, Ticket: 000000AA; EmpireIndex:5; MoveToFleetAction#9778, InitiatorGUID:56809, Context:EntityActionContext_Movement, 10->11 (Cost: 5.594749) from 0 to 0.5090029.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:023AISTACKStart 15 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:36:023AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000BF, Ticket: 000000AB; EmpireIndex:5; MoveToFleetAction#9779, InitiatorGUID:56536, Context:EntityActionContext_Movement, 12->26 (Cost: 4.572277) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000C0, Ticket: 000000AC; EmpireIndex:7; MoveToFleetAction#1805, InitiatorGUID:55889, Context:EntityActionContext_Movement, 76->75 (Cost: 0.5515957) from 0 to 0.06306554.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderEntityAction#000000C1, Ticket: 000000AD; EmpireIndex:8; MoveToFleetAction#3388, InitiatorGUID:18504, Context:EntityActionContext_Movement, 115->5 (Cost: 2.688601) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C2, Ticket: 000000AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C3, Ticket: 000000AF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:058OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C4, Ticket: 000000B0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C5, Ticket: 000000B1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C6, Ticket: 000000B2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C7, Ticket: 000000B3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C8, Ticket: 000000B4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000C9, Ticket: 000000B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CA, Ticket: 000000B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CB, Ticket: 000000B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CC, Ticket: 000000B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CD, Ticket: 000000BA; ContractGUID:51903
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CD, Ticket: 000000BA; ContractGUID:51903
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CE, Ticket: 000000BC; ContractGUID:56945
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CE, Ticket: 000000BC; ContractGUID:56945
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000CF, Ticket: 000000BE; ContractGUID:51480
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000CF, Ticket: 000000BE; ContractGUID:51480
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059OrderSTACKOrderTransferShips#000000D0, Ticket: 000000C0; EmpireIndex:11; ShipGUIDs: [49041], HeroGUID:0, Position:NodeIndex:41, DestinationGarrisonGUID:57076
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:059DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:204OrderSTACKOrderUpdateVisibility#000000D1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D2, Ticket: 000000C3; EmpireIndex:1; FleetGUID:57062
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D3, Ticket: 000000C4; EmpireIndex:5; FleetGUID:57063
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:229OrderSTACKOrderFinishDockingFleet#000000D4, Ticket: 000000C5; EmpireIndex:11; FleetGUID:57076
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:36:698OrderSTACKOrderUpdateVisibility#000000D5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:37:290OrderSTACKOrderCompleteMoveToFleetAction#000000D6; EmpireIndex:5; EntityActionId: 9777
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:37:290OrderSTACKOrderTerminateEntityAction#000000D7; EmpireIndex:5; EntityActionId: 9777
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:37:919AISTACK[AI] [Event]Remove 34 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:37:919AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:37:919AISTACK[AI] [Event]keep 324 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:37:919AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGovernmentStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventFleetMoveStarted,EventDetectionProbeDestroyed,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventShipLayoutChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
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14:56:37:939GameServerSTACKGameServerState_Turn_AI_PrepareSync
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14:56:38:023GameServerSTACKGameServerState_Turn_AI_Sync
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14:56:38:142GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
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14:56:38:207GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
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14:56:38:296GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
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14:56:38:375GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
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at LateUpdate in :line 0
14:56:38:425OrderSTACKOrderUpdateVisibility#000000D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:459AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:492AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:493AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:529OrderSTACKOrderCompleteMoveToFleetAction#000000D9; EmpireIndex:1; EntityActionId: 3488
at Log in :line 0
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14:56:38:529OrderSTACKOrderUpdateVisibility#000000DA
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14:56:38:529OrderSTACKOrderTerminateEntityAction#000000DB; EmpireIndex:1; EntityActionId: 3488
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
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14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:547AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:567AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:582AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:38:596AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:38:624OrderSTACKOrderCompleteMoveToFleetAction#000000DC; EmpireIndex:5; EntityActionId: 9779
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14:56:38:624OrderSTACKOrderUpdateVisibility#000000DD
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14:56:38:624OrderSTACKOrderTerminateEntityAction#000000DE; EmpireIndex:5; EntityActionId: 9779
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14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:38:624AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:38:648OrderSTACKOrderCompleteMoveToFleetAction#000000DF; EmpireIndex:7; EntityActionId: 1805
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14:56:38:648OrderSTACKOrderTerminateEntityAction#000000E0; EmpireIndex:7; EntityActionId: 1805
at Log in :line 0
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14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
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at WorkerThreadRun in :line 0
14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
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14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:38:649AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:38:649AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetContexts in :line 0
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14:56:38:649AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:662AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:675AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:694AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:708AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:772AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Cancel task 95988 : can find context 57011 : for empire 5 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:795AISTACK[AI] Cancel task 95664 : can find context 57011 : for empire 5 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816OrderSTACKOrderUpdateVisibility#000000E1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
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14:56:38:816AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:38:885OrderSTACKOrderCompleteMoveToFleetAction#000000E2; EmpireIndex:8; EntityActionId: 3388
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14:56:38:885OrderSTACKOrderUpdateVisibility#000000E3
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14:56:38:885OrderSTACKOrderTerminateEntityAction#000000E4; EmpireIndex:8; EntityActionId: 3388
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14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:885AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:886AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:38:886AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:38:910OrderSTACKOrderTerminateEntityAction#000000E5; EmpireIndex:8; EntityActionId: 3386
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14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:38:967AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:39:045AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:128AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:221AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:316AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:354AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:371AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:39:412AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:412AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:457AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:457AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:493AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:493AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:530AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:530AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:565AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:39:565AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetContexts in :line 0
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14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:39:603AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:39:603AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:39:640AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:39:640AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:677AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:39:677AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:39:716AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:757AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:819AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:873AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:889AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:914AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:931AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:951AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:967AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:968AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:39:991AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:009AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:029AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:050AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (4 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACKStart 49 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:092AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:40:120OrderSTACKOrderQueueConstruction#000000E6, Ticket: 000000C6; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderQueueConstruction#000000E7, Ticket: 000000C7; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderTransferSpaceportPopulation#000000E8, Ticket: 000000C8; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000E9, Ticket: 000000C9; EmpireIndex:1; InvisibilityFleetAction#3489, InitiatorGUID:55476
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000EA, Ticket: 000000CA; EmpireIndex:1; InvisibilityFleetAction#3490, InitiatorGUID:52581
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderEntityAction#000000EB, Ticket: 000000CB; EmpireIndex:1; InvisibilityFleetAction#3491, InitiatorGUID:51607
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderBuyoutTradingCompanyImprovement#000000EC, Ticket: 000000CC; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:120OrderSTACKOrderContributeToAcademyRequest#000000ED, Ticket: 000000CD; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderStartContextualDiplomaticExchange#000000EE, Ticket: 000000CE; FirstEmpireIndex:2, SecondEmpireIndex:3, DefinitionName:ContextualFleetRemoval, GUID:57081, MoodMessageOverride:, DynamicContexts:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #56141.
at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149AISTACK[AI] The filling of the contract between empire 1 and empire 5 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000EF, Ticket: 000000D1; ContractGUID:56907
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000EF, Ticket: 000000D1; ContractGUID:56907
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F0, Ticket: 000000D2; ContractGUID:56906
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:149GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F0, Ticket: 000000D2; ContractGUID:56906
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderEntityAction#000000F1, Ticket: 000000D3; EmpireIndex:3; HonorActionFleetBonuses#1934, InitiatorGUID:1527, Context:GUID#42953
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F2, Ticket: 000000D4; ContractGUID:56924
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:175GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F2, Ticket: 000000D4; ContractGUID:56924
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:175OrderSTACKOrderDisbandShips#000000F3, Ticket: 000000D5; EmpireIndex:5; ShipGUIDs: 6894
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderQueueConstruction#000000F4, Ticket: 000000D6; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204DefaultSTACKThe construction 57082 is already at the index 1.
at Move in :line 0
at ClientQueueConstruction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderQueueConstruction#000000F5, Ticket: 000000D7; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204DefaultSTACKThe construction 57084 is already at the index 1.
at Move in :line 0
at ClientQueueConstruction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderUpdateCoordinationRequest#000000F6, Ticket: 000000D8; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderTransferShips#000000F7, Ticket: 000000D9; EmpireIndex:5; ShipGUIDs: [30596], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57086
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F8, Ticket: 000000DA; ContractGUID:51874
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:204GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F8, Ticket: 000000DA; ContractGUID:51874
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000F9, Ticket: 000000DB; ContractGUID:56925
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000F9, Ticket: 000000DB; ContractGUID:56925
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FA, Ticket: 000000DC; ContractGUID:56926
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FA, Ticket: 000000DC; ContractGUID:56926
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #56637.
at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 5 and empire 1 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FB, Ticket: 000000DE; ContractGUID:55276
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FB, Ticket: 000000DE; ContractGUID:55276
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #43464.
at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 7 and empire 9 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FC, Ticket: 000000E0; ContractGUID:56656
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FC, Ticket: 000000E0; ContractGUID:56656
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #51896.
at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247AISTACK[AI] The filling of the contract between empire 9 and empire 7 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FD, Ticket: 000000E2; ContractGUID:55126
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FD, Ticket: 000000E2; ContractGUID:55126
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FE, Ticket: 000000E3; ContractGUID:51903
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FE, Ticket: 000000E3; ContractGUID:51903
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#000000FF, Ticket: 000000E4; ContractGUID:56945
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#000000FF, Ticket: 000000E4; ContractGUID:56945
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000100, Ticket: 000000E5; ContractGUID:51480
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:247GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000100, Ticket: 000000E5; ContractGUID:51480
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:248Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
at SpawnTraitorPopulationPreprocessor in :line 0
at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:248AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderContributeToAcademyRequest#00000101, Ticket: 000000E7; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderTransferSpaceportPopulation#00000102, Ticket: 000000E8; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:248OrderSTACKOrderTransferSpaceportPopulation#00000103, Ticket: 000000E9; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:277OrderSTACKOrderTransferSpaceportPopulation#00000104, Ticket: 000000EA; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302PrismSTACKHonor action started: {"turn":234,"actionDefinitionName":"HonorActionFleetBonuses","totalUsageCount":0,"turnsSinceLastUsage":234,"availableTurnsSinceLastUsage":16,"gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.23.01","eventName":"Honor action started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:56:40.155"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000105, Ticket: 000000EB; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSetSpaceportDestination#00000106, Ticket: 000000EC; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000107, Ticket: 000000ED; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000108, Ticket: 000000EE; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000109, Ticket: 000000EF; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010A, Ticket: 000000F0; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010B, Ticket: 000000F1; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010C, Ticket: 000000F2; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010D, Ticket: 000000F3; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010E, Ticket: 000000F4; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#0000010F, Ticket: 000000F5; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000110, Ticket: 000000F6; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000111, Ticket: 000000F7; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderQueueConstruction#00000112, Ticket: 000000F8; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSelloutTradableResource#00000113, Ticket: 000000F9; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderSelloutTradableResource#00000114, Ticket: 000000FA; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderBuyoutTradable#00000115, Ticket: 000000FB; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:302OrderSTACKOrderBuyoutTradable#00000116, Ticket: 000000FC; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderQueueConstruction#00000117, Ticket: 000000FD; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderEntityAction#00000118, Ticket: 000000FE; EmpireIndex:9; InvisibilityFleetAction#4422, InitiatorGUID:39887
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332GameplaySTACK[Empire 11] OrderDisbandShips preprocessor failed because there is no ships to disband.
at DisbandShipsPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderDisbandShips#00000119, Ticket: 00000101; EmpireIndex:11; ShipGUIDs: 49041
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderUpdateVisibility#0000011A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:332OrderSTACKOrderFinishDockingFleet#0000011B, Ticket: 00000104; EmpireIndex:5; FleetGUID:57086
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderCompleteMoveToFleetAction#0000011C; EmpireIndex:5; EntityActionId: 9778
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderUpdateVisibility#0000011D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:360OrderSTACKOrderTerminateEntityAction#0000011E; EmpireIndex:5; EntityActionId: 9778
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:40:869OrderSTACKOrderUpdateVisibility#0000011F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:094AISTACK[AI] [Event]Remove 324 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:42:094AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGovernmentStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventShipLayoutChanged,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventFleetMoveStarted,EventDetectionProbeDestroyed,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventShipLayoutChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:42:094AISTACK[AI] [Event]keep 76 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:42:094AISTACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:42:127GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:211GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:230AISTACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:435GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:490GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:574GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:657GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:42:739AISTACK[AI] Cancel task 66764 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:739AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:774AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:42:809AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:839AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:860AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:874AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:891AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:42:905AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:42:922AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:922AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:922AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:923AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:923AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:923AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:940AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:42:955AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:42:955AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:42:977AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:42:977AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at Run in :line 0
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14:56:43:006AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:43:006AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:024AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:43:024AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at Run in :line 0
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14:56:43:040AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:040AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:059AISTACK[AI] Cancel task 96066 : can find context 57063 : for empire 5 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
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14:56:43:059AISTACK[AI] Cancel task 95602 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
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14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
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14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
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at Run in :line 0
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14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
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14:56:43:059AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:43:059AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:43:145AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:43:207AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:290AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:43:360AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:360AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:444AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Cancel task 61137 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:542AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:576AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:620AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:653AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
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at Run in :line 0
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14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:43:696AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at Run in :line 0
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14:56:43:696AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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14:56:43:727AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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14:56:43:727AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:776AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:776AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:813AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:813AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:860AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:860AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:895AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:43:895AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:927AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:960AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:996AISTACK[AI] Cancel task 88009 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:996AISTACK[AI] Cancel task 88020 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:43:997AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:061AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Cancel task 75011 : can find context 57076 : for empire 11 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Cancel task 74818 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:111AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:130AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:160AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:177AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:195AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:213AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:230AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:244AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:245AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:260AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:279AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 5 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACKStart 67 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:314AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:44:342OrderSTACKOrderEntityAction#00000120, Ticket: 00000105; EmpireIndex:1; InvisibilityFleetAction#3492, InitiatorGUID:57062
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:342OrderSTACKOrderQueueConstruction#00000121, Ticket: 00000106; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:342Gameplay, OrderSTACK[Empire 1] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:342AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:342OrderSTACKOrderTransferShips#00000122, Ticket: 00000108; EmpireIndex:1; ShipGUIDs: [6576, 37596, 8424, 18523, 15692, 16217, 37599, 17364], HeroGUID:0, Position:NodeIndex:138, DestinationGarrisonGUID:57119
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderTransferSpaceportPopulation#00000123, Ticket: 00000109; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderQueueConstruction#00000124, Ticket: 0000010A; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373DefaultSTACKThe construction 57120 is already at the index 1.
at Move in :line 0
at ClientQueueConstruction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373OrderSTACKOrderRespondToContextualDiplomaticExchange#00000125, Ticket: 0000010C; GUID:57081, CurrentTermName:ContextualFleetRemoval, ChoiceName:ContextualFleetRemovalRefuse, Validate:True, MoodMessageOverride:
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373GameplaySTACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at ApplyEffect in :line 0
at ApplyEffects in :line 0
at IContextualDiplomacyService.RespondToExchange in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:373GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at ApplyEffect in :line 0
at ApplyEffects in :line 0
at IContextualDiplomacyService.RespondToExchange in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderDisbandShips#00000126, Ticket: 0000010D; EmpireIndex:5; ShipGUIDs: 30596
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderUpdateCoordinationRequest#00000127, Ticket: 0000010E; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:403OrderSTACKOrderTransferShips#00000128, Ticket: 0000010F; EmpireIndex:5; ShipGUIDs: [15025], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57122
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderContributeToAcademyRequest#00000129, Ticket: 00000110; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:431Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
at SpawnTraitorPopulationPreprocessor in :line 0
at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:431AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderQueueConstruction#0000012A, Ticket: 00000112; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:431OrderSTACKOrderTransferSpaceportPopulation#0000012B, Ticket: 00000113; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012C, Ticket: 00000114; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012D, Ticket: 00000115; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderSelloutTradableResource#0000012E, Ticket: 00000116; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderTransferSpaceportPopulation#0000012F, Ticket: 00000117; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:520OrderSTACKOrderTransferSpaceportPopulation#00000130, Ticket: 00000118; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderTransferSpaceportPopulation#00000131, Ticket: 00000119; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderSelloutTradableResource#00000132, Ticket: 0000011A; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderBuyoutTradable#00000133, Ticket: 0000011B; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderBuyoutTradable#00000134, Ticket: 0000011C; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000135, Ticket: 0000011D; EmpireIndex:9; ContextGUID:1587, ConstructionGameEntityGUID:57065
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000136, Ticket: 0000011E; EmpireIndex:9; ContextGUID:1587, ConstructionGameEntityGUID:57089
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000137, Ticket: 0000011F; EmpireIndex:9; ContextGUID:4947, ConstructionGameEntityGUID:57040
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:601OrderSTACKOrderCancelConstruction#00000138, Ticket: 00000120; EmpireIndex:9; ContextGUID:4947, ConstructionGameEntityGUID:57091
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#00000139, Ticket: 00000121; EmpireIndex:9; ContextGUID:33469, ConstructionGameEntityGUID:57042
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013A, Ticket: 00000122; EmpireIndex:9; ContextGUID:33469, ConstructionGameEntityGUID:57093
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013B, Ticket: 00000123; EmpireIndex:9; ContextGUID:3507, ConstructionGameEntityGUID:56805
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013C, Ticket: 00000124; EmpireIndex:9; ContextGUID:3507, ConstructionGameEntityGUID:57095
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013D, Ticket: 00000125; EmpireIndex:9; ContextGUID:4167, ConstructionGameEntityGUID:56796
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:631OrderSTACKOrderCancelConstruction#0000013E, Ticket: 00000126; EmpireIndex:9; ContextGUID:4167, ConstructionGameEntityGUID:57097
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#0000013F, Ticket: 00000127; EmpireIndex:9; ContextGUID:4490, ConstructionGameEntityGUID:56748
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000140, Ticket: 00000128; EmpireIndex:9; ContextGUID:4490, ConstructionGameEntityGUID:57099
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000141, Ticket: 00000129; EmpireIndex:9; ContextGUID:5855, ConstructionGameEntityGUID:56752
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000142, Ticket: 0000012A; EmpireIndex:9; ContextGUID:5855, ConstructionGameEntityGUID:57101
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:656OrderSTACKOrderCancelConstruction#00000143, Ticket: 0000012B; EmpireIndex:9; ContextGUID:6855, ConstructionGameEntityGUID:57046
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000144, Ticket: 0000012C; EmpireIndex:9; ContextGUID:6855, ConstructionGameEntityGUID:57103
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000145, Ticket: 0000012D; EmpireIndex:9; ContextGUID:8350, ConstructionGameEntityGUID:57069
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000146, Ticket: 0000012E; EmpireIndex:9; ContextGUID:8350, ConstructionGameEntityGUID:57105
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000147, Ticket: 0000012F; EmpireIndex:9; ContextGUID:9347, ConstructionGameEntityGUID:57071
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000148, Ticket: 00000130; EmpireIndex:9; ContextGUID:9347, ConstructionGameEntityGUID:57107
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#00000149, Ticket: 00000131; EmpireIndex:9; ContextGUID:14492, ConstructionGameEntityGUID:57073
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#0000014A, Ticket: 00000132; EmpireIndex:9; ContextGUID:14492, ConstructionGameEntityGUID:57109
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:682OrderSTACKOrderCancelConstruction#0000014B, Ticket: 00000133; EmpireIndex:9; ContextGUID:20642, ConstructionGameEntityGUID:57048
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderCancelConstruction#0000014C, Ticket: 00000134; EmpireIndex:9; ContextGUID:20642, ConstructionGameEntityGUID:57111
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderChangeDiplomaticContractState#0000014D, Ticket: 00000135; ContractGUID:56907, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707GameplaySTACKOrderChangeDiplomaticContractState#0000014D, Ticket: 00000135; ContractGUID:56907, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707GameplaySTACKContract 56907 pass from state Negotiation to state Proposed.
at IDiplomaticContractManagement.SetDiplomaticState in :line 0
at SetDiplomaticContractState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707OrderSTACKOrderChangeDiplomaticContractState#0000014E, Ticket: 00000136; ContractGUID:56906, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707GameplaySTACKOrderChangeDiplomaticContractState#0000014E, Ticket: 00000136; ContractGUID:56906, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:707GameplaySTACKContract 56906 pass from state Negotiation to state Proposed.
at IDiplomaticContractManagement.SetDiplomaticState in :line 0
at SetDiplomaticContractState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderTransferShips#0000014F, Ticket: 00000137; EmpireIndex:11; ShipGUIDs: [49041], HeroGUID:0, Position:NodeIndex:41, DestinationGarrisonGUID:57125
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderChangeDiplomaticContractState#00000150, Ticket: 0000013B; ContractGUID:56924, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:405, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKOrderChangeDiplomaticContractState#00000150, Ticket: 0000013B; ContractGUID:56924, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:405, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKContract 56924 pass from state Negotiation to state Proposed.
at IDiplomaticContractManagement.SetDiplomaticState in :line 0
at SetDiplomaticContractState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 3 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 5 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 7 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 9 and empire 11 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 11 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834GameplaySTACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.
at ChangeDiplomaticContractStatePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834AISTACK[AI] The proposition of the contract between empire 11 and empire 7 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:834OrderSTACKOrderUpdateVisibility#00000151
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:910OrderSTACKOrderFinishDockingFleet#00000152, Ticket: 00000143; EmpireIndex:1; FleetGUID:57119
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:910OrderSTACKOrderFinishDockingFleet#00000153, Ticket: 00000144; EmpireIndex:5; FleetGUID:57122
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:910DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
14:56:44:910DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
14:56:44:980OrderSTACKOrderUpdateVisibility#00000154
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:44:980OrderSTACKOrderFinishDockingFleet#00000155, Ticket: 00000145; EmpireIndex:11; FleetGUID:57125
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:45:440OrderSTACKOrderUpdateVisibility#00000156
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:46:243AudioSTACKAudio bank G_Dialog_Unfallen has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
14:56:47:853AISTACK[AI] [Event]Remove 76 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:47:853AISTACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventConstructionQueued,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:47:853AISTACK[AI] [Event]keep 78 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:47:853AISTACK[AI] [Event]keep EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventConstructionCancelled,EventConstructionQueued,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
14:56:47:888GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:47:981GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:48:149GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:48:182GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:48:271GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:48:333GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:434AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:467AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract GeneratePressure from 1 to 10 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 7 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract TruceRelation from 1 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:497AISTACK[AI] Want make contract CloseBorders from 1 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:513AISTACK[AI] Want make contract FactionPact from 1 to 5 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
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14:56:48:547AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
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14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:48:547AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:562AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:579AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:579AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:596AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 0 at decision 24 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 3 at decision 19 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract GeneratePressure from 2 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 7 at decision 14 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:613AISTACK[AI] Want make contract AskAlliance from 2 to 11 at decision 9 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:630AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 16 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 9 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract GeneratePressure from 3 to 10 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract TruceRelation from 3 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:646AISTACK[AI] Want make contract AskAlliance from 3 to 11 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:663AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:663AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:680AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:680AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:697AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:697AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:713AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:713AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:730AISTACK[AI] Want make contract GeneratePressure from 4 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:730AISTACK[AI] Want make contract AskAlliance from 4 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Cancel task 96078 : can find context 57086 : for empire 5 [AI0]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:748AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:831AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:831AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:831AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:899AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:965AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:48:966AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:032AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:032AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:033AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:116AISTACK[AI] Want make contract GeneratePressure from 5 to 0 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 2 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 4 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract GeneratePressure from 5 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 3 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract TruceRelation from 5 to 11 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:117AISTACK[AI] Want make contract FactionPact from 5 to 1 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:199AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:199AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:200AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:233AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 2 at decision 1 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 3 at decision 11 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 6 at decision 5 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 8 at decision 6 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract GeneratePressure from 7 to 10 at decision 7 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract TruceRelation from 7 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract TruceRelation from 7 to 5 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract ScienceAgreement from 7 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:49:250AISTACK[AI] Want make contract FactionPact from 7 to 9 at decision 6 [AI0]
at GenerateDecision in :line 0
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14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:266AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:267AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:319AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:319AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:341AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:341AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:384AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:384AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:417AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:417AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:452AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:452AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetContexts in :line 0
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14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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14:56:49:485AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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14:56:49:485AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
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at GetContexts in :line 0
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14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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at GetContexts in :line 0
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14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:517AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:517AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:551AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:551AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 9 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:585AISTACK[AI] Want make contract GeneratePressure from 8 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:585AISTACK[AI] Want make contract TruceRelation from 8 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:635AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:684AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 2 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 3 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
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14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 6 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 8 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:49:737AISTACK[AI] Want make contract GeneratePressure from 9 to 10 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:737AISTACK[AI] Want make contract TruceRelation from 9 to 1 at decision 4 [AI0]
at GenerateDecision in :line 0
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14:56:49:737AISTACK[AI] Want make contract FactionPact from 9 to 7 at decision 6 [AI0]
at GenerateDecision in :line 0
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14:56:49:737AISTACK[AI] Want make contract TradeAgreement from 9 to 11 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:802AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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14:56:49:803AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
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14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
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14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:49:821AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
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14:56:49:821AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:821AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
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at GetParents in :line 0
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14:56:49:821AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:836AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
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at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
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at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
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at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:852AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:871AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:886AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:905AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:936AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 2 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 3 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 6 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:954AISTACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract TruceRelation from 11 to 1 at decision 0 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract ScienceAgreement from 11 to 7 at decision 3 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:955AISTACK[AI] Want make contract TradeAgreement from 11 to 9 at decision 2 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACKStart 42 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:988AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:49:989AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
14:56:50:012OrderSTACKOrderEntityAction#00000157, Ticket: 00000146; EmpireIndex:1; InvisibilityFleetAction#3493, InitiatorGUID:57119
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderCancelConstruction#00000158, Ticket: 00000147; EmpireIndex:1; ContextGUID:14038, ConstructionGameEntityGUID:57077
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderCancelEntityAction#00000159, Ticket: 00000148; EmpireIndex:1; EntityActionId:3492, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderRespondToContextualDiplomaticExchange#0000015A, Ticket: 00000149; GUID:57081, CurrentTermName:ContextualFleetRemovalRefused, ChoiceName:ContextualFleetRemovalRefusedCoverup, Validate:True, MoodMessageOverride:
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/CloseBordersCostReductionWithOtherEmpire -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at ApplyEffect in :line 0
at ApplyEffects in :line 0
at IContextualDiplomacyService.RespondToExchange in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderUpdateAttitude#0000015B, Ticket: 0000014A; EmpireIndex:2; AttitudeName:Hostile, TargetEmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderDisbandShips#0000015C, Ticket: 0000014C; EmpireIndex:5; ShipGUIDs: 15025
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderChangeDiplomaticContractState#0000015D, Ticket: 0000014D; ContractGUID:56906, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012GameplaySTACKOrderChangeDiplomaticContractState#0000015D, Ticket: 0000014D; ContractGUID:56906, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012GameplaySTACKContract 56906 pass from state Proposed to state Refused.
at IDiplomaticContractManagement.SetDiplomaticState in :line 0
at SetDiplomaticContractState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012OrderSTACKOrderQueueConstruction#0000015E, Ticket: 0000014E; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:012DefaultSTACKThe construction 57127 is already at the index 1.
at Move in :line 0
at ClientQueueConstruction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderUpdateCoordinationRequest#0000015F, Ticket: 0000014F; EmpireIndex:5, RequestGUID:48549, GalaxyPosition:GalaxyPosition(-71.50391,39.35838), NewMessage:%CoordinationRequestStateUseful
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderTransferShips#00000160, Ticket: 00000150; EmpireIndex:5; ShipGUIDs: [6032], HeroGUID:0, Position:NodeIndex:26, DestinationGarrisonGUID:57129
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:035Gameplay, OrderSTACK[Empire 6] OrderTurnGhostPopulationIntoTraitor preprocessor failed: Mothership#10203 cannot host more Traitors
at SpawnTraitorPopulationPreprocessor in :line 0
at TurnGhostPopulationIntoTraitorPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:035AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderTurnGhostPopulationIntoTraitor [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:035OrderSTACKOrderBuyoutTradable#00000161, Ticket: 00000152; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderBuyoutTradable#00000162, Ticket: 00000153; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderCancelConstruction#00000163, Ticket: 00000154; EmpireIndex:8; ContextGUID:3831, ConstructionGameEntityGUID:56734
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:070OrderSTACKOrderCancelConstruction#00000164, Ticket: 00000155; EmpireIndex:8; ContextGUID:3831, ConstructionGameEntityGUID:57123
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderSetSpaceportDestination#00000165, Ticket: 00000156; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderTransferSpaceportPopulation#00000166, Ticket: 00000157; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:087OrderSTACKOrderSetSpaceportDestination#00000167, Ticket: 00000158; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderChangeDiplomaticContractState#00000168, Ticket: 00000159; ContractGUID:56907, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115GameplaySTACKOrderChangeDiplomaticContractState#00000168, Ticket: 00000159; ContractGUID:56907, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-438.75, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115GameplaySTACKContract 56907 pass from state Proposed to state Refused.
at IDiplomaticContractManagement.SetDiplomaticState in :line 0
at SetDiplomaticContractState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderSelloutTradableResource#00000169, Ticket: 0000015A; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderBuyoutTradable#0000016A, Ticket: 0000015B; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderBuyoutTradable#0000016B, Ticket: 0000015C; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016C, Ticket: 0000015D; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016D, Ticket: 0000015E; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016E, Ticket: 0000015F; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#0000016F, Ticket: 00000160; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000170, Ticket: 00000161; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000171, Ticket: 00000162; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000172, Ticket: 00000163; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000173, Ticket: 00000164; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000174, Ticket: 00000165; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000175, Ticket: 00000166; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000176, Ticket: 00000167; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderQueueConstruction#00000177, Ticket: 00000168; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderDisbandShips#00000178, Ticket: 00000169; EmpireIndex:11; ShipGUIDs: 49041
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7170: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:115OrderSTACKOrderUpdateVisibility#00000179
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:129OrderSTACKOrderFinishDockingFleet#0000017A, Ticket: 0000016D; EmpireIndex:5; FleetGUID:57129
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:365GameClientSTACKGameClientState_DisconnectedFromServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:366GameClientSTACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:366GameClientSTACKGameClientState_Release
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:366AISTACKStart AI0 releasing
at UnloadCurrentAI in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:366PrismSTACKGame Quit: {"turn":234,"gameID":"c249a716-c34e-47ab-b3e7-75c0f5660565","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T14:56:50.344"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at SendEvent in :line 0
at GameClient_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:50:366AISTACKRelease AI modules.
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:50:366AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:322AudioSTACKAudio bank B_Base has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at PlayAudioFeedback in :line 0
at ReleaseAndRedirect in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:56:54:322RuntimeSTACKRuntimeState_Lobby.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322SessionSTACKSessionState_OpenedAndLaunched.End()
at End in :line 0
at Abort in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GameServerSTACKSteamGameServer is null. Forcing shutdown anyway...
at Disconnect in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.
at UnregisterCanExecuteValidator in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GameplaySTACKReleasing game
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKUnloading game; destroying the world view technique...
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKIn technique Default, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:322DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary HackingOperationRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary SpaceRootsRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary FIDSIRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IFIDSIRendererService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary TradeRouteRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary QuadRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IQuadRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary AtlasManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary RenderStatisticsService
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyPositioning
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PathRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PrimitiveMaskComputer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyLayerController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityCulling
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityMapping
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityFactory
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PastEncounterRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary DashRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:323HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
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at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary FOWRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary CurvedLineRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary LineRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
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at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [ICircleRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
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at OnGameChange in :line 0
at ReleaseGame in :line 0
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at Dispose in :line 0
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at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
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at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
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at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [IInstancingRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324DefaultSTACKIn Technique Default, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
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at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
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at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
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at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
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at Update in :line 0
14:56:54:324DefaultSTACKReleasing Technique Default
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
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at Update in :line 0
14:56:54:324DefaultSTACKTechnique Default released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
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at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
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at OnGameChange in :line 0
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at Dispose in :line 0
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at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [GalaxyLifeRendererManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
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at ReleaseSession in :line 0
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at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadGalaxyViewTechniqueAncillary in :line 0
at Unload in :line 0
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at DestroyImmediate in :line 0
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at ReleaseCurrentWorldViewTechnique in :line 0
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at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
at Unload in :line 0
at OnDestroy in :line 0
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at Update in :line 0
14:56:54:324HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
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14:56:54:324HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
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14:56:54:324HxFxSTACKUnbinding service [ILodService] with context [Default]
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14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
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14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
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14:56:54:324HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
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14:56:54:324DefaultSTACKUnloading game; destroying all...
at UnloadGame in :line 0
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at Update in :line 0
14:56:54:324DefaultSTACKReleasing my game...
at OnRelease in :line 0
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at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
at Dispose in :line 0
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:324GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:325GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:326GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:327GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:328GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
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14:56:54:328GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:329GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:330GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:331GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/CloseBordersCostReductionWithOtherEmpire...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/WarDeclarationForbidden...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/HackingSpeedReductionFromOtherEmpire...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:331GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:332GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:333GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:334GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:334GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:335GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:336GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:336GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:337GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:338GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:338GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:339GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:340GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PeaceAndAllianceCostReductionWithAllOtherEmpires...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:341GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:342GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:342GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:343GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:344GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:345GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Systems/BonusManpowerOnNeighbours...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/WarDeclarationForbidden...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:345GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:346GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:347GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:347GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:348GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:349GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:349GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:350GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:351GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:352GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:352GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:353GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:354GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:355GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:355GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:356GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:357GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:357GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:358GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:359GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:359GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:360GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:360GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:361GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:362GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:362GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:363GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:363GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:364GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:364GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:365GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:366GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:366GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:367GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:367GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:368GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:368GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:369GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:369GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:370GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:370GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:371GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:372GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:372GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:373GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:374GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:374GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:375GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:376GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:376GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:377GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:378GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:378GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:379GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:380GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:381GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:381GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:382GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:383GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:383GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:384GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:385GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:385GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:386GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:386GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:387GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:387GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
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14:56:54:388GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:388GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:389GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:391GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
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14:56:54:392GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
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14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
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14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
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14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
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14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
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14:56:54:393GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'
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14:56:54:393GameplaySTACK928 ShipDesigns have not been disposed before ShipDesignRepository.Release().
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14:56:54:393GameplaySTACK[Optim] Drop #0 (55856) has been disposed but it is used 1 times.
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at Dispose in :line 0
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14:56:54:393GameplaySTACK[Optim] Drop #0 (54622) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Drop #0 (53466) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Drop #0 (52053) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Ops #0 (50640) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Ops #0 (48895) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (44468) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (43153) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (41622) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (40005) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Commander #9 (38855) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (38800) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Needle #26 (38549) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Fireship #25 (37551) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (37520) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Limo #0 (35726) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Jaw #0 (35627) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Fireship #23 (33275) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Drop #0 (28961) has been disposed but it is used 1 times.
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14:56:54:393GameplaySTACK[Optim] Detector #4 (24720) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (22777) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (21403) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (19095) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (18019) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (17049) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Squire #11 (15308) has been disposed but it is used 2 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (15241) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (14297) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (13303) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] S.Invader #1 (12360) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (10743) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (10208) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (9213) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (6867) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (4503) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Limo #0 (4092) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Drop #0 (3672) has been disposed but it is used 1 times.
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14:56:54:394GameplaySTACK[Optim] Cell #0 (2123) has been disposed but it is used 4 times.
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14:56:54:394GameplaySTACK[Optim] Shuttle #0 (2111) has been disposed but it is used 4 times.
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14:56:54:394GameplaySTACK[Optim] Cell #0 (2033) has been disposed but it is used 3 times.
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14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#8757' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#7557' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#6955' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5985' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#39133' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#49002' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#42063' was not disposed
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14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#38195' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#38894' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#16002' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5246' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'RecipeImprovement#14784' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13468' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394SessionSTACKOnSessionChange: Releasing.
at OnSessionChange in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394SessionSTACKOnSessionChange: Released.
at OnSessionChange in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:56:54:394AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Communication' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Debug' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACK[AI] AI module 'Diagnostics' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACKAI modules released
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACKAI modules disposed
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACKAI app domain unloaded
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACKAI0 has been correctly released
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:54:394AISTACKAI0 has been released in 1921.3902ms
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
14:56:55:043DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:55:043DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:57:486HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
14:56:57:486HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
14:56:57:486DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
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at Start in :line 0
14:56:57:486HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
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at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
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at MoveNext in :line 0
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at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:486HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
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at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
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at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009958 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010006 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:57:487HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:56:58:477DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:56:58:768AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:57:15:312RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:312RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (on action 'Created').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (on action 'Opened').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:313RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:314RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:315RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:316SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:317RuntimeSTACK[ChatMessage] RECV: q:/name/0/Fuzzball (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeName in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
14:57:15:365SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/version/281496452202501 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:365RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:366RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:367RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/2FA03704C715E020DB6BA1D9AF7202DD (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:15:368RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
14:57:32:037RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:57:54:904GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
14:58:49:053RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:59:00:752RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:59:20:803RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:59:22:040RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:00:07:882GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:00:07:882GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseBinaryModifier in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:00:18:853GUISTACK[PropertyFiltering] EffectDescription +2 [dustColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:00:18:853GUISTACK[PropertyFiltering] EffectDescription +1 [industryColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:01:31:968GUISTACKCannot find the GuiElement ''
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at GetEffectOverride in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:01:34:910GUISTACK[PropertyFiltering] EffectDescription +10 #F168CE#[happiness]#REVERT# was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:01:47:387RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:01:50:732RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:01:54:598RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:01:57:239RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVenetians (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:04:561RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTimeLords (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:05:975AudioSTACKAudio bank G_Dialog_RiftBorn has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at SetFaction in :line 0
at PlayFactionDialogue in :line 0
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:02:08:153RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionUnfallen (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:10:520RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionHoratio (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at RefreshCustomSkinOptions in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:02:11:304RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at RefreshCustomSkinOptions in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:02:14:429RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVampirilis (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:16:826RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Pathfinders (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:25:820RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVampirilis (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:26:802RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:37:166RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVenetians (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at RefreshCustomSkinOptions in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:02:38:189RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at RefreshCustomSkinOptions in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:02:41:051RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionCravers (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:44:795RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionSophons (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:50:576RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:51:631RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:58:416RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:02:59:445RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:05:313RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at HandleInput in :line 0
at OnCancelCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:06:046RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:12:507RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:14:702GameplaySTACKCan't find the element 'AffinityRandom' in database of simulation descriptors.
at GetSimulationDescriptorsFromXmlReferences in :line 0
at get_Descriptors in :line 0
at GetPropertyFiltersFromAffinity in :line 0
at RefreshPropertyFiltering in :line 0
at RefreshFactionInfo in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnToggleGuiFaction in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnToggleFactionCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:14:702GameplaySTACKCan't find the element 'AffinityGameplayRandom' in database of simulation descriptors.
at GetSimulationDescriptorsFromXmlReferences in :line 0
at get_Descriptors in :line 0
at GetPropertyFiltersFromAffinity in :line 0
at RefreshPropertyFiltering in :line 0
at RefreshFactionInfo in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnToggleGuiFaction in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnToggleFactionCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:14:702GUISTACKNo ship design for affinity FactionRandom
at RefreshShipHulls in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnToggleGuiFaction in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnToggleFactionCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:16:901GUISTACKNo ship design for affinity FactionRandom
at RefreshShipHulls in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnToggleGuiFaction in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnToggleFactionCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:20:317RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFaction in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:26:210RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeHeroShipsCustomSkin in :line 0
at OnToggleHeroesCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:27:751RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeHeroShipsCustomSkin in :line 0
at OnToggleHeroesCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:28:909RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:29:323RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at OnToggleCraversCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:29:899RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeHeroShipsCustomSkin in :line 0
at OnToggleHeroesCustomSkinCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:264RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:264SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:456SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:456SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:456RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:456RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:486DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:507SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:507GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:507GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:528GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:03:58:529DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:03:58:529SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:529GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:973DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:03:58:973GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104d2c32b, steamIDUser: 0x110000104d2c32b.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:973GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:973GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:987GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:987GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:987GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:987NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:58:987DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:59:004GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:03:59:004GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:03:457RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/26440 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACKGalaxy Seed = 26440
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#0 has faction 'FactionTerrans'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#1 has faction 'FactionSophons'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#2 has faction 'FactionVaulters'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#3 has faction 'FactionHoratio'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#4 has faction 'FactionCravers'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#5 has faction 'FactionTimeLords'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#6 has faction 'FactionVenetians'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] Empire#7 has faction 'FactionTemplars'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Pilgrims initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Basryxo initialized with traits PersonalityTraitPacifist and FactionTraitMinorKeepItCoolMan
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kalmat initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm02
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sisters of Mercy initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sowers initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldArchitects
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorBountifulFiltration
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[MinorFaction] Faction Kal'Tik'Ma initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStarTrekkers
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:457GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] Empire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458DefaultSTACK[Game] MinorEmpire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:458GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#8 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#9 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#10 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] MinorEmpire#11 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] AcademyEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] LesserEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACK[Game] PirateEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:459DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:472DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:491GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:491DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:508DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:525DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:542DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:558DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:576DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:592DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:609DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:626DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:652DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:669DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:686DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:703DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:720DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:735DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:752DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:769DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:785DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:802DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:819DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:835DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:852DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0.000997 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:869DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:885DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:902DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:921DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:937DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:955DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:972DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0030194 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:03:989DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:006DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:023DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:040DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:057DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:074DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:091DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:108DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:124DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:141DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:157DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:04:175DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:043AISTACKAdd personality Militarist to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:043AISTACKAdd personality Mercantile to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:043GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Pacifist to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Greedy to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Militarist to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Isolationist to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Cruel to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Pacifist to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Isolationist to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Innovative to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Mercantile to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Militarist to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Renegade to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044AISTACKAdd personality Restless to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACKFog of war texture format: Default.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:044DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] Empire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] AcademyEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at InitializeTutorial in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:045GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:046GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:047GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:048GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:049GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:050GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:051GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:052GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:053GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:054GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySophons: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityCravers: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVenetians: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVampirilis: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTerrans: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityMezari: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySheredyn: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHoratio: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTimeLords: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityUnfallen: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityRandom: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHaroshems: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityHisshos: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBenthys: Luxury18
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBots: Luxury10
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityMavros: Luxury14
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityDeuyivans: Luxury21
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityAmoeba: Luxury15
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityPilgrims: Luxury19
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityZvali: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityTikanans: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGnashasts: Luxury20
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityEyders: Luxury21
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityNiris: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBhagabas: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityRemnant: Luxury14
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityPulsos: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGreenman: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityBasryxo: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityGuardians: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySuperGuardians: Luxury10
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaulters: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaultersScience: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinityVaultersMilitary: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:055GameplaySTACK[Population] AffinitySistersOfMercy: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMajorHisshos: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityIllo: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityUmbralChoir: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMinorHacking: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityTemplars: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityMinorOraculars: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinitySowers: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityKalTikMas: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinitySefaloros: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityGalvrans: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] AffinityHarmony: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] 11d466da-c825-4f05-96c4-ac46c0f510bf: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTemplars: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityVenetians: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTimeLords: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityCravers: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityHoratio: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityVaulters: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinitySophons: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[Population] SuperAffinityTerrans: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#0 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#0 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#1 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#1 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#2 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#2 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#3 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#3 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#4 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#4 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#5 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#5 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#6 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#6 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#22 + Empire#7 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#7 + Empire#22 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1104
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1107
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics01 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics02
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics05
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1133
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1136
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics02 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[DIPLOMACY] Empire#2 + Empire#12 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at ExecuteCommand_RevealNeighbours in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1172
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics02 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1190
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1193
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics04 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1213
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1219
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1234
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics06 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1260
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1263
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics01 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1281
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1284
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics03 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics05
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1309
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1312
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKUpdated representative hero of senator Politics05 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056DefaultSTACKFaction FactionAcademyEmpire has no major population null
at FindMajorPopulation in :line 0
at FillPopulationTraitsCommands in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:056GameplaySTACKAdd 0 experience to ship Ship#1404
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1406
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1408
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1410
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1413
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1415
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1417
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKAdd 0 experience to ship Ship#1419
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameplaySTACKGame created.
at GameService_CreateGameComplete in :line 0
at OnCreateGameComplete in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKLoad AI1 in Release configuration.
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI app domain created
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'E.N.F.E.R' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Communication' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Debug' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKAI module 'Diagnostics' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKInitialize AI modules communication interfaces.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI1]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of Communication module. [AI1]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057AISTACK[AI] Initialization of Diagnostics module. [AI1]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:07:057GameServerSTACKGameServerState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:057GameClientSTACKGameClientState_GameLaunched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:057DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'Fuzzball' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:057GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:07:058GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:08:181HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn technique Prod, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Prod, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing Technique Prod
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKTechnique Prod released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn technique Battle, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKIn Technique Battle, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKReleasing Technique Battle
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181DefaultSTACKTechnique Battle released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
15:04:08:181AISTACK[AI] [Event]Remove 0 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]Remove [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]keep 0 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
15:04:08:181AISTACK[AI] [Event]keep [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
15:04:08:299HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKInitializing the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:299HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
at AddService in :line 0
at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:299HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009974 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
15:04:08:300ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
at Load in :line 0
at Start in :line 0
15:04:08:302DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:303DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKLoading the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0009983 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:310DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:328DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:328DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:345DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:345DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:402DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:08:402DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0169545 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0049862 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0039899 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName33'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.5305814 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:696DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0009969 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.007979 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0030201 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:09:697GameClientSTACKGameClientState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_GameInProgress in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:056QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $VaulterQuestSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:057QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:058QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:059QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 6
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:060QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 7
at AddGlobalVariable in :line 0
at Trigger in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000000, Ticket: 00000001
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000001, Ticket: 00000002
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000002, Ticket: 00000003
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000003, Ticket: 00000004
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000004, Ticket: 00000005
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000005, Ticket: 00000006
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000006, Ticket: 00000007
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000007, Ticket: 00000008
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000008, Ticket: 00000009
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#00000009, Ticket: 0000000A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000A, Ticket: 0000000B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000B, Ticket: 0000000C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000C, Ticket: 0000000D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000D, Ticket: 0000000E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:061OrderSTACKOrderBeginQuest#0000000E, Ticket: 0000000F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#0000000F, Ticket: 00000010
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000010, Ticket: 00000011
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000011, Ticket: 00000012
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000012, Ticket: 00000013
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000013, Ticket: 00000014
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:099OrderSTACKOrderBeginQuest#00000014, Ticket: 00000015
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000015, Ticket: 00000016
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000016, Ticket: 00000017
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000017, Ticket: 00000018
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000018, Ticket: 00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000019, Ticket: 0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001A, Ticket: 0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001B, Ticket: 0000001C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001C, Ticket: 0000001D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001D, Ticket: 0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001E, Ticket: 0000001F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000001F, Ticket: 00000020
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000020, Ticket: 00000021
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000021, Ticket: 00000022
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000022, Ticket: 00000023
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000023, Ticket: 00000024
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000024, Ticket: 00000025
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000025, Ticket: 00000026
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000026, Ticket: 00000027
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000027, Ticket: 00000028
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000028, Ticket: 00000029
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000029, Ticket: 0000002A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002A, Ticket: 0000002B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002B, Ticket: 0000002C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002C, Ticket: 0000002D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002D, Ticket: 0000002E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002E, Ticket: 0000002F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#0000002F, Ticket: 00000030
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000030, Ticket: 00000031
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000031, Ticket: 00000032
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000032, Ticket: 00000033
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000033, Ticket: 00000034
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000034, Ticket: 00000035
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000035, Ticket: 00000036
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000036, Ticket: 00000037
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000037, Ticket: 00000038
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000038, Ticket: 00000039
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:100OrderSTACKOrderBeginQuest#00000039, Ticket: 0000003A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003A, Ticket: 0000003B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003B, Ticket: 0000003C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003C, Ticket: 0000003D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003D, Ticket: 0000003E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003E, Ticket: 0000003F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#0000003F, Ticket: 00000040
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000040, Ticket: 00000041
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000041, Ticket: 00000042
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:117OrderSTACKOrderBeginQuest#00000042, Ticket: 00000043
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000043, Ticket: 00000044
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000044, Ticket: 00000045
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000045, Ticket: 00000046
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000046, Ticket: 00000047
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000047, Ticket: 00000048
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000048, Ticket: 00000049
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000049, Ticket: 0000004A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004A, Ticket: 0000004B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004B, Ticket: 0000004C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004C, Ticket: 0000004D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004D, Ticket: 0000004E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004E, Ticket: 0000004F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#0000004F, Ticket: 00000050
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000050, Ticket: 00000051
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000051, Ticket: 00000052
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000052, Ticket: 00000053
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000053, Ticket: 00000054
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:118OrderSTACKOrderBeginQuest#00000054, Ticket: 00000055
at Log in :line 0
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15:04:10:118OrderSTACKOrderBeginQuest#00000055, Ticket: 00000056
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15:04:10:118OrderSTACKOrderBeginQuest#00000056, Ticket: 00000057
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15:04:10:118OrderSTACKOrderBeginQuest#00000057, Ticket: 00000058
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15:04:10:118OrderSTACKOrderBeginQuest#00000058, Ticket: 00000059
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15:04:10:118OrderSTACKOrderBeginQuest#00000059, Ticket: 0000005A
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15:04:10:118OrderSTACKOrderBeginQuest#0000005A, Ticket: 0000005B
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15:04:10:118OrderSTACKOrderBeginQuest#0000005B, Ticket: 0000005C
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15:04:10:118OrderSTACKOrderBeginQuest#0000005C, Ticket: 0000005D
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15:04:10:118OrderSTACKOrderBeginQuest#0000005D, Ticket: 0000005E
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15:04:10:118OrderSTACKOrderBeginQuest#0000005E, Ticket: 0000005F
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15:04:10:118OrderSTACKOrderBeginQuest#0000005F, Ticket: 00000060
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15:04:10:118OrderSTACKOrderBeginQuest#00000060, Ticket: 00000061
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15:04:10:118OrderSTACKOrderBeginQuest#00000061, Ticket: 00000062
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15:04:10:118OrderSTACKOrderBeginQuest#00000062, Ticket: 00000063
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15:04:10:118OrderSTACKOrderBeginQuest#00000063, Ticket: 00000064
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15:04:10:118OrderSTACKOrderBeginQuest#00000064, Ticket: 00000065
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15:04:10:118OrderSTACKOrderBeginQuest#00000065, Ticket: 00000066
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15:04:10:118OrderSTACKOrderBeginQuest#00000066, Ticket: 00000067
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15:04:10:118OrderSTACKOrderBeginQuest#00000067, Ticket: 00000068
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15:04:10:118OrderSTACKOrderBeginQuest#00000068, Ticket: 00000069
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15:04:10:118OrderSTACKOrderBeginQuest#00000069, Ticket: 0000006A
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15:04:10:118OrderSTACKOrderBeginQuest#0000006A, Ticket: 0000006B
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15:04:10:118OrderSTACKOrderBeginQuest#0000006B, Ticket: 0000006C
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15:04:10:118OrderSTACKOrderBeginQuest#0000006C, Ticket: 0000006D
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15:04:10:118OrderSTACKOrderApplyStarSystemDefinition#0000006D; Name:QuestNodeHoratio, NodeGUIDs: 834
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15:04:10:118OrderSTACKOrderUpdateQuests#0000006E, Ticket: 0000006E
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15:04:10:709OrderSTACKOrderApplyDescriptor#0000006F Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1000
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15:04:10:709OrderSTACKOrderApplyStarSystemDefinition#00000077; Name:QuestNodeVaulters, NodeGUIDs: 381
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15:04:10:709OrderSTACKOrderApplyStarSystemDefinition#00000078; Name:QuestNodeRebel, NodeGUIDs: 758
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15:04:10:709OrderSTACKOrderUpdateQuests#00000079, Ticket: 0000006F
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15:04:10:730PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1453,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:10.044"}
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15:04:10:730OrderSTACKOrderApplyStarSystemDefinition#0000007B; Name:QuestNodeENFER, NodeGUIDs: 433
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15:04:10:730OrderSTACKOrderApplyStarSystemDefinition#0000007C; Name:QuestNodeMezan, NodeGUIDs: 387
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15:04:10:744OrderSTACKOrderApplyStarSystemDefinition#0000007E; Name:QuestNodeChiark, NodeGUIDs: 360
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15:04:10:744OrderSTACKOrderUpdateQuests#00000080, Ticket: 00000070
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15:04:10:744OrderSTACKOrderApplyStarSystemDefinition#00000081; Name:QuestNodeMezan, NodeGUIDs: 365
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15:04:10:758OrderSTACKOrderApplyDescriptor#00000082 Descriptor: SystemMezan Targets: 365
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15:04:10:758OrderSTACKOrderApplyStarSystemDefinition#00000083; Name:QuestNodeChiark, NodeGUIDs: 390
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15:04:10:758OrderSTACKOrderApplyDescriptor#00000084 Descriptor: SystemChiark Targets: 390
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15:04:10:758OrderSTACKOrderUpdateQuests#00000085, Ticket: 00000071
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15:04:10:758OrderSTACKOrderApplyStarSystemDefinition#00000086; Name:QuestNodeMezan, NodeGUIDs: 351
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15:04:10:773OrderSTACKOrderApplyStarSystemDefinition#00000088; Name:QuestNodeChiark, NodeGUIDs: 55
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15:04:10:773OrderSTACKOrderUpdateQuests#0000008A, Ticket: 00000072
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15:04:10:773OrderSTACKOrderApplyDescriptor#0000008C Descriptor: SystemMezan Targets: 60
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15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#0000008D; Name:QuestNodeChiark, NodeGUIDs: 806
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15:04:10:792OrderSTACKOrderApplyDescriptor#0000008E Descriptor: SystemChiark Targets: 806
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15:04:10:792OrderSTACKOrderUpdateQuests#0000008F, Ticket: 00000073
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15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#00000090; Name:QuestNodeMezan, NodeGUIDs: 65
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15:04:10:792OrderSTACKOrderApplyStarSystemDefinition#00000092; Name:QuestNodeChiark, NodeGUIDs: 772
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15:04:10:806OrderSTACKOrderUpdateQuests#00000094, Ticket: 00000074
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15:04:10:823OrderSTACKOrderUpdateQuests#00000099, Ticket: 00000075
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at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:823OrderSTACKOrderApplyDescriptor#0000009D Descriptor: SystemChiark Targets: 850
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderUpdateQuests#0000009E, Ticket: 00000076
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyStarSystemDefinition#0000009F; Name:QuestNodeMezan, NodeGUIDs: 748
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyDescriptor#000000A0 Descriptor: SystemMezan Targets: 748
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyStarSystemDefinition#000000A1; Name:QuestNodeChiark, NodeGUIDs: 803
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:840OrderSTACKOrderApplyDescriptor#000000A2 Descriptor: SystemChiark Targets: 803
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderUpdateQuests#000000A3, Ticket: 00000077
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A4, Ticket: 00000078
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A5, Ticket: 00000079
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A6, Ticket: 0000007A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A7, Ticket: 0000007B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A8, Ticket: 0000007C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000A9, Ticket: 0000007D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AA, Ticket: 0000007E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AB, Ticket: 0000007F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AC, Ticket: 00000080
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCompleteQuest#000000AD, Ticket: 00000081
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderUpgradeStartingShips#000000AE; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:857OrderSTACKOrderCreateShipDesign#000000AF; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B0; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpgradeStartingShips#000000B1; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B2; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B3; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpgradeStartingShips#000000B4; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderUpdateBestSystem#000000B5; EmpireIndex:2; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B6; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:874OrderSTACKOrderCreateShipDesign#000000B7; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000B8; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000B9; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000BA; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000BB; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderCreateShipDesign#000000BC; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:891OrderSTACKOrderUpgradeStartingShips#000000BD; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000BE; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderUpgradeStartingShips#000000BF; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C0; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C1; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908OrderSTACKOrderCreateShipDesign#000000C2; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:908GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderCreateShipDesign#000000C3; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:924GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderUpgradeStartingShips#000000C4; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:924OrderSTACKOrderUpgradeStartingShips#000000C5; EmpireIndex:8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C6; EmpireIndex:9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C7; EmpireIndex:10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C8; EmpireIndex:11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000C9; EmpireIndex:12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CA; EmpireIndex:13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CB; EmpireIndex:14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CC; EmpireIndex:15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CD; EmpireIndex:16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CE; EmpireIndex:17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000CF; EmpireIndex:18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D0; EmpireIndex:19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D1; EmpireIndex:20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D2; EmpireIndex:20; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1082; ImprovementGUID:1763
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D3; EmpireIndex:21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpdateBestSystem#000000D4; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpgradeStartingShips#000000D5; EmpireIndex:22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderUpdateBestSystem#000000D6; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D7; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1046; ImprovementGUID:1764
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderTransferResource#000000D8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:925OrderSTACKOrderSpawnImprovement#000000D9; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1049; ImprovementGUID:1765
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DA; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DB; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1052; ImprovementGUID:1766
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DC; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DD; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1055; ImprovementGUID:1767
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000DE; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000DF; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1058; ImprovementGUID:1768
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E0; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E1; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1061; ImprovementGUID:1769
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E2; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E3; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1064; ImprovementGUID:1770
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E5; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1067; ImprovementGUID:1771
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E6; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E7; EmpireIndex:16; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1070; ImprovementGUID:1772
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000E8; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000E9; EmpireIndex:17; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1073; ImprovementGUID:1773
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderTransferResource#000000EA; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:940OrderSTACKOrderSpawnImprovement#000000EB; EmpireIndex:18; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1076; ImprovementGUID:1774
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderTransferResource#000000EC; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderSpawnImprovement#000000ED; EmpireIndex:19; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1079; ImprovementGUID:1775
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:957OrderSTACKOrderTransferResource#000000EE; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:10:973PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1461,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:10.891"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:11:024GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:11:024GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:11:125GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:11:125AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:125AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:125AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:142AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:142AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:158AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:175AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:192AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:209AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:209AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:225AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:243PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1462,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.158"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:11:243AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:243AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:243AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:260AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:260AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:276AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:292AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:292AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:309AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:326AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:343AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:359AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:360AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:361AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:376AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:393AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:443AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:459PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1470,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.376"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:11:459AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:459AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:459AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:476AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:493AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:510AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:750PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":1471,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.624"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:11:837AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:853AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:955AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:970AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:987AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:11:987AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:004PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1472,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:11.920"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:004AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:021AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:055AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:088AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:105AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:139AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:140AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:156AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:171AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:12:205AISTACK[AI] GatherGenerators for 23 empire [AI1]
at GatherGenerators in :line 0
at InitializeAsync in :line 0
15:04:12:280PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1473,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.140"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:502PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1474,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.419"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:635GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:719GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:719GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:736PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1485,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.652"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:12:969PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1486,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:12.887"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:13:206PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UE_Quest-Chapter0","category":"Test","subcategory":"","questid":1494,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.122"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:13:423PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_Academy_Reparations_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1496,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.339"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:13:641PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1499,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.556"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:13:874PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1500,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:13.791"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:13:890AISTACKCorrectly received InitializationComplete signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at InitializeAsync in :line 0
15:04:13:890AISTACK[AI] [Event]Remove 0 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:04:13:890AISTACK[AI] [Event]Remove [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:04:13:890AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:04:13:890AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:04:14:109PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1509,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.026"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:14:688PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage5_A","category":"Deeds","subcategory":"Regular","questid":1510,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.637"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:15:068PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_C","category":"Deeds","subcategory":"Regular","questid":1518,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:14.823"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:15:161AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:04:15:178DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:15:195GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:15:217PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_B","category":"Deeds","subcategory":"Regular","questid":1530,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.129"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:15:446PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1538,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.363"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:15:531AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:04:15:607GameClientSTACKGameClientState_Introduction
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:15:607DefaultSTACKGameClientState_IntroductionVideo.
at PlayIntroductionVideo in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:15:607DefaultSTACKPlaying introduction video 'C:/Steam SSD Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Terrans_Intro.mp4'...
at PlayIntroductionVideo in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:04:15:662PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_B","category":"Deeds","subcategory":"Regular","questid":1550,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.607"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:15:881PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":1559,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:15.798"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:16:116PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatBySystems","category":"VictoryCondition","subcategory":"Elimination","questid":1563,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.032"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:16:337PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1565,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.253"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:16:555PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_C","category":"Deeds","subcategory":"Regular","questid":1575,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.470"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:16:775PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_C","category":"Deeds","subcategory":"Regular","questid":1591,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.688"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:16:992PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_B","category":"Deeds","subcategory":"Regular","questid":1600,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:16.909"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:17:229PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_A","category":"Deeds","subcategory":"Regular","questid":1612,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.146"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:17:447PrismSTACKQuest Finished: {"turn":0,"questName":"UE_Quest-Chapter0","category":"Test","subcategory":"","state":"Completed","questid":1494,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.363"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:17:667PrismSTACKQuest Finished: {"turn":0,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":1559,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.583"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:04:17:885PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Disk4","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:04:17.801"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:05:34:228GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:260GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderAIClientStateChange#000000EF; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261AISTACKChange AI client state from None to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderUpdateVisibility#000000F0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261OrderSTACKOrderFinishDockingFleet#000000F1, Ticket: 00000082; EmpireIndex:0; FleetGUID:1102
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:261AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:34:261AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:34:261AISTACK[AI] [Event]keep 108 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:34:261AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventRelicsSpawned,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:34:261AISTACKStart 113 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F2, Ticket: 00000083; EmpireIndex:1; FleetGUID:1131
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F3, Ticket: 00000084; EmpireIndex:2; FleetGUID:1170
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F4, Ticket: 00000085; EmpireIndex:3; FleetGUID:1188
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F5, Ticket: 00000086; EmpireIndex:4; FleetGUID:1211
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:281OrderSTACKOrderFinishDockingFleet#000000F6, Ticket: 00000087; EmpireIndex:4; FleetGUID:1232
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:281AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:297OrderSTACKOrderFinishDockingFleet#000000F7, Ticket: 00000088; EmpireIndex:5; FleetGUID:1258
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:297OrderSTACKOrderFinishDockingFleet#000000F8, Ticket: 00000089; EmpireIndex:6; FleetGUID:1279
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderFinishDockingFleet#000000F9, Ticket: 0000008A; EmpireIndex:7; FleetGUID:1307
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderFinishDockingFleet#000000FA, Ticket: 0000008B; EmpireIndex:20; FleetGUID:1402
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdateQuests#000000FB, Ticket: 0000008C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdateQuests#000000FC, Ticket: 0000008D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderUpdatePlayDeck#000000FD, Ticket: 0000008E; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298GameplaySTACKfleet action with feedback 1 started : ETA 501.268058776855
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:298OrderSTACKOrderEntityAction#000000FE, Ticket: 0000008F; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID:1131, Context:Curiosity_PlanetAnomaly18 on Alcyone I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderActivateLaw#000000FF, Ticket: 00000090; EmpireIndex:1; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1776
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderActivateLaw#00000100, Ticket: 00000091; EmpireIndex:1; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1777
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000101, Ticket: 00000092
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000102, Ticket: 00000093
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000103, Ticket: 00000094
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000104, Ticket: 00000095
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000105, Ticket: 00000096
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000106, Ticket: 00000097
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000107, Ticket: 00000098
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:314OrderSTACKOrderAssignHero#00000108, Ticket: 00000099; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:315OrderSTACKOrderCreateShipDesign#00000109, Ticket: 0000009A; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010A, Ticket: 0000009B; EmpireIndex:0; FleetGUID:1105
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010B, Ticket: 0000009C; EmpireIndex:1; FleetGUID:1134
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010C, Ticket: 0000009D; EmpireIndex:3; FleetGUID:1191
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010D, Ticket: 0000009E; EmpireIndex:4; FleetGUID:1217
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010E, Ticket: 0000009F; EmpireIndex:5; FleetGUID:1261
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#0000010F, Ticket: 000000A0; EmpireIndex:6; FleetGUID:1282
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#00000110, Ticket: 000000A1; EmpireIndex:7; FleetGUID:1310
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderFinishDockingFleet#00000111, Ticket: 000000A2; EmpireIndex:20; FleetGUID:1411
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderCreateShipDesign#00000112, Ticket: 000000A3; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderQueueConstruction#00000113, Ticket: 000000A4; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderSetSystemSupervisor#00000114, Ticket: 000000A5; EmpireIndex:1; StarSystemGUID:1027, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderQueueResearch#00000115, Ticket: 000000A6; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1782, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:336OrderSTACKOrderUpdatePlayDeck#00000116, Ticket: 000000A7; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000117, Ticket: 000000A8; EmpireIndex:2; FirstContactEmpireAction#1, InitiatorGUID:1002, Context:Empire 12 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350GameplaySTACK[DIPLOMACY] Empire#12 + Empire#2 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at ClientStart in :line 0
at ClientExecute in :line 0
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderActivateLaw#00000118, Ticket: 000000A9; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1783
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000119, Ticket: 000000AA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011A, Ticket: 000000AB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011B, Ticket: 000000AC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011C, Ticket: 000000AD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011D, Ticket: 000000AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011E, Ticket: 000000AF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011F, Ticket: 000000B0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000120, Ticket: 000000B1; EmpireIndex:2; GoToFleetAction#2, InitiatorGUID:1170, Context:Path: 41->26, Path: Path: 41->26
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000121, Ticket: 000000B2; EmpireIndex:3; GoToFleetAction#1, InitiatorGUID:1188, Context:Path: 78->89, Path: Path: 78->89
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdatePlayDeck#00000122, Ticket: 000000B3; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350GameplaySTACKfleet action with feedback 2 started : ETA 501.319923400879
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderEntityAction#00000123, Ticket: 000000B4; EmpireIndex:3; ExpeditionFleetAction#2, InitiatorGUID:1191, Context:Curiosity_PlanetResource_Strategic01 on Ykima II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderActivateLaw#00000124, Ticket: 000000B5; EmpireIndex:3; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1784
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:350OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000125, Ticket: 000000B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000126, Ticket: 000000B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000127, Ticket: 000000B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000128, Ticket: 000000B9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000129, Ticket: 000000BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012A, Ticket: 000000BB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012B, Ticket: 000000BC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderAssignHero#0000012C, Ticket: 000000BD; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderCreateShipDesign#0000012D, Ticket: 000000BE; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderCreateShipDesign#0000012E, Ticket: 000000BF; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderQueueConstruction#0000012F, Ticket: 000000C0; EmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderSetSystemSupervisor#00000130, Ticket: 000000C1; EmpireIndex:3; StarSystemGUID:1030, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderQueueResearch#00000131, Ticket: 000000C2; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1789, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:371OrderSTACKOrderEntityAction#00000132, Ticket: 000000C3; EmpireIndex:4; GoToFleetAction#1, InitiatorGUID:1232, Context:Path: 88->104, Path: Path: 88->104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdatePlayDeck#00000133, Ticket: 000000C4; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386GameplaySTACKfleet action with feedback 2 started : ETA 501.35083770752
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderEntityAction#00000134, Ticket: 000000C5; EmpireIndex:4; ExpeditionFleetAction#2, InitiatorGUID:1217, Context:Curiosity_PlanetResource_Luxury03 on Zozmanos II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderActivateLaw#00000135, Ticket: 000000C6; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1790
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000136, Ticket: 000000C7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000137, Ticket: 000000C8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000138, Ticket: 000000C9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000139, Ticket: 000000CA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013A, Ticket: 000000CB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013B, Ticket: 000000CC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013C, Ticket: 000000CD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderAssignHero#0000013D, Ticket: 000000CE; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderCreateShipDesign#0000013E, Ticket: 000000CF; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:386OrderSTACKOrderCreateShipDesign#0000013F, Ticket: 000000D0; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderQueueConstruction#00000140, Ticket: 000000D1; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderSetSystemSupervisor#00000141, Ticket: 000000D2; EmpireIndex:4; StarSystemGUID:1033, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderQueueResearch#00000142, Ticket: 000000D3; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID:1795, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderEntityAction#00000143, Ticket: 000000D4; EmpireIndex:5; GoToFleetAction#1, InitiatorGUID:1261, Context:Path: 15->21, Path: Path: 15->21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdatePlayDeck#00000144, Ticket: 000000D5; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399GameplaySTACKfleet action with feedback 2 started : ETA 501.365798950195
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderEntityAction#00000145, Ticket: 000000D6; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID:1258, Context:Curiosity_PlanetAnomaly33 on Hadar III(Planet 2) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000146, Ticket: 000000D8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000147, Ticket: 000000D9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000148, Ticket: 000000DA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000149, Ticket: 000000DB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014A, Ticket: 000000DC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014B, Ticket: 000000DD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000014C, Ticket: 000000DE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderAssignHero#0000014D, Ticket: 000000DF; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderCreateShipDesign#0000014E, Ticket: 000000E0; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:399OrderSTACKOrderCreateShipDesign#0000014F, Ticket: 000000E1; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueConstruction#00000150, Ticket: 000000E2; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderSetSystemSupervisor#00000151, Ticket: 000000E3; EmpireIndex:5; StarSystemGUID:1036, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueResearch#00000152, Ticket: 000000E4; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1800, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdatePlayDeck#00000153, Ticket: 000000E5; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414GameplaySTACKfleet action with feedback 1 started : ETA 501.379768371582
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderEntityAction#00000154, Ticket: 000000E6; EmpireIndex:6; ExpeditionFleetAction#1, InitiatorGUID:1282, Context:Curiosity_Loot_Underground_Era1 on Nos I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000155, Ticket: 000000E8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000156, Ticket: 000000E9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000157, Ticket: 000000EA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000158, Ticket: 000000EB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000159, Ticket: 000000EC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015A, Ticket: 000000ED
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015B, Ticket: 000000EE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderAssignHero#0000015C, Ticket: 000000EF; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderCreateShipDesign#0000015D, Ticket: 000000F0; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueConstruction#0000015E, Ticket: 000000F1; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderSetSystemSupervisor#0000015F, Ticket: 000000F2; EmpireIndex:6; StarSystemGUID:1039, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderQueueResearch#00000160, Ticket: 000000F3; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1804, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:414OrderSTACKOrderUpdatePlayDeck#00000161, Ticket: 000000F4; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430GameplaySTACKfleet action with feedback 1 started : ETA 501.392730712891
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderEntityAction#00000162, Ticket: 000000F5; EmpireIndex:7; ExpeditionFleetAction#1, InitiatorGUID:1310, Context:Curiosity_PlanetResource_Strategic01 on Ingris II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderActivateLaw#00000163, Ticket: 000000F6; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1805
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000164, Ticket: 000000F7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000165, Ticket: 000000F8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000166, Ticket: 000000F9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000167, Ticket: 000000FA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000168, Ticket: 000000FB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000169, Ticket: 000000FC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000016A, Ticket: 000000FD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016B, Ticket: 000000FE; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016C, Ticket: 000000FF; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016D, Ticket: 00000100; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430OrderSTACKOrderCreateShipDesign#0000016E, Ticket: 00000101; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:430GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderCreateShipDesign#0000016F, Ticket: 00000102; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderSetSystemSupervisor#00000170, Ticket: 00000103; EmpireIndex:7; StarSystemGUID:1042, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
at AssignHeroPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449Gameplay, OrderSTACK[Empire 7] OrderQueueConstruction preprocessor failed: 'ShipDesign#1760' could not be found in the Constructible repository.
at QueueConstructionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderQueueResearch#00000171, Ticket: 00000106; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionMilitary33, ConstructionGameEntityGUID:1811, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderReorganizePopulationsOnSystem#00000172; EmpireIndex:1; StarSystemGUID:1027
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:449OrderSTACKOrderEntityAction#00000173, Ticket: 00000107; EmpireIndex:2; MoveToFleetAction#3, InitiatorGUID:1170, Context:EntityActionContext_Movement, 41->26 (Cost: 10.58424) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000174, Ticket: 00000108; EmpireIndex:3; MoveToFleetAction#3, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 6) from 0 to 0.4620512.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000175; EmpireIndex:3; StarSystemGUID:1030
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000176, Ticket: 00000109; EmpireIndex:4; MoveToFleetAction#3, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 5) from 0 to 0.4248212.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000177; EmpireIndex:4; StarSystemGUID:1033
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderEntityAction#00000178, Ticket: 0000010A; EmpireIndex:5; MoveToFleetAction#3, InitiatorGUID:1261, Context:EntityActionContext_Movement, 15->21 (Cost: 5) from 0 to 0.539705.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#00000179; EmpireIndex:5; StarSystemGUID:1036
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#0000017A; EmpireIndex:6; StarSystemGUID:1039
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:465OrderSTACKOrderReorganizePopulationsOnSystem#0000017B; EmpireIndex:7; StarSystemGUID:1042
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:548GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:581AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:649GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:649AISTACK[AI] Empire 7 has no more design keep last TF composition [AI1]
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:698AISTACKStart 9 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:698AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716OrderSTACKOrderActivateLaw#0000017C, Ticket: 00000111; EmpireIndex:4; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1812
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716OrderSTACKOrderActivateLaw#0000017D, Ticket: 00000113; EmpireIndex:6; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1813
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:716AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:716AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:34:732DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:732DefaultSTACKOrder preprocessing failed because the law 'LawP05L02Republic' is not activable (failureFlags=Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:733OrderSTACKOrderQueueConstruction#0000017E, Ticket: 00000116; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:733OrderSTACKOrderCreateShipDesign#0000017F, Ticket: 00000117; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:733GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
at AssignHeroPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:733AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:34:733DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:36:723AISTACK[AI] [Event]Remove 108 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:36:723AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventRelicsSpawned,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:36:723AISTACK[AI] [Event]keep 112 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:36:723AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventShipDesignCreated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:36:740GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:36:824GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:36:959GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:36:993AISTACKStart 8 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:36:993AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.970932006836
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000180, Ticket: 0000011A; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1131, Context:Curiosity_Empty_Signal on Alcyone I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 4 started : ETA 503.97193145752
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000181, Ticket: 0000011D; EmpireIndex:4; ExpeditionFleetAction#4, InitiatorGUID:1217, Context:Curiosity_Loot_Underground_Era1 on Zozmanos II(Planet 1) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 4 started : ETA 503.97193145752
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000182, Ticket: 0000011E; EmpireIndex:5; ExpeditionFleetAction#4, InitiatorGUID:1258, Context:Curiosity_Loot_Underground_Era1 on Hadar III(Planet 2) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.97193145752
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000183, Ticket: 0000011F; EmpireIndex:6; ExpeditionFleetAction#2, InitiatorGUID:1282, Context:Curiosity_PlanetResource_Luxury01 on Nos IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderActivateLaw#00000184, Ticket: 00000120; EmpireIndex:7; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1817
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009GameplaySTACKfleet action with feedback 2 started : ETA 503.973915100098
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:009OrderSTACKOrderEntityAction#00000185, Ticket: 00000121; EmpireIndex:7; ExpeditionFleetAction#2, InitiatorGUID:1310, Context:Curiosity_Loot_Ruins_Era1 on Ingris IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:313GameplaySTACKfleet action with feedback 1 finished : ETA 501.268058776855, Game.Time 502.275253295898, true ETA 502.268058776855
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderTerminateEntityAction#00000186; EmpireIndex:1; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderUpdateQuests#00000187, Ticket: 00000122
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:313OrderSTACKOrderCompleteQuest#00000188, Ticket: 00000123
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:364GameplaySTACKfleet action with feedback 2 finished : ETA 501.319923400879, Game.Time 502.32511138916, true ETA 502.319923400879
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderTerminateEntityAction#00000189; EmpireIndex:3; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:364QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderUpdateQuests#0000018A, Ticket: 00000124
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:364OrderSTACKOrderCompleteQuest#0000018B, Ticket: 00000125
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:398GameplaySTACKfleet action with feedback 2 finished : ETA 501.35083770752, Game.Time 502.359031677246, true ETA 502.35083770752
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderTerminateEntityAction#0000018C; EmpireIndex:4; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:398QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderUpdateQuests#0000018D, Ticket: 00000126
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:398OrderSTACKOrderCompleteQuest#0000018E, Ticket: 00000127
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:414GameplaySTACKfleet action with feedback 2 finished : ETA 501.365798950195, Game.Time 502.3759765625, true ETA 502.365798950195
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderTerminateEntityAction#0000018F; EmpireIndex:5; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:414GameplaySTACKAdd 5 experience to ship Ship#1260
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderUpdateQuests#00000190, Ticket: 00000128
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:414OrderSTACKOrderCompleteQuest#00000191, Ticket: 00000129
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432GameplaySTACKfleet action with feedback 1 finished : ETA 501.379768371582, Game.Time 502.392936706543, true ETA 502.379768371582
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432GameplaySTACKfleet action with feedback 1 finished : ETA 501.392730712891, Game.Time 502.392936706543, true ETA 502.392730712891
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderTerminateEntityAction#00000192; EmpireIndex:6; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderTerminateEntityAction#00000193; EmpireIndex:7; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderUpdateQuests#00000194, Ticket: 0000012A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderCompleteQuest#00000195, Ticket: 0000012B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderUpdateQuests#00000196, Ticket: 0000012C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:37:432OrderSTACKOrderCompleteQuest#00000197, Ticket: 0000012D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderCompleteMoveToFleetAction#00000198; EmpireIndex:5; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderUpdateVisibility#00000199
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:493OrderSTACKOrderTerminateEntityAction#0000019A; EmpireIndex:5; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderCompleteMoveToFleetAction#0000019B; EmpireIndex:4; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderUpdateVisibility#0000019C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:561OrderSTACKOrderTerminateEntityAction#0000019D; EmpireIndex:4; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderCompleteMoveToFleetAction#0000019E; EmpireIndex:3; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderUpdateVisibility#0000019F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderTerminateEntityAction#000001A0; EmpireIndex:3; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:38:899OrderSTACKOrderUpdateQuests#000001A1, Ticket: 0000012E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:000AISTACK[AI] [Event]Remove 112 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:39:000AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHeroAssigned,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventShipDesignCreated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:39:000AISTACK[AI] [Event]keep 37 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:39:000AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:39:033GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:118GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:218GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:268AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:39:268AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:39:285DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:285DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:285GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Devoted Cohort (1310)' is not available for assignment, failureflags=FleetIsBusy.
at AssignHeroPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:285AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:403OrderSTACKOrderUpdateVisibility#000001A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:403GameplaySTACK[DIPLOMACY] Empire#2 + Empire#19 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at UpdateEmpireSeen in :line 0
at OwnVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at NodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:403OrderSTACKOrderUpdateQuests#000001A3, Ticket: 00000132
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:909OrderSTACKOrderUpdateVisibility#000001A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:39:909OrderSTACKOrderUpdateQuests#000001A5, Ticket: 00000133
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:010GameplaySTACKfleet action with feedback 2 finished : ETA 503.970932006836, Game.Time 504.971672058105, true ETA 504.970932006836
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:010OrderSTACKOrderTerminateEntityAction#000001A6; EmpireIndex:1; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 4 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 4 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 2 finished : ETA 503.97193145752, Game.Time 504.988777160645, true ETA 504.97193145752
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027GameplaySTACKfleet action with feedback 2 finished : ETA 503.973915100098, Game.Time 504.988777160645, true ETA 504.973915100098
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A7; EmpireIndex:4; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A8; EmpireIndex:5; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001A9; EmpireIndex:6; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:027OrderSTACKOrderTerminateEntityAction#000001AA; EmpireIndex:7; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:314OrderSTACKOrderCompleteMoveToFleetAction#000001AB; EmpireIndex:2; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:314OrderSTACKOrderTerminateEntityAction#000001AC; EmpireIndex:2; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:40:330OrderSTACKOrderTerminateEntityAction#000001AD; EmpireIndex:2; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:274AISTACK[AI] [Event]Remove 37 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:41:274AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:41:274AISTACK[AI] [Event]keep 32 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:41:274AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:41:291GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:375GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:458GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:509AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:41:509AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:41:525OrderSTACKOrderEntityAction#000001AE, Ticket: 00000134; EmpireIndex:2; FirstContactEmpireAction#4, InitiatorGUID:1002, Context:Empire 19 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:525GameplaySTACK[DIPLOMACY] Empire#19 + Empire#2 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at ClientStart in :line 0
at ClientExecute in :line 0
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:525GameplaySTACKfleet action with feedback 3 started : ETA 508.487754821777
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:525OrderSTACKOrderEntityAction#000001AF, Ticket: 00000135; EmpireIndex:6; ExpeditionFleetAction#3, InitiatorGUID:1282, Context:Curiosity_Loot_Atmospheric_Era1 on Nos IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:525DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:41:525OrderSTACKOrderAssignHero#000001B0, Ticket: 00000137; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:515AISTACK[AI] [Event]Remove 32 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:43:515AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:43:515AISTACK[AI] [Event]keep 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:43:515AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHeroAssigned, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:43:532GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:615GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:699GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:749AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:43:749AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:43:766OrderSTACKOrderAIClientStateChange#000001B1; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:766AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:766AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:43:783GameplaySTACKfleet action with feedback 5 started : ETA 510.746215820313
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:783OrderSTACKOrderEntityAction#000001B2, Ticket: 00000138; EmpireIndex:2; SuperColonizeFleetAction#5, InitiatorGUID:1170, Context:Pleione III(Planet 2) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:783GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:43:783AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:44:542GameplaySTACKfleet action with feedback 3 finished : ETA 508.487754821777, Game.Time 509.5029296875, true ETA 509.487754821777
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:44:542OrderSTACKOrderTerminateEntityAction#000001B3; EmpireIndex:6; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:810GameplaySTACKfleet action with feedback 5 finished : ETA 510.746215820313, Game.Time 511.747421264648, true ETA 511.746215820313
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:810OrderSTACKOrderTerminateEntityAction#000001B4; EmpireIndex:2; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:810GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:810GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:810GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at ColonizeHome in :line 0
at ColonizePlanet in :line 0
at ClientTerminate in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderUpdateAutoImprovements#000001B5, ColonizedStarSystemGUID:1818, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderTransferPopulationOnSystem#000001B6; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835OrderSTACKOrderCreateFleetFromShipDesignName#000001B7; EmpireIndex:2; FleetGUID:1826, ShipDesignGUIDs: Vaulters_Explorer x 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835GameplaySTACKAdd 0 experience to ship Ship#1824
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:835AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:835AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:836AISTACK[AI] [Event]Remove 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:836AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHeroAssigned, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:836AISTACK[AI] [Event]keep 46 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:836AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:46:849GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderSpawnImprovement#000001B8; EmpireIndex:2; ImprovementDefinitionName:StarSystemImprovementHomeSystem; TargetGUID:1818; ImprovementGUID:1827
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderTransferResource#000001B9; EmpireIndex:2; ContextGUID:0, ResourceName:EmpireManpower, Amount:350
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderTransferLocalManpower#000001BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAddRepresentatives#000001BB; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAddRepresentatives#000001BC; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderBlockManpowerEmptyEvents#000001BD; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderForceEntityAction#000001BE; EmpireIndex:2; LockInGarrisonAfterColonizationShipAction#6, InitiatorGUID:1172, Context:Empire 2 hangar on Pleione (201) (Hangar)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderUpdateVisibility#000001BF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderAIClientStateChange#000001C0; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:849OrderSTACKOrderFinishDockingFleet#000001C1, Ticket: 0000013A; EmpireIndex:2; FleetGUID:1826
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:46:920GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:019GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:036AISTACK[AI] Cancel task 67 : can find context 1170 : for empire 2 [AI1]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:47:069AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:47:087DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderQueueResearch#000001C2, Ticket: 0000013C; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1828, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderEntityAction#000001C3, Ticket: 0000013D; EmpireIndex:2; GoToFleetAction#7, InitiatorGUID:1826, Context:Path: 26->41, Path: Path: 26->41
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderAssignHero#000001C4, Ticket: 0000013E; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderSetSystemSupervisor#000001C5, Ticket: 0000013F; EmpireIndex:2; StarSystemGUID:1818, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087OrderSTACKOrderReorganizePopulationsOnSystem#000001C6; EmpireIndex:2; StarSystemGUID:1818
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:47:087AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:47:104OrderSTACKOrderEntityAction#000001C7, Ticket: 00000141; EmpireIndex:2; MoveToFleetAction#8, InitiatorGUID:1826, Context:EntityActionContext_Movement, 26->41 (Cost: 6) from 0 to 0.5668806.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:092AISTACK[AI] [Event]Remove 46 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:49:092AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:49:092AISTACK[AI] [Event]keep 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:49:092AISTACK[AI] [Event]keep EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:49:109GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:192GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:292GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:358AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:49:376DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=NoAvailableSlot,Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:376OrderSTACKOrderQueueConstruction#000001C8, Ticket: 00000143; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:376GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:376AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:49:376AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:51:382AISTACK[AI] [Event]Remove 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:51:382AISTACK[AI] [Event]Remove EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:51:382AISTACK[AI] [Event]keep 1 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:51:382AISTACK[AI] [Event]keep EventConstructionQueued, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:51:400GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:483GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:584GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:600OrderSTACKOrderCompleteMoveToFleetAction#000001C9; EmpireIndex:2; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:600OrderSTACKOrderTerminateEntityAction#000001CA; EmpireIndex:2; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:650AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:05:51:650AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:05:51:667OrderSTACKOrderAIClientStateChange#000001CB; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:667AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:667DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:667GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:667AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:05:51:667AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:06:10:797AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
15:06:10:797AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
15:06:33:815RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at SaveGame in :line 0
at OnSaveCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:33:815AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:06:33:815AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:06:33:815AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:06:33:852GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:06:33:852AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:06:44:333GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:44:333GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:44:333AGESTACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at RefreshSkillTrees in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:44:333ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:06:44:354GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:45:296GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:47:966GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
15:06:47:966GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
15:06:47:988ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:06:48:005GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:50:322GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:50:322GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
at RefreshShipView in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:06:50:322ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:06:50:347GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:51:326GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=3
at HideShipView in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
15:06:51:326GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
15:06:51:326GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
15:06:51:340ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:06:51:359GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:52:266GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:52:266AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:06:58:580OrderSTACKOrderAssignHero#000001CC; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:06:541GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:06:541GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:06:541GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseBinaryModifier in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshCollectionEffects in :line 0
at RefreshAffinityDetails in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshCollectionEffects in :line 0
at RefreshAffinityDetails in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshCollectionEffects in :line 0
at RefreshAffinityDetails in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshPopulationThreshold in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshPopulationThreshold in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:07:861GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Bind in :line 0
at RefreshPopulationThresholdItem in :line 0
at RefreshChildrenArray in :line 0
at RefreshPopulationThreshold in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnPopulationDetailsCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:12:922GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:12:922GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:12:922GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseBinaryModifier in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:23:921OrderSTACKOrderQueueConstruction#000001CD; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:35:911GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1106
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:35:911GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:36:116ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:07:36:131GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at HideShipDesignOverviewInMilitaryScreen in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:36:745GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:36:745GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
at RefreshShipView in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnEditShipDesignCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:36:745ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:07:36:765GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:07:38:977GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at OnSlotItemDragStarted in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnDragStartedCb in :line 0
at SendMessage in :line 0
at set_Dragging in :line 0
at MouseDrag in :line 0
at MouseDrag in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:39:602GUISTACKDrag-drop: finishing drag-drop on no target.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.ApplyDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:39:602GUISTACKDrag-drop: cancelling'
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.OnDragDropCancelled in :line 0
at NotifyDragDropCancelled in :line 0
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:39:602GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:39:602GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:39:602GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
at RefreshShipView in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:40:331GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at OnSlotItemDragStarted in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnDragStartedCb in :line 0
at SendMessage in :line 0
at set_Dragging in :line 0
at MouseDrag in :line 0
at MouseDrag in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:41:021GUISTACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:41:021GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.ApplyDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:41:021GUISTACKDrag-drop: cancelling'
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:41:021GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.OnDragDropCancelled in :line 0
at NotifyDragDropCancelled in :line 0
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:44:558GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at OnSlotItemDragStarted in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnDragStartedCb in :line 0
at SendMessage in :line 0
at set_Dragging in :line 0
at MouseDrag in :line 0
at MouseDrag in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:45:147GUISTACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:45:147GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.ApplyDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:45:147GUISTACKDrag-drop: cancelling'
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:45:147GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at RefreshShipSlots in :line 0
at IDragDropClient.OnDragDropCancelled in :line 0
at NotifyDragDropCancelled in :line 0
at CancelDragDrop in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at OnConfirmLoseChanges in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_GENERIC has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at OnConfirmLoseChanges in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:48:323AudioSTACKAudio bank B_TERRAN_ENGINE has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at OnConfirmLoseChanges in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:48:323GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
at HideShipView in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at OnConfirmLoseChanges in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:07:48:323GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1106
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:48:323GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:07:48:336ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Patrol'
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
15:07:48:349GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:07:49:601GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
15:07:54:435OrderSTACKOrderEntityAction#000001CE, Ticket: 00000148; EmpireIndex:0; GoToFleetAction#1, InitiatorGUID:1102, Context:Path: 99->98, Path: Path: 99->98
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:435OrderSTACKOrderAIClientStateChange#000001CF; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:435AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:435AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:435AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:435AISTACK[AI] [Event]Remove 1 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:435AISTACK[AI] [Event]Remove EventConstructionQueued, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:435AISTACK[AI] [Event]keep 9 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:435AISTACK[AI] [Event]keep EventHeroAssigned,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:54:450GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:532GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:633GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:653OrderSTACKOrderEntityAction#000001D0, Ticket: 00000149; EmpireIndex:0; MoveToFleetAction#2, InitiatorGUID:1102, Context:EntityActionContext_Movement, 99->98 (Cost: 5) from 0 to 0.5457681.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:684AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:07:54:684AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:07:54:700GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:54:700AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:691AISTACK[AI] [Event]Remove 9 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:56:691AISTACK[AI] [Event]Remove EventHeroAssigned,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:56:691AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:56:691AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:56:708GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:792GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:875GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:926AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:07:56:926AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:07:56:926AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:07:56:943OrderSTACKOrderAIClientStateChange#000001D1; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:943AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:943GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:56:943AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:58:731OrderSTACKOrderCompleteMoveToFleetAction#000001D2; EmpireIndex:0; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:07:58:731OrderSTACKOrderTerminateEntityAction#000001D3; EmpireIndex:0; EntityActionId: 2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:00:335GameplaySTACKfleet action with feedback 3 started : ETA 647.29280090332
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:00:335OrderSTACKOrderEntityAction#000001D4, Ticket: 0000014C; EmpireIndex:0; ExpeditionFleetAction#3, InitiatorGUID:1105, Context:Curiosity_PlanetResource_Luxury01 on Ibany IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:01:481GameplaySTACKfleet action with feedback 4 started : ETA 648.439056396484
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:01:481OrderSTACKOrderEntityAction#000001D5, Ticket: 0000014D; EmpireIndex:0; ExpeditionFleetAction#4, InitiatorGUID:1105, Context:Curiosity_PlanetResource_Strategic01 on Ibany IV(Planet 3) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338GameplaySTACKfleet action with feedback 3 finished : ETA 647.29280090332, Game.Time 648.293350219727, true ETA 648.29280090332
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderTerminateEntityAction#000001D6; EmpireIndex:0; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderUpdateQuests#000001D7, Ticket: 0000014E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338OrderSTACKOrderCompleteQuest#000001D8, Ticket: 0000014F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:338AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:338AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:338AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:338AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:338AISTACK[AI] [Event]keep 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:338AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:03:363GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:363OrderSTACKOrderAIClientStateChange#000001D9; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:364AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:399PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:03.318"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:03:433GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:516GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:566AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:03:566AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:03:582GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:583AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:03:633PrismSTACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1473,"choiceIndex":-1,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:03.550"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:04:495GameplaySTACKfleet action with feedback 4 finished : ETA 648.439056396484, Game.Time 649.455078125, true ETA 649.439056396484
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:04:495OrderSTACKOrderTerminateEntityAction#000001DA; EmpireIndex:0; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:04:495QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:04:561PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:04.479"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:05:571AISTACK[AI] [Event]Remove 5 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:05:571AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:05:571AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:05:571AISTACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:05:588GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:672GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:755GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:823AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:05:823AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:05:823AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:05:840OrderSTACKOrderAIClientStateChange#000001DB; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:840AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:840GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:05:840AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:135OrderSTACKOrderEntityAction#000001DC, Ticket: 00000152; EmpireIndex:0; GoToFleetAction#5, InitiatorGUID:1105, Context:Path: 99->98, Path: Path: 99->98
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:135OrderSTACKOrderAIClientStateChange#000001DD; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:135AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:135AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:135AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:135AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:135AISTACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:135AISTACK[AI] [Event]keep 1 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:135AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:10:148GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:233GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:316GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:383AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:10:399GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:399AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:10:399AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:12:387AISTACK[AI] [Event]Remove 1 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:12:387AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:12:387AISTACK[AI] [Event]keep 0 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:12:387AISTACK[AI] [Event]keep [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:12:404GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:486GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:571GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:637AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:12:637AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:12:655OrderSTACKOrderAIClientStateChange#000001DE; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:655AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:655GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:655AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:12:655AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:15:702GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:15:702GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:15:702GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseBinaryModifier in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:19:062GUISTACK[PropertyFiltering] EffectDescription +20 #F168CE#[happiness]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:20:341GUISTACK[PropertyFiltering] EffectDescription -2 #F168CE#[happiness]#REVERT# per #FFFFFF#[population]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:20:341GUISTACK[PropertyFiltering] EffectDescription +3 [scienceColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:21:485GUISTACK[PropertyFiltering] EffectDescription -20 #F168CE#[happiness]#REVERT# on Systems was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:21:486GUISTACK[PropertyFiltering] EffectDescription +3 [dustColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:26:323GUISTACKCannot find the GuiElement 'false'
at GetTitle in :line 0
at GetScope in :line 0
at GetScope in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at Refresh in :line 0
at RefreshCollectionMarker in :line 0
at RefreshChildrenArray in :line 0
at Refresh in :line 0
at RefreshPopulationCensusArc in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:26:323GUISTACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:26:323GUISTACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at ParseBinaryModifier in :line 0
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
15:08:30:729GUISTACK[PropertyFiltering] EffectDescription +1 [prestigeColored] per [population] was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:33:532GUISTACK[PropertyFiltering] EffectDescription +5 #F168CE#[happiness]#REVERT# per Luxury Deposit was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:36:176GUISTACK[PropertyFiltering] EffectDescription +3 [industryColored] per [population] per Planets with Strategic deposits on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:36:176GUISTACK[PropertyFiltering] EffectDescription +1 [industryColored] per [population] on Planets was filtered by PanelFeatureEffects (PanelFeatureEffects)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
15:08:40:571OrderSTACKOrderQueueResearch#000001DF; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1843, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:44:810GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:44:843GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:44:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:44:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn
at MoveNext in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:012GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
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at Run in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:012AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:012GameServerSTACKGameServerState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:046GameClientSTACKGameClientState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:147GameServerSTACKGameServerState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:182GameClientSTACKGameClientState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:315GameClientSTACKGameClientState_Turn_ElectionsFinished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:349GameServerSTACKGameServerState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
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at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderCreateFleetMission#000001E0
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
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15:08:45:368OrderSTACKOrderCreateFleetMission#000001E1
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E2
at Log in :line 0
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at Update in :line 0
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15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E3
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:368OrderSTACKOrderPutResourceOnMarket#000001E6
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
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15:08:45:433GameServerSTACKGameServerState_Turn_Bailiff
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:451GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:451GameplaySTACKAdd 1 experience to ship Ship#1104
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:451GameplaySTACKAdd 1 experience to ship Ship#1107
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:467GameplaySTACKAdd 1 experience to ship Ship#1133
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:467GameplaySTACKAdd 1 experience to ship Ship#1136
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:484GameplaySTACKAdd 1 experience to ship Ship#1824
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:484GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:501GameplaySTACKAdd 1 experience to ship Ship#1190
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:501GameplaySTACKAdd 1 experience to ship Ship#1193
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1213
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1219
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:518GameplaySTACKAdd 1 experience to ship Ship#1234
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:534GameplaySTACKAdd 1 experience to ship Ship#1260
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:534GameplaySTACKAdd 1 experience to ship Ship#1263
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:551GameplaySTACKAdd 1 experience to ship Ship#1281
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:551GameplaySTACKAdd 1 experience to ship Ship#1284
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:568GameplaySTACKAdd 1 experience to ship Ship#1309
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:568GameplaySTACKAdd 1 experience to ship Ship#1312
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1404
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1406
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1408
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1410
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1413
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1415
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1417
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameplaySTACKAdd 1 experience to ship Ship#1419
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:787GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:889GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:978GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:978DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
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at EventService_EventRaised in :line 0
at Notify in :line 0
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at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:978GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:978RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:997QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:45:997QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:023PrismSTACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:45.970"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:46:058OrderSTACKOrderUpdateDustInflation#000001E7; DustGlobalProduction:366.74
at Log in :line 0
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at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:125OrderSTACKOrderUpdateBestSystem#000001E8; EmpireIndex:21; SystemGUID:0
at Log in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:125OrderSTACKOrderUpdateBestSystem#000001E9; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
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at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
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15:08:46:191GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:275GameServerSTACKGameServerState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_ClearEntityActions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:309GameClientSTACKGameClientState_Turn_Dump_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:309GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343GameClientSTACKSynchronizationState = Synchronized
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343GameClientSTACKPlayerInTransition = False
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:343GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:611RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:611GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871GameClientSTACKSynchronizationState = Synchronized
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871GameClientSTACKPlayerInTransition = False
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at Session_LobbyDatachange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:871GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:872QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:873QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:874QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EA, Ticket: 00000155
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EB, Ticket: 00000156
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EC, Ticket: 00000157
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001ED, Ticket: 00000158
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EE, Ticket: 00000159
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001EF, Ticket: 0000015A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F0, Ticket: 0000015B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F1, Ticket: 0000015C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F2, Ticket: 0000015D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F3, Ticket: 0000015E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F4, Ticket: 0000015F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F5, Ticket: 00000160
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F6, Ticket: 00000161
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F7, Ticket: 00000162
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F8, Ticket: 00000163
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001F9, Ticket: 00000164
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001FA, Ticket: 00000165
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:875OrderSTACKOrderBeginQuest#000001FB, Ticket: 00000166
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FC, Ticket: 00000167
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FD, Ticket: 00000168
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FE, Ticket: 00000169
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#000001FF, Ticket: 0000016A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000200, Ticket: 0000016B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000201, Ticket: 0000016C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000202, Ticket: 0000016D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000203, Ticket: 0000016E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000204, Ticket: 0000016F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000205, Ticket: 00000170
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000206, Ticket: 00000171
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000207, Ticket: 00000172
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000208, Ticket: 00000173
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#00000209, Ticket: 00000174
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderBeginQuest#0000020A, Ticket: 00000175
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderUpdateBestSystem#0000020B; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:885OrderSTACKOrderUpdateBestSystem#0000020C; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:961GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:961GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderApplyDescriptor#0000020D Descriptor: StarSystemImprovementUnlockedWonder2 Targets: 1007
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#0000020E, Ticket: 00000176
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#0000020F, Ticket: 00000177
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000210, Ticket: 00000178
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000211, Ticket: 00000179
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000212, Ticket: 0000017A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderUpdateQuests#00000213, Ticket: 0000017B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000214, Ticket: 0000017C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000215, Ticket: 0000017D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000216, Ticket: 0000017E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:46:977OrderSTACKOrderCompleteQuest#00000217, Ticket: 0000017F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:47:061GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:47:061AISTACK[AI] [Event]Remove 0 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:47:061AISTACK[AI] [Event]Remove [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:47:061AISTACK[AI] [Event]keep 82 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:47:061AISTACK[AI] [Event]keep EventTutorial_TechnologySelected,EventResearchQueued,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:47:077AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:47:146AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:47:665PrismSTACKevent batch: [{"turn":1,"turnDuration":270,"dustperturn":25.7758121,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.294"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.611"},{"turn":1,"screenName":"TechnologyScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.911"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:46.977"},{"turn":1,"screenName":"EmpireScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.044"},{"turn":1,"screenName":"SenateScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.111"},{"turn":1,"screenName":"LawsManagementModalWindow","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.179"},{"turn":1,"screenName":"ShipDesignEditionPanel","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.246"},{"turn":1,"screenName":"MilitaryScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.313"},{"turn":1,"screenName":"EconomyScreen","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.379"},{"turn":1,"screenName":"EconomyScreenTabEconomy","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.446"},{"turn":1,"screenName":"PopulationModalWindow","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.513"},{"turn":1,"screenName":"ShipDesignEditionPanel","gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.581"}]
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:47:779AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:47:796DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:47:813GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:47:847PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1846,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.764"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:47:964AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:48:082PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1854,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:47.998"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:48:214GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:223GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:223GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:223OrderSTACKOrderAIClientStateChange#00000218; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:223AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:223AISTACKStart 72 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:48:239OrderSTACKOrderEntityAction#00000219, Ticket: 00000180; EmpireIndex:20; InitiateGuardFleetAction#1, InitiatorGUID:1402, Context:Perseus (89) (StarSystemNode), Path: Perseus (89) (StarSystemNode)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021A, Ticket: 00000181
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021B, Ticket: 00000182
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021C, Ticket: 00000183
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021D, Ticket: 00000184
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021E, Ticket: 00000185
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000021F, Ticket: 00000186
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:239OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000220, Ticket: 00000187
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCancelLaw#00000221, Ticket: 00000188; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCancelLaw#00000222, Ticket: 00000189; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderEntityAction#00000223, Ticket: 0000018A; EmpireIndex:1; GoToFleetAction#3, InitiatorGUID:1134, Context:Path: 37->38, Path: Path: 37->38
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderEntityAction#00000224, Ticket: 0000018B; EmpireIndex:1; GoToFleetAction#4, InitiatorGUID:1131, Context:Path: 37->34, Path: Path: 37->34
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000225, Ticket: 0000018C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000226, Ticket: 0000018D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000227, Ticket: 0000018E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000228, Ticket: 0000018F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000229, Ticket: 00000190
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000022A, Ticket: 00000191
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000022B, Ticket: 00000192
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240OrderSTACKOrderCreateShipDesign#0000022C, Ticket: 00000193; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:240AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:48:256OrderSTACKOrderStartHackingOperation#0000022D, Ticket: 00000194; StartGUID:1818, TargetGUID:1057, NodePositions:26,NodeIndex:41,NodeIndex:43, HackingOperationGUID:1887, TracedOperationGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderCancelLaw#0000022E, Ticket: 00000195; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000022F, Ticket: 00000196; EmpireIndex:2; GoToFleetAction#9, InitiatorGUID:1826, Context:Path: 41, Path: Path: 41
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000230, Ticket: 00000197
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000231, Ticket: 00000198
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000232, Ticket: 00000199
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000233, Ticket: 0000019A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000234, Ticket: 0000019B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000235, Ticket: 0000019C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000236, Ticket: 0000019D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000237, Ticket: 0000019E; EmpireIndex:3; GoToFleetAction#4, InitiatorGUID:1191, Context:Path: 78->79, Path: Path: 78->79
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000238, Ticket: 0000019F; EmpireIndex:3; GoToFleetAction#5, InitiatorGUID:1188, Context:Path: 89, Path: Path: 89
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256GameplaySTACKfleet action with feedback 5 started : ETA 695.224067687988
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000239, Ticket: 000001A0; EmpireIndex:4; ExpeditionFleetAction#5, InitiatorGUID:1211, Context:Curiosity_PlanetAnomaly18 on Zozmanos III(Planet 2) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023A, Ticket: 000001A1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023B, Ticket: 000001A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023C, Ticket: 000001A3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023D, Ticket: 000001A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023E, Ticket: 000001A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000023F, Ticket: 000001A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000240, Ticket: 000001A7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderCancelLaw#00000241, Ticket: 000001A8; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000242, Ticket: 000001A9; EmpireIndex:4; GoToFleetAction#6, InitiatorGUID:1217, Context:Path: 88->87, Path: Path: 88->87
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#00000243, Ticket: 000001AA; EmpireIndex:4; GoToFleetAction#7, InitiatorGUID:1232, Context:Path: 104, Path: Path: 104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderActivateLaw#00000244, Ticket: 000001AB; EmpireIndex:5; LawDefinitionName:LawP01L01TimeLordsRepublic, IsForced:False, LawGUID:1888
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000245, Ticket: 000001AC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000246, Ticket: 000001AD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000247, Ticket: 000001AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000248, Ticket: 000001AF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000249, Ticket: 000001B0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024A, Ticket: 000001B1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024B, Ticket: 000001B2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000024C, Ticket: 000001B3; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1258, Context:Path: 15->12, Path: Path: 15->12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderEntityAction#0000024D, Ticket: 000001B4; EmpireIndex:5; GoToFleetAction#6, InitiatorGUID:1261, Context:Path: 21, Path: Path: 21
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024E, Ticket: 000001B5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000024F, Ticket: 000001B6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000250, Ticket: 000001B7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:256OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000251, Ticket: 000001B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000252, Ticket: 000001B9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000253, Ticket: 000001BA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000254, Ticket: 000001BB
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:257OrderSTACKOrderEntityAction#00000255, Ticket: 000001BC; EmpireIndex:6; GoToFleetAction#4, InitiatorGUID:1282, Context:Path: 30->28, Path: Path: 30->28
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderBuyoutTradable#00000256, Ticket: 000001BD; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000257, Ticket: 000001BE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000258, Ticket: 000001BF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000259, Ticket: 000001C0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025A, Ticket: 000001C1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025B, Ticket: 000001C2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025C, Ticket: 000001C3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000025D, Ticket: 000001C4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderCreateShipDesign#0000025E, Ticket: 000001C6; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderCancelLaw#0000025F, Ticket: 000001C7; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000260; EmpireIndex:20; GuardEmpireLocalAction#2, InitiatorGUID:1020, Context:Perseus (89) (StarSystemNode)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275GameplaySTACKCancelling actions on Perseus (89) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 20
at ExecuteAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000261, Ticket: 000001C8; EmpireIndex:1; MoveToFleetAction#5, InitiatorGUID:1131, Context:EntityActionContext_Movement, 37->34 (Cost: 9) from 0 to 0.6223672.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:275OrderSTACKOrderEntityAction#00000262, Ticket: 000001C9; EmpireIndex:1; MoveToFleetAction#6, InitiatorGUID:1134, Context:EntityActionContext_Movement, 37->38 (Cost: 8) from 0 to 0.5688436.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000263, Ticket: 000001CA; EmpireIndex:2; MoveToFleetAction#10, InitiatorGUID:1826, Context:EntityActionContext_Movement, 26->41 (Cost: 4.584239) from 0.5668806 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000264, Ticket: 000001CB; EmpireIndex:3; MoveToFleetAction#6, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 6) from 0.4620512 to 0.9241024.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000265, Ticket: 000001CC; EmpireIndex:3; MoveToFleetAction#7, InitiatorGUID:1191, Context:EntityActionContext_Movement, 78->79 (Cost: 7) from 0 to 0.8366765.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000266, Ticket: 000001CD; EmpireIndex:4; MoveToFleetAction#8, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 5) from 0.4248212 to 0.8496423.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000267, Ticket: 000001CE; EmpireIndex:4; MoveToFleetAction#9, InitiatorGUID:1217, Context:EntityActionContext_Movement, 88->87 (Cost: 6) from 0 to 0.5466387.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000268, Ticket: 000001CF; EmpireIndex:5; MoveToFleetAction#7, InitiatorGUID:1261, Context:EntityActionContext_Movement, 15->21 (Cost: 4.26432) from 0.539705 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#00000269, Ticket: 000001D0; EmpireIndex:5; MoveToFleetAction#8, InitiatorGUID:1258, Context:EntityActionContext_Movement, 15->12 (Cost: 6) from 0 to 0.8200074.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:286OrderSTACKOrderEntityAction#0000026A, Ticket: 000001D1; EmpireIndex:6; MoveToFleetAction#5, InitiatorGUID:1282, Context:EntityActionContext_Movement, 30->28 (Cost: 7) from 0 to 0.8208832.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:300PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1856,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.223"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:48:519PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1860,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.434"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:48:738PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1864,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.654"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:48:838OrderSTACKOrderUpdateVisibility#0000026B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:48:990PrismSTACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":176,"maxDecisionCount":16,"maxSyncronizationTime":722,"maxAnaysisTime":367,"maxStrategicTime":125,"maxDecisionTime":83,"maxActuatorTime":137,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:08:48.906"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:08:49:479OrderSTACKOrderUpdateVisibility#0000026C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:479OrderSTACKOrderUpdateQuests#0000026D, Ticket: 000001D2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:614OrderSTACKOrderCompleteMoveToFleetAction#0000026E; EmpireIndex:5; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:614OrderSTACKOrderTerminateEntityAction#0000026F; EmpireIndex:5; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:631OrderSTACKOrderTerminateEntityAction#00000270; EmpireIndex:5; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:714OrderSTACKOrderUpdateVisibility#00000271
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:765OrderSTACKOrderCompleteMoveToFleetAction#00000272; EmpireIndex:2; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:765OrderSTACKOrderTerminateEntityAction#00000273; EmpireIndex:2; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:783OrderSTACKOrderUpdateVisibility#00000274
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:783OrderSTACKOrderTerminateEntityAction#00000275; EmpireIndex:2; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:884OrderSTACKOrderMoveIdleFleets#00000276; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:902OrderSTACKOrderEntityAction#00000277, Ticket: 000001D3; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1105, Context:EntityActionContext_Movement, 99->98 (Cost: 6) from 0 to 0.6549218.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:902OrderSTACKOrderEntityAction#00000278, Ticket: 000001D4; EmpireIndex:0; MoveToFleetAction#7, InitiatorGUID:1102, Context:EntityActionContext_Movement, 99->98 (Cost: 4.1614) from 0.5457681 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:935OrderSTACKOrderCompleteMoveToFleetAction#00000279; EmpireIndex:4; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:49:935OrderSTACKOrderTerminateEntityAction#0000027A; EmpireIndex:4; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:037AISTACK[AI] [Event]Remove 82 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:50:037AISTACK[AI] [Event]Remove EventTutorial_TechnologySelected,EventResearchQueued,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:50:037AISTACK[AI] [Event]keep 48 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:50:037AISTACK[AI] [Event]keep EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:50:053GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:136GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:203AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:50:271GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:287AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:50:287AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:50:304OrderSTACKOrderEntityAction#0000027B, Ticket: 000001D5; EmpireIndex:20; GoToFleetAction#3, InitiatorGUID:1411, Context:Path: 13->14, Path: Path: 13->14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:304OrderSTACKOrderCompleteMoveToFleetAction#0000027C; EmpireIndex:3; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:304OrderSTACKOrderTerminateEntityAction#0000027D; EmpireIndex:3; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:322OrderSTACKOrderEntityAction#0000027E, Ticket: 000001D6; EmpireIndex:20; MoveToFleetAction#4, InitiatorGUID:1411, Context:EntityActionContext_Movement, 13->14 (Cost: 9.027873) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:322AISTACKStart 8 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:50:322AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:50:337OrderSTACKOrderActivateLaw#0000027F, Ticket: 000001D7; EmpireIndex:1; LawDefinitionName:LawP05L02, IsForced:False, LawGUID:1891
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:337OrderSTACKOrderActivateLaw#00000280, Ticket: 000001D8; EmpireIndex:1; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1892
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderActivateLaw#00000281, Ticket: 000001D9; EmpireIndex:2; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1893
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderActivateLaw#00000282, Ticket: 000001DA; EmpireIndex:4; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1894
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:338OrderSTACKOrderCancelLaw#00000283, Ticket: 000001DB; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:353OrderSTACKOrderActivateLaw#00000284, Ticket: 000001DC; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1895
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:353GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:353AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:50:353OrderSTACKOrderCancelLaw#00000285, Ticket: 000001DE; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:081OrderSTACKOrderUpdateVisibility#00000286
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:096OrderSTACKOrderUpdateQuests#00000287, Ticket: 000001DF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:215OrderSTACKOrderCompleteMoveToFleetAction#00000288; EmpireIndex:0; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:215OrderSTACKOrderTerminateEntityAction#00000289; EmpireIndex:0; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:233OrderSTACKOrderTerminateEntityAction#0000028A; EmpireIndex:0; EntityActionId: 1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:265GameplaySTACKfleet action with feedback 5 finished : ETA 695.224067687988, Game.Time 696.227409362793, true ETA 696.224067687988
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:51:265OrderSTACKOrderTerminateEntityAction#0000028B; EmpireIndex:4; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:328AISTACK[AI] [Event]Remove 48 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:52:328AISTACK[AI] [Event]Remove EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:52:328AISTACK[AI] [Event]keep 30 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:52:328AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventCuriosityDiscoveredWithFleet, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:52:345GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:379OrderSTACKOrderUpdateVisibility#0000028C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:379OrderSTACKOrderUpdateQuests#0000028D, Ticket: 000001E0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:429GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:563GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderCompleteMoveToFleetAction#0000028E; EmpireIndex:5; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderUpdateVisibility#0000028F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderTerminateEntityAction#00000290; EmpireIndex:5; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:580OrderSTACKOrderUpdateQuests#00000291, Ticket: 000001E1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:613AISTACKStart 8 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:52:613AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:52:630OrderSTACKOrderActivateLaw#00000292, Ticket: 000001E2; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1897
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630GameplaySTACKfleet action with feedback 10 started : ETA 699.593681335449
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderEntityAction#00000293, Ticket: 000001E3; EmpireIndex:4; ExpeditionFleetAction#10, InitiatorGUID:1211, Context:Curiosity_Loot_Signal_Era1 on Zozmanos III(Planet 2) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630GameplaySTACKfleet action with feedback 9 started : ETA 699.594673156738
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderEntityAction#00000294, Ticket: 000001E5; EmpireIndex:5; ColonizeFleetAction#9, InitiatorGUID:1261, Context:Nair III(Planet 2) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:630OrderSTACKOrderActivateLaw#00000295, Ticket: 000001E6; EmpireIndex:7; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1902
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:631GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:631AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:631DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:631DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:748OrderSTACKOrderCompleteMoveToFleetAction#00000296; EmpireIndex:4; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:748OrderSTACKOrderTerminateEntityAction#00000297; EmpireIndex:4; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:867OrderSTACKOrderUpdateVisibility#00000298
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:867OrderSTACKOrderUpdateQuests#00000299, Ticket: 000001EA
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderCompleteMoveToFleetAction#0000029A; EmpireIndex:3; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderCompleteMoveToFleetAction#0000029B; EmpireIndex:6; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderTerminateEntityAction#0000029C; EmpireIndex:3; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:52:918OrderSTACKOrderTerminateEntityAction#0000029D; EmpireIndex:6; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:53:507OrderSTACKOrderCompleteMoveToFleetAction#0000029E; EmpireIndex:1; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:53:507OrderSTACKOrderTerminateEntityAction#0000029F; EmpireIndex:1; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:53:862OrderSTACKOrderCompleteMoveToFleetAction#000002A0; EmpireIndex:1; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:53:862OrderSTACKOrderTerminateEntityAction#000002A1; EmpireIndex:1; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:283OrderSTACKOrderCompleteMoveToFleetAction#000002A2; EmpireIndex:0; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:284OrderSTACKOrderTerminateEntityAction#000002A3; EmpireIndex:0; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:621AISTACK[AI] [Event]Remove 30 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:54:621AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventCuriosityDiscoveredWithFleet, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:54:621AISTACK[AI] [Event]keep 38 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:54:621AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:54:637GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:722GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:838GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:906AISTACKStart 7 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:54:906AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:54:922AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:360OrderSTACKOrderUpdateVisibility#000002A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665GameplaySTACKfleet action with feedback 10 finished : ETA 699.593681335449, Game.Time 700.608024597168, true ETA 700.593681335449
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665GameplaySTACKfleet action with feedback 9 finished : ETA 699.594673156738, Game.Time 700.608024597168, true ETA 700.594673156738
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A5; EmpireIndex:4; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A6; EmpireIndex:5; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderCompleteMoveToFleetAction#000002A7; EmpireIndex:20; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderColonize#000002A8; EmpireIndex:5, PlanetGUID:157, FleetGUID:1261, ColonyShipGUID:1263, HangarGUID:1899, ColonizedStarsystemGUID:1898, ColonizedPlanetGUID:1900, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:665OrderSTACKOrderTerminateEntityAction#000002A9; EmpireIndex:20; EntityActionId: 4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:672OrderSTACKOrderUpdateAutoImprovements#000002AA, ColonizedStarSystemGUID:1898, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:55:672OrderSTACKOrderTerminateEntityAction#000002AB; EmpireIndex:20; EntityActionId: 3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:56:910AISTACK[AI] [Event]Remove 38 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:56:910AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:56:910AISTACK[AI] [Event]keep 34 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:56:910AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventFleetDocked,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:56:927GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:010GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:610GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:642AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:57:642AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:57:659DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:659DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:659AISTACK[AI] Cancel task 124 : can find context 1261 : for empire 5 [AI1]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:57:675AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:57:691DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:691DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:691GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:691AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:57:691AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:58:587OrderSTACKOrderEntityAction#000002AC, Ticket: 000001F7; EmpireIndex:0; GoToFleetAction#8, InitiatorGUID:1102, Context:Path: 98->97, Path: Path: 98->97
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:58:603OrderSTACKOrderEntityAction#000002AD, Ticket: 000001F8; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID:1102, Context:EntityActionContext_Movement, 98->97 (Cost: 0.8386002) from 0 to 0.09688657.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:698AISTACK[AI] [Event]Remove 34 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:59:698AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventFleetDocked,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:59:698AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:59:698AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:08:59:715GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:801GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:901GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:951AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:59:951AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:59:968DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:968AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:59:968AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:08:59:984GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:08:59:985AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:300OrderSTACKOrderUpdateVisibility#000002AE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:369GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:369OrderSTACKOrderCompleteMoveToFleetAction#000002AF; EmpireIndex:0; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:369OrderSTACKOrderTerminateEntityAction#000002B0; EmpireIndex:0; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:383AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:01:400GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:400OrderSTACKOrderAIClientStateChange#000002B1; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:400AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:570GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:01:570AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
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at LateUpdate in :line 0
15:09:01:570GameServerSTACKGameServerState_Turn_FinishedAndLocked
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15:09:01:603GameClientSTACKGameClientState_Turn_FinishedAndLocked
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15:09:01:703GameServerSTACKGameServerState_Turn_Elections
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at LateUpdate in :line 0
15:09:01:737GameClientSTACKGameClientState_Turn_Elections
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15:09:01:871GameClientSTACKGameClientState_Turn_ElectionsFinished
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15:09:01:905GameServerSTACKGameServerState_Turn_End
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:01:922GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
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15:09:01:989GameServerSTACKGameServerState_Turn_Bailiff
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15:09:02:008GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:008GameplaySTACKAdd 1 experience to ship Ship#1104
at AddExperience in :line 0
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at Run in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:008GameplaySTACKAdd 1 experience to ship Ship#1107
at AddExperience in :line 0
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at Update in :line 0
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15:09:02:023GameplaySTACKAdd 1 experience to ship Ship#1133
at AddExperience in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:023GameplaySTACKAdd 1 experience to ship Ship#1136
at AddExperience in :line 0
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15:09:02:040GameplaySTACKAdd 1 experience to ship Ship#1824
at AddExperience in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:040GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
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15:09:02:057GameplaySTACKAdd 1 experience to ship Ship#1190
at AddExperience in :line 0
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15:09:02:057GameplaySTACKAdd 1 experience to ship Ship#1193
at AddExperience in :line 0
at MoveNext in :line 0
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at Update in :line 0
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15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1213
at AddExperience in :line 0
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15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1219
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15:09:02:074GameplaySTACKAdd 1 experience to ship Ship#1234
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at Run in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:090GameplaySTACKAdd 1 experience to ship Ship#1260
at AddExperience in :line 0
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at Run in :line 0
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at LateUpdate in :line 0
15:09:02:107GameplaySTACKAdd 1 experience to ship Ship#1281
at AddExperience in :line 0
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at Run in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:107GameplaySTACKAdd 1 experience to ship Ship#1284
at AddExperience in :line 0
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at Run in :line 0
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at Update in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:125GameplaySTACKAdd 1 experience to ship Ship#1309
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at Run in :line 0
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at Update in :line 0
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15:09:02:125GameplaySTACKAdd 1 experience to ship Ship#1312
at AddExperience in :line 0
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at Run in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1404
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1406
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
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at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1408
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
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at Update in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1410
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1413
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1415
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
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at LateUpdate in :line 0
15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1417
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
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15:09:02:343GameplaySTACKAdd 1 experience to ship Ship#1419
at AddExperience in :line 0
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15:09:02:343GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:444GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:510GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:510DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
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at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:510GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:510RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
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at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:538QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at MoveNext in :line 0
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15:09:02:538QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
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at Update in :line 0
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15:09:02:571PrismSTACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:02.502"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:02:605OrderSTACKOrderUpdateDustInflation#000002B2; DustGlobalProduction:370.4916
at Log in :line 0
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15:09:02:672OrderSTACKOrderUpdateBestSystem#000002B3; EmpireIndex:21; SystemGUID:0
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15:09:02:672OrderSTACKOrderUpdateBestSystem#000002B4; EmpireIndex:22; SystemGUID:0
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15:09:02:672OrderSTACKOrderUpdateVisibility#000002B5
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15:09:02:740GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
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15:09:02:824GameServerSTACKGameServerState_Turn_Dump
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_ClearEntityActions
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:858GameClientSTACKGameClientState_Turn_Dump_Finished
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at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:02:858GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
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at Update in :line 0
at LateUpdate in :line 0
15:09:02:891NetworkSTACKSynchronization state is 'Synchronized'.
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at Update in :line 0
at Update in :line 0
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15:09:02:891RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
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at SetLobbyData in :line 0
at SetLobbyData in :line 0
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15:09:02:891GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:190RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
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at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:190GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
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at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210PrismSTACKTurn end: {"turn":2,"turnDuration":14,"dustperturn":25.77357,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:02.842"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:03:210GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:210QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderUpdateBestSystem#000002B6; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderUpdateBestSystem#000002B7; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002B8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002B9; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BA; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BB; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BC; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BD; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BE; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002BF; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C0; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C1; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C2; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:219OrderSTACKOrderTransferResource#000002C3; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:302GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:302GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:402GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:03:402AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:03:402AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:03:402AISTACK[AI] [Event]keep 16 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:03:402AISTACK[AI] [Event]keep EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:04:327AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:04:344DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:361GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:411PrismSTACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":186,"maxDecisionCount":6,"maxSyncronizationTime":935,"maxAnaysisTime":171,"maxStrategicTime":137,"maxDecisionTime":47,"maxActuatorTime":53,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:04.327"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:495AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:761GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:769GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:769GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:769OrderSTACKOrderAIClientStateChange#000002C4; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:769AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:769AISTACKStart 64 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002C5, Ticket: 000001FB; EmpireIndex:20; GoToFleetAction#5, InitiatorGUID:1411, Context:Path: 14->11, Path: Path: 14->11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C6, Ticket: 000001FC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C7, Ticket: 000001FD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C8, Ticket: 000001FE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002C9, Ticket: 000001FF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CA, Ticket: 00000200
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CB, Ticket: 00000201
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002CC, Ticket: 00000202
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CD, Ticket: 00000203; EmpireIndex:1; GoToFleetAction#7, InitiatorGUID:1134, Context:Path: 38, Path: Path: 38
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CE, Ticket: 00000204; EmpireIndex:1; GoToFleetAction#8, InitiatorGUID:1131, Context:Path: 34, Path: Path: 34
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002CF, Ticket: 00000205; EmpireIndex:2; GoToFleetAction#11, InitiatorGUID:1826, Context:Path: 41->42->45, Path: Path: 41->42->45
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderEntityAction#000002D0, Ticket: 00000206; EmpireIndex:2; ComplimentEmpireAction#12, InitiatorGUID:1002, Context:Empire 12 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D1, Ticket: 00000207
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D2, Ticket: 00000208
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D3, Ticket: 00000209
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D4, Ticket: 0000020A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D5, Ticket: 0000020B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D6, Ticket: 0000020C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D7, Ticket: 0000020D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D8, Ticket: 0000020E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002D9, Ticket: 0000020F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DA, Ticket: 00000210
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DB, Ticket: 00000211
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DC, Ticket: 00000212
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DD, Ticket: 00000213
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:786OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002DE, Ticket: 00000214
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002DF, Ticket: 00000215; EmpireIndex:3; GoToFleetAction#8, InitiatorGUID:1191, Context:Path: 79, Path: Path: 79
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002E0, Ticket: 00000216; EmpireIndex:3; GoToFleetAction#9, InitiatorGUID:1188, Context:Path: 89, Path: Path: 89
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E1, Ticket: 00000217
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E2, Ticket: 00000218
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E3, Ticket: 00000219
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E4, Ticket: 0000021A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E5, Ticket: 0000021B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E6, Ticket: 0000021C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002E7, Ticket: 0000021D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCancelLaw#000002E8, Ticket: 0000021E; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002E9, Ticket: 0000021F; EmpireIndex:4; GoToFleetAction#11, InitiatorGUID:1217, Context:Path: 87, Path: Path: 87
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002EA, Ticket: 00000220; EmpireIndex:4; GoToFleetAction#12, InitiatorGUID:1232, Context:Path: 104, Path: Path: 104
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EB, Ticket: 00000221
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EC, Ticket: 00000222
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002ED, Ticket: 00000223
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EE, Ticket: 00000224
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002EF, Ticket: 00000225
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F0, Ticket: 00000226
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F1, Ticket: 00000227
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002F2, Ticket: 00000228; EmpireIndex:5; GoToFleetAction#10, InitiatorGUID:1258, Context:Path: 12, Path: Path: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F3, Ticket: 00000229
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F4, Ticket: 0000022A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F5, Ticket: 0000022B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F6, Ticket: 0000022C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F7, Ticket: 0000022D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F8, Ticket: 0000022E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002F9, Ticket: 0000022F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderEntityAction#000002FA, Ticket: 00000230; EmpireIndex:6; GoToFleetAction#6, InitiatorGUID:1282, Context:Path: 28, Path: Path: 28
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FB, Ticket: 00000231
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FC, Ticket: 00000232
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FD, Ticket: 00000233
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FE, Ticket: 00000234
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002FF, Ticket: 00000235
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000300, Ticket: 00000236
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000301, Ticket: 00000237
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCreateShipDesign#00000302, Ticket: 00000239; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787OrderSTACKOrderCancelLaw#00000303, Ticket: 0000023A; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:787AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000304, Ticket: 0000023B; EmpireIndex:1; MoveToFleetAction#9, InitiatorGUID:1131, Context:EntityActionContext_Movement, 37->34 (Cost: 5.460916) from 0.6223672 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000305, Ticket: 0000023C; EmpireIndex:1; MoveToFleetAction#10, InitiatorGUID:1134, Context:EntityActionContext_Movement, 37->38 (Cost: 6.06362) from 0.5688436 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000306, Ticket: 0000023D; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID:1826, Context:EntityActionContext_Movement, 41->42 (Cost: 6) from 0 to 0.7844485.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000307, Ticket: 0000023E; EmpireIndex:3; MoveToFleetAction#10, InitiatorGUID:1188, Context:EntityActionContext_Movement, 78->89 (Cost: 0.9855744) from 0.9241024 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000308, Ticket: 0000023F; EmpireIndex:3; MoveToFleetAction#11, InitiatorGUID:1191, Context:EntityActionContext_Movement, 78->79 (Cost: 1.366436) from 0.8366765 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#00000309, Ticket: 00000240; EmpireIndex:4; MoveToFleetAction#13, InitiatorGUID:1232, Context:EntityActionContext_Movement, 88->104 (Cost: 1.769658) from 0.8496423 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030A, Ticket: 00000241; EmpireIndex:4; MoveToFleetAction#14, InitiatorGUID:1217, Context:EntityActionContext_Movement, 88->87 (Cost: 4.976171) from 0.5466387 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030B, Ticket: 00000242; EmpireIndex:5; MoveToFleetAction#11, InitiatorGUID:1258, Context:EntityActionContext_Movement, 15->12 (Cost: 1.317007) from 0.8200074 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030C, Ticket: 00000243; EmpireIndex:6; MoveToFleetAction#7, InitiatorGUID:1282, Context:EntityActionContext_Movement, 30->28 (Cost: 1.527401) from 0.8208832 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:04:799OrderSTACKOrderEntityAction#0000030D, Ticket: 00000244; EmpireIndex:20; MoveToFleetAction#6, InitiatorGUID:1411, Context:EntityActionContext_Movement, 14->11 (Cost: 6.592216) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:017OrderSTACKOrderUpdateVisibility#0000030E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:017OrderSTACKOrderUpdateQuests#0000030F, Ticket: 00000245
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:152OrderSTACKOrderCompleteMoveToFleetAction#00000310; EmpireIndex:3; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:152OrderSTACKOrderTerminateEntityAction#00000311; EmpireIndex:3; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:169OrderSTACKOrderTerminateEntityAction#00000312; EmpireIndex:3; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:203OrderSTACKOrderCompleteMoveToFleetAction#00000313; EmpireIndex:5; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:203OrderSTACKOrderTerminateEntityAction#00000314; EmpireIndex:5; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:220OrderSTACKOrderTerminateEntityAction#00000315; EmpireIndex:5; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:236OrderSTACKOrderCompleteMoveToFleetAction#00000316; EmpireIndex:3; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:236OrderSTACKOrderTerminateEntityAction#00000317; EmpireIndex:3; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:253OrderSTACKOrderTerminateEntityAction#00000318; EmpireIndex:3; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:270OrderSTACKOrderUpdateVisibility#00000319
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:270OrderSTACKOrderUpdateQuests#0000031A, Ticket: 00000246
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:287OrderSTACKOrderCompleteMoveToFleetAction#0000031B; EmpireIndex:6; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:287OrderSTACKOrderTerminateEntityAction#0000031C; EmpireIndex:6; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:304OrderSTACKOrderTerminateEntityAction#0000031D; EmpireIndex:6; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:405OrderSTACKOrderCompleteMoveToFleetAction#0000031E; EmpireIndex:4; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:405OrderSTACKOrderTerminateEntityAction#0000031F; EmpireIndex:4; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:422OrderSTACKOrderTerminateEntityAction#00000320; EmpireIndex:4; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:911OrderSTACKOrderUpdateVisibility#00000321
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:05:911OrderSTACKOrderUpdateQuests#00000322, Ticket: 00000247
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:182OrderSTACKOrderMoveIdleFleets#00000323; EmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:199OrderSTACKOrderEntityAction#00000324, Ticket: 00000248; EmpireIndex:0; MoveToFleetAction#10, InitiatorGUID:1102, Context:EntityActionContext_Movement, 98->97 (Cost: 5) from 0.09688657 to 0.674555.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:199OrderSTACKOrderEntityAction#00000325, Ticket: 00000249; EmpireIndex:0; MoveToFleetAction#11, InitiatorGUID:1105, Context:EntityActionContext_Movement, 99->98 (Cost: 3.1614) from 0.6549218 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:418OrderSTACKOrderUpdateVisibility#00000326
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:418OrderSTACKOrderUpdateQuests#00000327, Ticket: 0000024A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:434OrderSTACKOrderCompleteMoveToFleetAction#00000328; EmpireIndex:4; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:434OrderSTACKOrderTerminateEntityAction#00000329; EmpireIndex:4; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:452OrderSTACKOrderTerminateEntityAction#0000032A; EmpireIndex:4; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:586AISTACK[AI] [Event]Remove 16 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:06:586AISTACK[AI] [Event]Remove EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:06:586AISTACK[AI] [Event]keep 82 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:06:586AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:06:602GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:670OrderSTACKOrderUpdateVisibility#0000032B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:686GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:803GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderCompleteMoveToFleetAction#0000032C; EmpireIndex:1; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderUpdateVisibility#0000032D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderTerminateEntityAction#0000032E; EmpireIndex:1; EntityActionId: 9
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:820OrderSTACKOrderUpdateQuests#0000032F, Ticket: 0000024B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:837OrderSTACKOrderTerminateEntityAction#00000330; EmpireIndex:1; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:872AISTACKStart 7 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:06:872AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:06:887OrderSTACKOrderQueueResearch#00000331, Ticket: 0000024C; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1909, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderQueueResearch#00000332, Ticket: 0000024D; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1910, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderEntityAction#00000333, Ticket: 0000024E; EmpireIndex:2; ComplimentEmpireAction#14, InitiatorGUID:1002, Context:Empire 19 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderActivateLaw#00000334, Ticket: 0000024F; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1911
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888OrderSTACKOrderActivateLaw#00000335, Ticket: 00000250; EmpireIndex:7; LawDefinitionName:LawP05L02Republic, IsForced:False, LawGUID:1912
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:888AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderCancelLaw#00000336, Ticket: 00000252; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderCompleteMoveToFleetAction#00000337; EmpireIndex:1; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:905OrderSTACKOrderTerminateEntityAction#00000338; EmpireIndex:1; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:06:921OrderSTACKOrderTerminateEntityAction#00000339; EmpireIndex:1; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:190OrderSTACKOrderCompleteMoveToFleetAction#0000033A; EmpireIndex:0; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:190OrderSTACKOrderTerminateEntityAction#0000033B; EmpireIndex:0; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:208OrderSTACKOrderTerminateEntityAction#0000033C; EmpireIndex:0; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:646OrderSTACKOrderUpdateVisibility#0000033D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:746OrderSTACKOrderCompleteMoveToFleetAction#0000033E; EmpireIndex:0; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:07:746OrderSTACKOrderTerminateEntityAction#0000033F; EmpireIndex:0; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:08:304OrderSTACKOrderUpdateVisibility#00000340
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:08:809OrderSTACKOrderUpdateVisibility#00000341
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:08:878AISTACK[AI] [Event]Remove 82 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:08:878AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:08:878AISTACK[AI] [Event]keep 25 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:08:878AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventFleetDocked,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:08:893GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:08:977GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:094GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderCompleteMoveToFleetAction#00000342; EmpireIndex:2; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderUpdateVisibility#00000343
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:111OrderSTACKOrderTerminateEntityAction#00000344; EmpireIndex:2; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:144OrderSTACKOrderCompleteMoveToFleetAction#00000345; EmpireIndex:20; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:144OrderSTACKOrderTerminateEntityAction#00000346; EmpireIndex:20; EntityActionId: 6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:161OrderSTACKOrderTerminateEntityAction#00000347; EmpireIndex:20; EntityActionId: 5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:161AISTACKStart 10 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:09:161AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 12 started : ETA 716.13916015625
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#00000348, Ticket: 00000253; EmpireIndex:3; ExpeditionFleetAction#12, InitiatorGUID:1191, Context:Curiosity_Loot_Atmospheric_Era1 on Vega V(Planet 4) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 13 started : ETA 716.140159606934
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#00000349, Ticket: 00000254; EmpireIndex:3; ColonizeFleetAction#13, InitiatorGUID:1188, Context:Mizar I(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034A, Ticket: 00000257; EmpireIndex:4; GoToFleetAction#15, InitiatorGUID:1217, Context:Path: 87->88->103, Path: Path: 87->88->103
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 16 started : ETA 716.141159057617
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034B, Ticket: 00000258; EmpireIndex:4; ColonizeFleetAction#16, InitiatorGUID:1232, Context:Primus I(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 12 started : ETA 716.141159057617
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034C, Ticket: 00000259; EmpireIndex:5; ExpeditionFleetAction#12, InitiatorGUID:1258, Context:Curiosity_Loot_Atmospheric_Era1 on Syrma I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178GameplaySTACKfleet action with feedback 8 started : ETA 716.142158508301
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderEntityAction#0000034D, Ticket: 0000025A; EmpireIndex:6; ExpeditionFleetAction#8, InitiatorGUID:1282, Context:Curiosity_PlanetAnomaly30 on Andromeda I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:178OrderSTACKOrderActivateLaw#0000034E, Ticket: 0000025C; EmpireIndex:7; LawDefinitionName:LawP00L07Republic, IsForced:False, LawGUID:1923
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:09:195OrderSTACKOrderEntityAction#0000034F, Ticket: 0000025D; EmpireIndex:4; MoveToFleetAction#17, InitiatorGUID:1217, Context:EntityActionContext_Movement, 87->88 (Cost: 1.023829) from 0 to 0.09327748.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:166AISTACK[AI] [Event]Remove 25 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:11:166AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventFleetDocked,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:11:166AISTACK[AI] [Event]keep 10 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:11:166AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:11:183GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:267GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:384GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:435AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:11:435AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:11:451OrderSTACKOrderEntityAction#00000350, Ticket: 0000025E; EmpireIndex:1; GoToFleetAction#11, InitiatorGUID:1134, Context:Path: 38->39, Path: Path: 38->39
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:451AISTACKStart 5 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:11:451AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP05L02Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:11:469OrderSTACKOrderEntityAction#00000351, Ticket: 00000264; EmpireIndex:1; MoveToFleetAction#12, InitiatorGUID:1134, Context:EntityActionContext_Movement, 38->39 (Cost: 1.93638) from 0 to 0.2186449.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:041OrderSTACKOrderCompleteMoveToFleetAction#00000352; EmpireIndex:4; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:041OrderSTACKOrderTerminateEntityAction#00000353; EmpireIndex:4; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 13 finished : ETA 716.140159606934, Game.Time 717.155380249023, true ETA 717.140159606934
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 12 finished : ETA 716.13916015625, Game.Time 717.155380249023, true ETA 717.13916015625
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 16 finished : ETA 716.141159057617, Game.Time 717.155380249023, true ETA 717.141159057617
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:233GameplaySTACKfleet action with feedback 12 finished : ETA 716.141159057617, Game.Time 717.155380249023, true ETA 717.141159057617
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACKfleet action with feedback 8 finished : ETA 716.142158508301, Game.Time 717.155380249023, true ETA 717.142158508301
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000354; EmpireIndex:3; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000355; EmpireIndex:3; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000356; EmpireIndex:4; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000357; EmpireIndex:5; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderTerminateEntityAction#00000358; EmpireIndex:6; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACKAdd 5 experience to ship Ship#1284
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderColonize#00000359; EmpireIndex:3, PlanetGUID:610, FleetGUID:1188, ColonyShipGUID:1190, HangarGUID:1915, ColonizedStarsystemGUID:1914, ColonizedPlanetGUID:1916, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderColonize#0000035A; EmpireIndex:4, PlanetGUID:736, FleetGUID:1232, ColonyShipGUID:1234, HangarGUID:1919, ColonizedStarsystemGUID:1918, ColonizedPlanetGUID:1920, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:234OrderSTACKOrderUpdateAutoImprovements#0000035B, ColonizedStarSystemGUID:1914, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:12:242OrderSTACKOrderUpdateAutoImprovements#0000035C, ColonizedStarSystemGUID:1918, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:098OrderSTACKOrderEntityAction#0000035D, Ticket: 00000265; EmpireIndex:0; GoToFleetAction#12, InitiatorGUID:1105, Context:Path: 98->96, Path: Path: 98->96
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:115OrderSTACKOrderEntityAction#0000035E, Ticket: 00000266; EmpireIndex:0; MoveToFleetAction#13, InitiatorGUID:1105, Context:EntityActionContext_Movement, 98->96 (Cost: 2.8386) from 0 to 0.431839.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:450AISTACK[AI] [Event]Remove 10 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:13:450AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:13:450AISTACK[AI] [Event]keep 62 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:13:450AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:13:467GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:551GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:669GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:685AISTACK[AI] Cancel task 105 : can find context 1188 : for empire 3 [AI1]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:13:702AISTACK[AI] Cancel task 108 : can find context 1232 : for empire 4 [AI1]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:13:719AISTACKStart 5 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:13:719AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:13:735OrderSTACKOrderEntityAction#0000035F, Ticket: 00000267; EmpireIndex:3; GoToFleetAction#14, InitiatorGUID:1191, Context:Path: 79->80, Path: Path: 79->80
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:735OrderSTACKOrderEntityAction#00000360, Ticket: 00000268; EmpireIndex:5; GoToFleetAction#13, InitiatorGUID:1258, Context:Path: 12->10, Path: Path: 12->10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:735OrderSTACKOrderEntityAction#00000361, Ticket: 00000269; EmpireIndex:6; GoToFleetAction#9, InitiatorGUID:1282, Context:Path: 28->29, Path: Path: 28->29
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:735DefaultSTACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:735GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:735AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:752OrderSTACKOrderEntityAction#00000362, Ticket: 0000026C; EmpireIndex:3; MoveToFleetAction#15, InitiatorGUID:1191, Context:EntityActionContext_Movement, 79->80 (Cost: 3.883564) from 0 to 0.489714.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:753OrderSTACKOrderEntityAction#00000363, Ticket: 0000026D; EmpireIndex:5; MoveToFleetAction#14, InitiatorGUID:1258, Context:EntityActionContext_Movement, 12->10 (Cost: 1.682993) from 0 to 0.2453296.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:13:753OrderSTACKOrderEntityAction#00000364, Ticket: 0000026E; EmpireIndex:6; MoveToFleetAction#10, InitiatorGUID:1282, Context:EntityActionContext_Movement, 28->29 (Cost: 3.139265) from 0 to 0.3464089.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:14:156OrderSTACKOrderUpdateVisibility#00000365
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:14:578OrderSTACKOrderCompleteMoveToFleetAction#00000366; EmpireIndex:1; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:14:578OrderSTACKOrderTerminateEntityAction#00000367; EmpireIndex:1; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:15:372GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:15:402AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:15:419GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:15:419OrderSTACKOrderAIClientStateChange#00000368; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:15:419AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:212OrderSTACKOrderUpdateVisibility#00000369
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:415OrderSTACKOrderCompleteMoveToFleetAction#0000036A; EmpireIndex:0; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:415OrderSTACKOrderTerminateEntityAction#0000036B; EmpireIndex:0; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:735OrderSTACKOrderCompleteMoveToFleetAction#0000036C; EmpireIndex:5; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:735OrderSTACKOrderTerminateEntityAction#0000036D; EmpireIndex:5; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:16:851OrderSTACKOrderUpdateVisibility#0000036E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderCompleteMoveToFleetAction#0000036F; EmpireIndex:6; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderUpdateVisibility#00000370
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:239OrderSTACKOrderTerminateEntityAction#00000371; EmpireIndex:6; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:424OrderSTACKOrderCompleteMoveToFleetAction#00000372; EmpireIndex:3; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:424OrderSTACKOrderTerminateEntityAction#00000373; EmpireIndex:3; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:559GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:559AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
at OnGameStateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:559GameServerSTACKGameServerState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:592GameClientSTACKGameClientState_Turn_FinishedAndLocked
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:694GameServerSTACKGameServerState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:728GameClientSTACKGameClientState_Turn_Elections
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:862GameClientSTACKGameClientState_Turn_ElectionsFinished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:896GameServerSTACKGameServerState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:914GameplaySTACKIVisibilityService.AllowSendOrders(False)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:980GameServerSTACKGameServerState_Turn_Bailiff
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:998GameClientSTACKGameClientState_Turn_PreResourceCollection
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:998GameplaySTACKAdd 1 experience to ship Ship#1104
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:17:998GameplaySTACKAdd 1 experience to ship Ship#1107
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:015GameplaySTACKAdd 1 experience to ship Ship#1133
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:015GameplaySTACKAdd 1 experience to ship Ship#1136
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:031GameplaySTACKAdd 1 experience to ship Ship#1824
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:031GameplaySTACKAdd 1 experience to ship Ship#1172
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:047GameplaySTACKAdd 1 experience to ship Ship#1193
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:065GameplaySTACKAdd 1 experience to ship Ship#1213
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:065GameplaySTACKAdd 1 experience to ship Ship#1219
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:082GameplaySTACKAdd 1 experience to ship Ship#1260
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:099GameplaySTACKAdd 1 experience to ship Ship#1281
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:099GameplaySTACKAdd 1 experience to ship Ship#1284
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:114GameplaySTACKAdd 1 experience to ship Ship#1309
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:114GameplaySTACKAdd 1 experience to ship Ship#1312
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1404
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1406
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1408
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1410
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1413
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1415
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1417
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameplaySTACKAdd 1 experience to ship Ship#1419
at AddExperience in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:335GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:434GameServerSTACKGameServerState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:516GameClientSTACKGameClientState_Turn_End
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:516DefaultSTACKStoreStats
at NetworkCommit in :line 0
at Commit in :line 0
at OnEventPostEndTurn in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:516GameClientSTACKGameClientState_Turn_Ended
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:516RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:537QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:571PrismSTACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:18.507"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:18:605OrderSTACKOrderUpdateDustInflation#00000374; DustGlobalProduction:426.2559
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateBestSystem#00000375; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateBestSystem#00000376; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:672OrderSTACKOrderUpdateVisibility#00000377
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:739GameServerSTACKGameServerState_CheckForGameEndingConditions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:823GameServerSTACKGameServerState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_ClearEntityActions
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_Dump
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:858GameClientSTACKGameClientState_Turn_Dump_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:858GameClientSTACKOrder history flushed.
at ClearOrderHistory in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:890NetworkSTACKSynchronization state is 'Synchronized'.
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:890RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ISynchronizationService_SynchronizationStateChanged in :line 0
at NotifySynchronizationStateChanged in :line 0
at RefreshSynchronizationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:18:890GameServerSTACKGameServerState_Autosave
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:215RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at AutoSaveGame in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:215GameServerSTACKGameServerState_Transition
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239PrismSTACKTurn end: {"turn":3,"turnDuration":14,"dustperturn":25.7403336,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:18.840"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:19:239GameServerSTACKTransition is synced.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:239QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at GameServer_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:247OrderSTACKOrderUpdateBestSystem#00000378; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:247OrderSTACKOrderUpdateBestSystem#00000379; EmpireIndex:22; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:326GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:326GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:426GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:19:426AISTACK[AI] [Event]Remove 62 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:19:426AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:19:426AISTACK[AI] [Event]keep 20 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:19:426AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:20:371AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:20:388DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:405GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:472PrismSTACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":186,"maxDecisionCount":5,"maxSyncronizationTime":955,"maxAnaysisTime":164,"maxStrategicTime":127,"maxDecisionTime":54,"maxActuatorTime":66,"gameID":"47ec9424-c74c-43c4-bff6-df0c69e7e2de","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198041187115","gamecode":"392110","sessionID":"be1fc17164e94851b021936d23cc9cc3","eventTimestampClient":"2019-10-16T15:09:20.388"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:555AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]
at ComputeModules in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:803GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:812GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:812GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:812OrderSTACKOrderAIClientStateChange#0000037A; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:812AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:812AISTACKStart 58 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:812AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000037B, Ticket: 0000026F; EmpireIndex:20; GoToFleetAction#7, InitiatorGUID:1411, Context:Path: 11->14, Path: Path: 11->14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037C, Ticket: 00000270
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037D, Ticket: 00000271
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037E, Ticket: 00000272
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037F, Ticket: 00000273
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000380, Ticket: 00000274
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000381, Ticket: 00000275
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000382, Ticket: 00000276
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#00000383, Ticket: 00000277; EmpireIndex:1; GoToFleetAction#13, InitiatorGUID:1131, Context:Path: 34->43, Path: Path: 34->43
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000384, Ticket: 00000278
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000385, Ticket: 00000279
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000386, Ticket: 0000027A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000387, Ticket: 0000027B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000388, Ticket: 0000027C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000389, Ticket: 0000027D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038A, Ticket: 0000027E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000038B, Ticket: 0000027F; EmpireIndex:2; GoToFleetAction#15, InitiatorGUID:1826, Context:Path: 42->45, Path: Path: 42->45
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038C, Ticket: 00000280
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038D, Ticket: 00000281
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038E, Ticket: 00000282
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038F, Ticket: 00000283
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000390, Ticket: 00000284
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000391, Ticket: 00000285
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000392, Ticket: 00000286
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#00000393, Ticket: 00000287; EmpireIndex:3; OutpostActionBoostGrowthWithDust#16, InitiatorGUID:1914
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000394, Ticket: 00000288
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000395, Ticket: 00000289
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000396, Ticket: 0000028A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000397, Ticket: 0000028B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000398, Ticket: 0000028C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000399, Ticket: 0000028D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039A, Ticket: 0000028E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000039B, Ticket: 0000028F; EmpireIndex:4; OutpostActionBoostGrowthWithDust#18, InitiatorGUID:1918
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderCancelLaw#0000039C, Ticket: 00000290; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderEntityAction#0000039D, Ticket: 00000291; EmpireIndex:4; GoToFleetAction#19, InitiatorGUID:1217, Context:Path: 88->103, Path: Path: 88->103
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039E, Ticket: 00000292
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039F, Ticket: 00000293
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A0, Ticket: 00000294
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A1, Ticket: 00000295
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A2, Ticket: 00000296
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A3, Ticket: 00000297
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A4, Ticket: 00000298
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A5, Ticket: 00000299
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A6, Ticket: 0000029A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A7, Ticket: 0000029B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A8, Ticket: 0000029C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A9, Ticket: 0000029D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:825OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AA, Ticket: 0000029E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AB, Ticket: 0000029F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AC, Ticket: 000002A0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AD, Ticket: 000002A1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AE, Ticket: 000002A2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AF, Ticket: 000002A3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B0, Ticket: 000002A4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B1, Ticket: 000002A5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B2, Ticket: 000002A6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderCancelLaw#000003B3, Ticket: 000002A8; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B4, Ticket: 000002A9; EmpireIndex:1; MoveToFleetAction#14, InitiatorGUID:1131, Context:EntityActionContext_Movement, 34->43 (Cost: 7.902417) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B5, Ticket: 000002AA; EmpireIndex:2; MoveToFleetAction#16, InitiatorGUID:1826, Context:EntityActionContext_Movement, 41->42 (Cost: 1.648686) from 0.7844485 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B6, Ticket: 000002AB; EmpireIndex:4; MoveToFleetAction#20, InitiatorGUID:1217, Context:EntityActionContext_Movement, 87->88 (Cost: 6) from 0.09327748 to 0.6399162.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:20:840OrderSTACKOrderEntityAction#000003B7, Ticket: 000002AC; EmpireIndex:20; MoveToFleetAction#8, InitiatorGUID:1411, Context:EntityActionContext_Movement, 11->14 (Cost: 6.592216) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:21:093OrderSTACKOrderUpdateVisibility#000003B8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:21:347OrderSTACKOrderCompleteMoveToFleetAction#000003B9; EmpireIndex:2; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:21:347OrderSTACKOrderTerminateEntityAction#000003BA; EmpireIndex:2; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:21:364OrderSTACKOrderEntityAction#000003BB, Ticket: 000002AD; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID:1826, Context:EntityActionContext_Movement, 42->45 (Cost: 4.351315) from 0 to 0.5055485.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:629AISTACK[AI] [Event]Remove 20 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:22:629AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:22:629AISTACK[AI] [Event]keep 18 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:22:629AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:22:647GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:731GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:830GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:847OrderSTACKOrderCompleteMoveToFleetAction#000003BC; EmpireIndex:4; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:847OrderSTACKOrderTerminateEntityAction#000003BD; EmpireIndex:4; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:897AISTACKStart 11 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:22:897AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003BE, Ticket: 000002AE; EmpireIndex:1; GoToFleetAction#15, InitiatorGUID:1134, Context:Path: 39, Path: Path: 39
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003BF, Ticket: 000002AF; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C0, Ticket: 000002B0; EmpireIndex:3; GoToFleetAction#17, InitiatorGUID:1191, Context:Path: 80, Path: Path: 80
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderActivateLaw#000003C1, Ticket: 000002B1; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1929
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003C2, Ticket: 000002B2; EmpireIndex:4
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueResearch#000003C3, Ticket: 000002B3; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25TimeLords, ConstructionGameEntityGUID:1933, ResourceStocks:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C4, Ticket: 000002B4; EmpireIndex:5; GoToFleetAction#15, InitiatorGUID:1258, Context:Path: 10, Path: Path: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderEntityAction#000003C5, Ticket: 000002B5; EmpireIndex:6; GoToFleetAction#11, InitiatorGUID:1282, Context:Path: 29, Path: Path: 29
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderQueueConstruction#000003C6, Ticket: 000002B6; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:914OrderSTACKOrderActivateLaw#000003C7, Ticket: 000002B8; EmpireIndex:7; LawDefinitionName:LawP04L01Republic, IsForced:False, LawGUID:1938
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003C8, Ticket: 000002B9; EmpireIndex:1; MoveToFleetAction#16, InitiatorGUID:1134, Context:EntityActionContext_Movement, 38->39 (Cost: 6.9199) from 0.2186449 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003C9, Ticket: 000002BA; EmpireIndex:3; MoveToFleetAction#18, InitiatorGUID:1191, Context:EntityActionContext_Movement, 79->80 (Cost: 4.046706) from 0.489714 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003CA, Ticket: 000002BB; EmpireIndex:5; MoveToFleetAction#16, InitiatorGUID:1258, Context:EntityActionContext_Movement, 12->10 (Cost: 5.177136) from 0.2453296 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:22:931OrderSTACKOrderEntityAction#000003CB, Ticket: 000002BC; EmpireIndex:6; MoveToFleetAction#12, InitiatorGUID:1282, Context:EntityActionContext_Movement, 28->29 (Cost: 5.923045) from 0.3464089 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:23:049OrderSTACKOrderUpdateVisibility#000003CC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:23:555OrderSTACKOrderUpdateVisibility#000003CD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:23:555GameplaySTACK[DIPLOMACY] Empire#3 + Empire#15 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at UpdateEmpireSeen in :line 0
at OwnVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at NodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:23:555OrderSTACKOrderUpdateQuests#000003CE, Ticket: 000002BD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:061OrderSTACKOrderUpdateVisibility#000003CF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:062OrderSTACKOrderUpdateQuests#000003D0, Ticket: 000002BE
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderCompleteMoveToFleetAction#000003D1; EmpireIndex:3; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderUpdateVisibility#000003D2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:146GameplaySTACK[DIPLOMACY] Empire#15 + Empire#3 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at Visibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:146OrderSTACKOrderTerminateEntityAction#000003D3; EmpireIndex:3; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:163OrderSTACKOrderTerminateEntityAction#000003D4; EmpireIndex:3; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderCompleteMoveToFleetAction#000003D5; EmpireIndex:5; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderUpdateVisibility#000003D6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderTerminateEntityAction#000003D7; EmpireIndex:5; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:399OrderSTACKOrderUpdateQuests#000003D8, Ticket: 000002BF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:416OrderSTACKOrderTerminateEntityAction#000003D9; EmpireIndex:5; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:786OrderSTACKOrderCompleteMoveToFleetAction#000003DA; EmpireIndex:6; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:786OrderSTACKOrderTerminateEntityAction#000003DB; EmpireIndex:6; EntityActionId: 12
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:804OrderSTACKOrderTerminateEntityAction#000003DC; EmpireIndex:6; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:854OrderSTACKOrderUpdateVisibility#000003DD
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:24:905AISTACK[AI] [Event]Remove 18 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:24:905AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:24:905AISTACK[AI] [Event]keep 62 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:24:905AISTACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:24:922GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:005GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:122GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderCompleteMoveToFleetAction#000003DE; EmpireIndex:1; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderUpdateVisibility#000003DF
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderTerminateEntityAction#000003E0; EmpireIndex:1; EntityActionId: 16
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:139OrderSTACKOrderUpdateQuests#000003E1, Ticket: 000002C0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:156OrderSTACKOrderTerminateEntityAction#000003E2; EmpireIndex:1; EntityActionId: 15
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:174AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:25:174AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:25:189OrderSTACKOrderEntityAction#000003E3, Ticket: 000002C1; EmpireIndex:3; ComplimentEmpireAction#19, InitiatorGUID:1003, Context:Empire 15 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderCompleteMoveToFleetAction#000003E4; EmpireIndex:20; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderUpdateVisibility#000003E5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189GameplaySTACK[DIPLOMACY] Empire#1 + Empire#12 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at UpdateEmpireSeen in :line 0
at OwnVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at NodeVisibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderTerminateEntityAction#000003E6; EmpireIndex:20; EntityActionId: 8
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:189OrderSTACKOrderUpdateQuests#000003E7, Ticket: 000002C5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderCompleteMoveToFleetAction#000003E8; EmpireIndex:2; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderTerminateEntityAction#000003E9; EmpireIndex:20; EntityActionId: 7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:206OrderSTACKOrderTerminateEntityAction#000003EA; EmpireIndex:2; EntityActionId: 17
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderCompleteMoveToFleetAction#000003EB; EmpireIndex:1; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderUpdateVisibility#000003EC
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:712GameplaySTACK[DIPLOMACY] Empire#12 + Empire#1 = DiplomaticRelationStateMinorNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at OnEmpireMet in :line 0
at OnEmpireSeen in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at Visibility_OnLayerChanged in :line 0
at SetLayer in :line 0
at SetLayer in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:712OrderSTACKOrderTerminateEntityAction#000003ED; EmpireIndex:1; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:25:729OrderSTACKOrderTerminateEntityAction#000003EE; EmpireIndex:1; EntityActionId: 13
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:197AISTACK[AI] [Event]Remove 62 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:27:197AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:27:197AISTACK[AI] [Event]keep 36 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:27:197AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:27:214GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:297GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:397GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:448AISTACKStart 7 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003EF, Ticket: 000002C6; EmpireIndex:1; ComplimentEmpireAction#17, InitiatorGUID:1001, Context:Empire 12 (MinorEmpire)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465GameplaySTACKfleet action with feedback 20 started : ETA 734.426788330078
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F0, Ticket: 000002C7; EmpireIndex:3; ExpeditionFleetAction#20, InitiatorGUID:1191, Context:Curiosity_Loot_Ruins_Era1 on Deneb I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F1, Ticket: 000002C9; EmpireIndex:5; GoToFleetAction#17, InitiatorGUID:1258, Context:Path: 10->12->18, Path: Path: 10->12->18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465OrderSTACKOrderEntityAction#000003F2, Ticket: 000002CA; EmpireIndex:6; GoToFleetAction#13, InitiatorGUID:1282, Context:Path: 29->28->36, Path: Path: 29->28->36
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465DefaultSTACKOrder preprocessing failed because the law 'LawP04L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
at ActivateLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:465AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:27:482OrderSTACKOrderEntityAction#000003F3, Ticket: 000002CD; EmpireIndex:5; MoveToFleetAction#18, InitiatorGUID:1258, Context:EntityActionContext_Movement, 10->12 (Cost: 0.8228641) from 0 to 0.1199488.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:27:482OrderSTACKOrderEntityAction#000003F4, Ticket: 000002CE; EmpireIndex:6; MoveToFleetAction#14, InitiatorGUID:1282, Context:EntityActionContext_Movement, 29->28 (Cost: 1.076955) from 0 to 0.1188389.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:463AISTACK[AI] [Event]Remove 36 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:29:463AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:29:463AISTACK[AI] [Event]keep 7 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:29:463AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:29:479GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:564GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:665GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:713AISTACKStart 3 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:29:713AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:29:730GameplaySTACKfleet action with feedback 18 started : ETA 736.692329406738
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:730OrderSTACKOrderEntityAction#000003F5, Ticket: 000002CF; EmpireIndex:1; ColonizeFleetAction#18, InitiatorGUID:1134, Context:Teonha(Planet 0) (Planet)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:730GameplaySTACKfleet action with feedback 19 started : ETA 736.693328857422
at ServerInitialize in :line 0
at ServerInitialize in :line 0
at EntityActionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:731OrderSTACKOrderEntityAction#000003F6, Ticket: 000002D0; EmpireIndex:1; ExpeditionFleetAction#19, InitiatorGUID:1131, Context:Curiosity_PlanetResource_Luxury04 on Imex I(Planet 0) (Curiosity)
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:731GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:29:731AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:216OrderSTACKOrderCompleteMoveToFleetAction#000003F7; EmpireIndex:5; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:216OrderSTACKOrderTerminateEntityAction#000003F8; EmpireIndex:5; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:333OrderSTACKOrderCompleteMoveToFleetAction#000003F9; EmpireIndex:6; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:333OrderSTACKOrderTerminateEntityAction#000003FA; EmpireIndex:6; EntityActionId: 14
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:468GameplaySTACKfleet action with feedback 20 finished : ETA 734.426788330078, Game.Time 735.429481506348, true ETA 735.426788330078
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:468OrderSTACKOrderTerminateEntityAction#000003FB; EmpireIndex:3; EntityActionId: 20
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:30:468GameplaySTACKAdd 5 experience to ship Ship#1193
at AddExperience in :line 0
at AddExperienceToShips in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:723AISTACK[AI] [Event]Remove 7 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:31:723AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:31:723AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:31:723AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:31:740GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:825GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:924GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:924AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:31:924AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:31:941OrderSTACKOrderEntityAction#000003FC, Ticket: 000002D2; EmpireIndex:20; GoToFleetAction#9, InitiatorGUID:1411, Context:Path: 14->11->24, Path: Path: 14->11->24
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:958OrderSTACKOrderEntityAction#000003FD, Ticket: 000002D3; EmpireIndex:20; MoveToFleetAction#10, InitiatorGUID:1411, Context:EntityActionContext_Movement, 14->11 (Cost: 6.592216) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:975AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:31:992OrderSTACKOrderEntityAction#000003FE, Ticket: 000002D4; EmpireIndex:3; GoToFleetAction#21, InitiatorGUID:1191, Context:Path: 80->76, Path: Path: 80->76
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:992GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:31:992AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:32:009OrderSTACKOrderEntityAction#000003FF, Ticket: 000002D6; EmpireIndex:3; MoveToFleetAction#22, InitiatorGUID:1191, Context:EntityActionContext_Movement, 80->76 (Cost: 1.203294) from 0 to 0.2252411.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:026OrderSTACKOrderUpdateVisibility#00000400
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:749GameplaySTACKfleet action with feedback 19 finished : ETA 736.693328857422, Game.Time 737.694938659668, true ETA 737.693328857422
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750GameplaySTACKfleet action with feedback 18 finished : ETA 736.692329406738, Game.Time 737.694938659668, true ETA 737.692329406738
at ServerUpdate in :line 0
at ServerUpdate in :line 0
at IGameStateUpdatable.Update in :line 0
at Update in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderTerminateEntityAction#00000401; EmpireIndex:1; EntityActionId: 19
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at OnResourcePropertyChange in :line 0
at TransferResources in :line 0
at TryTransferResources in :line 0
at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
at Apply in :line 0
at ApplyEffect in :line 0
at ApplyEffect in :line 0
at Discover in :line 0
at DiscoverWithFleet in :line 0
at ClientTerminate in :line 0
at ClientExecute in :line 0
at DoTerminateAction in :line 0
at TerminateEntityAction in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderTerminateEntityAction#00000402; EmpireIndex:1; EntityActionId: 18
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750OrderSTACKOrderColonize#00000403; EmpireIndex:1, PlanetGUID:287, FleetGUID:1134, ColonyShipGUID:1136, HangarGUID:1942, ColonizedStarsystemGUID:1941, ColonizedPlanetGUID:1943, PropagandaGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:750GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:32:756OrderSTACKOrderUpdateAutoImprovements#00000404, ColonizedStarSystemGUID:1941, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:33:984AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:33:984AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:33:984AISTACK[AI] [Event]keep 34 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:33:984AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:34:006GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:131GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:306GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:306AISTACK[AI] Cancel task 121 : can find context 1134 : for empire 1 [AI1]
at ShouldRemoveBlackboardMessage in :line 0
at RemoveWhere in :line 0
at CleanBlackboard in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:34:357AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:34:357AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:34:381GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:381AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:812OrderSTACKOrderUpdateVisibility#00000405
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:834OrderSTACKOrderCompleteMoveToFleetAction#00000406; EmpireIndex:3; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:34:834OrderSTACKOrderTerminateEntityAction#00000407; EmpireIndex:3; EntityActionId: 22
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:023OrderSTACKOrderUpdateVisibility#00000408
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:308OrderSTACKOrderCompleteMoveToFleetAction#00000409; EmpireIndex:20; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:308OrderSTACKOrderTerminateEntityAction#0000040A; EmpireIndex:20; EntityActionId: 10
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:331OrderSTACKOrderEntityAction#0000040B, Ticket: 000002D8; EmpireIndex:20; MoveToFleetAction#11, InitiatorGUID:1411, Context:EntityActionContext_Movement, 11->24 (Cost: 1.815567) from 0 to 0.189234.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:378AISTACK[AI] [Event]Remove 34 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:36:378AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:36:378AISTACK[AI] [Event]keep 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:36:378AISTACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:36:401GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:527GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:681GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:725AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:36:725AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:36:750OrderSTACKOrderEntityAction#0000040C, Ticket: 000002D9; EmpireIndex:1; OutpostActionBoostGrowthWithDust#20, InitiatorGUID:1941
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:750GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:36:750AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:38:729AISTACK[AI] [Event]Remove 2 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:38:729AISTACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:38:729AISTACK[AI] [Event]keep 1 events [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:38:729AISTACK[AI] [Event]keep EventOutpostActionStarted, [AI1]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:38:752GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:38:888GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:026GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:072AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:39:072AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:39:072AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:39:095OrderSTACKOrderAIClientStateChange#0000040D; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:095AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:096GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:096AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:182OrderSTACKOrderUpdateVisibility#0000040E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:421OrderSTACKOrderCompleteMoveToFleetAction#0000040F; EmpireIndex:20; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:421OrderSTACKOrderTerminateEntityAction#00000410; EmpireIndex:20; EntityActionId: 11
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:805RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at SaveGame in :line 0
at OnSaveCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:09:39:805AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
15:09:39:805AISTACKStart 1 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:39:805AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
15:09:39:846GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1324: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:39:846AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI1]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
15:09:46:263DefaultSTACKExitToDesktop
at OnExitToDesktopConfirmation in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:09:46:264DefaultSTACKApplication is shutting down...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Quit in :line 0
at OnExitToDesktopConfirmation in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
15:09:47:678DefaultSTACKApplication shudown complete.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
15:09:47:678AudioSTACKThe Wwise sound engine has been released.
at ReleaseWwise in :line 0
at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AISTACKStart AI1 releasing
at UnloadCurrentAI in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKReleasing all audio modules...
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank Default_SoundBank (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_GUI (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_Music (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_Ambiances (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank G_GroundBattle (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKWwise: Fail to unload bank Event (552206120)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AudioSTACKThe audio manager has been released.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKSteam achievement manager has been released.
at Releasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKMemoryStreamPool: 9 pooled streams.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678DefaultSTACKFlushing diagnostics before closing streams...
at CloseDiagnosticsLogFile in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
15:09:47:678AISTACKRelease AI modules.
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'E.N.F.E.R' released. [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Communication' released. [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Debug' released. [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACK[AI] AI module 'Diagnostics' released. [AI1]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACKAI modules released
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACKAI modules disposed
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACKAI app domain unloaded
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACKAI1 has been correctly released
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
15:09:47:678AISTACKAI1 has been released in 1075.8026ms
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0